Terraforming: Difference between revisions
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The Dig command generates an item specific to the type of terrain it is used on: | The Dig command generates an item specific to the type of terrain it is used on: | ||
*at a Beach: [[Sand]] | *at a Beach: [[Sand]] | ||
*in Shallow Water: [[Clay]] | *in Shallow Water: Ball[[Clay]] | ||
*in Mountains: [[Stone]] | *in Mountains: [[Stone]] | ||
*in any Forest and in Grasslands: [[Soil]] and [[Earthworm|earthworms]] (fishing bait) | *in any Forest and in Grasslands: [[Soil]] and [[Earthworm|earthworms]] (fishing bait) |
Revision as of 22:35, 22 January 2012
Digging
(Adventure -> Dig)
Requires Pottery skill to perform.
The Dig command generates an item specific to the type of terrain it is used on:
- at a Beach: Sand
- in Shallow Water: BallClay
- in Mountains: Stone
- in any Forest and in Grasslands: Soil and earthworms (fishing bait)
- Swamps and Hearthlands: nothing
- Mud flats: Acre Clay
- Caves: Cave Clay (in shallow waters)
Plowing
(Adventure -> Landscaping -> Plow Field)
Requires Farming skill to perform.
This command turns normal ground into Plowed Ground. Does not work on swamps, mountains, hearthlands and beaches, thus restricted to forests and grassland.
Notes:
- Plowing by hand (i.e. without a Wooden Plow or Metal Plow) requires excessive amounts of Stamina, 25% per tile. A character will be too tired to plow when Stamina is 29% or less.
- Plowing removes bushes.
- Plowing doesn't affect plants or objects on the plowed tile.
Stomp to Dirt
(Adventure -> Landscaping -> Stomp to Dirt)
Requires (?) skill to perform.
This command converts a tile into dirt Grassland
Lay stone
(Adventure -> Landscaping -> Lay Stone)
Requires Stone Working skill to perform.
This command converts Plowed Ground into Cobblestone. Can also be directly used upon mountain ground, grasslands, mudflats and heathlands.
Requires 1 Stone.
(It should be noted that this in not a required step, I have tested and proven it by plowing and planting grass on a field in my claim.)
Lay Brick
(Adventure -> Landscaping -> Lay Brick)
Requires Masonry skill to perform.
Much like Lay Stone, this command converts Plowed Ground into a brick floor. Can also be directly used upon mountain ground, grasslands, mudflats and heathlands.
Requires 1 Brick.
Each type of clay gives a different colour of brick when fired in an oven, and this is reflected in the colour of the brick floor. Appear magical with a yellow brick road, or give off an imperial air with black bricks!
Lay Gold
(Adventure -> Landscaping -> Lay Gold)
Requires (?) skill to perform.
(This command ...)
Requires 1 (?).
Plant Grass
(Adventure -> Landscaping -> Plant Grass)
Requires Farming skill to perform.
This command converts a tile into Grassland, this also works on Cobblestone. Each tile has a very small chance of spawning Grassland wildlife or herbs to forage.
Requires 1 seed of any type (Hops Cones, Carrots, Beetroots, and Onions do not work.)
Terraforming
General build in automated terraforming behaviors/features.
- Forest ground is actively uphold by tree's. Forest ground outside the range of any tree will over time degrade to Grass land.
- Plowed and Dirt tiles also have a chance of degrading some ground types.
- And ground tiles can also be degraded by adjacent degraded tiles.
Or: Grass tiles adjacent to moor have a chance to degrade to moor. And grass or moor tiles adjacent to heath have a chance to degrade to heath.
Degrade order: