Legacy:Tree: Difference between revisions

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Tree is a generic term which can refer to any of the following: {{#ask: [[Category:Tree]]}}.


Tree is a generic term which can refer to any of the following: {{#ask: [[Category:Tree]]}}. Also see the [[:Category:Tree|Tree category]].
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== How to Acquire ==
== How to Acquire ==
To grow a tree, one needs a [[Treeplanter's Pot]], an [[Herbalist Table]], [[Water]] 1 Liter, [[Soil]] x4, and a seed of the tree you wish to plant. Place the Soil, Water, and seed into the pot, and the pot on the table. After 1 hour and 20 minutes (dependent on [[Personal Beliefs|Nature/Industry]] slider), the tree will either sprout or die. If it is dead, all you can do is empty the pot and start over. If it has sprouted, you will have approximately eight hours to plant it before it dies. Take the pot, find a spot of grassland or forest where you wish to plant it, and right click on the spot while holding the pot to get the option to plant it. The tree will steadily increase in quality while it grows until it hits maturity and thus its maximum quality.
To grow a tree, one needs a [[Treeplanter's Pot]], an [[Herbalist Table]], [[Water]] 1 Liter, [[Soil]] x4, and a seed of the tree you wish to plant. Place the Soil, Water, and seed into the pot, and the pot on the table. After 1 hour and 20 minutes, the tree will either sprout or die (dependent on [[Personal Beliefs|Nature/Industry]] slider). If it is dead, all you can do is empty the pot and start over. If it has sprouted, you will have approximately eight hours to plant it before it dies. Take the pot, find a spot of forest or grassland (see [[#Tree Information]]) where you wish to plant it, and right click on the spot while holding the pot to get the option to plant it. The tree will steadily increase in quality while it grows until it hits maturity and thus its maximum quality.


*All products of the tree are of the same quality at a given point in time (branches, logs, seeds, etc.)
*All products of the tree are of the same quality at a given point in time (branches, logs, seeds, etc.)
*Tree products, when taking them from a tree, are not effected by any soft-capping.
*Tree products, when taking them from a tree, are not effected by any soft-capping.
*It is recommended to give the tree a 5x5 space around it to completely grow. If anything with a hitbox (anything that stops you if you run into it) is within the space, the tree's growth will be stunted. This excludes pavement, water, and most crops.
*It is recommended to give the tree a 5x5 space around it to completely grow. If anything with a hitbox (anything that stops you if you run into it) is within the space, the tree's growth will be stunted. This excludes impassible terrain such as water.
*Trees grow faster if their roots are upon its native terrain. For example, a Fir Tree will grow faster than an Oak Tree in the Coniferous forest while the Oak Tree will grow faster than the Fir Tree in Broadleaf. Also note that Broadleaf and Coniferous forests look the same even if they are different forest terrains.
*Trees grow faster if their roots are upon its native terrain. For example, a Fir Tree will grow faster than an Oak Tree in the Coniferous forest while the Oak Tree will grow faster than the Fir Tree in Broadleaf. Also note that Broadleaf and Coniferous forests look the same even if they are different forest terrains.
*At random time, a tile will change its type depending on type of trees nearby. Priority increases from "No Trees", to "Broadleaf", to "Coniferous".
*At random time, a tile will change its type depending on type of trees nearby. Priority increases from "No Trees", to "Broadleaf", to "Coniferous". This can be used to convert biomes such as grassland into forest tiles.
*Base time of growing up to 5-th phase depends on the tree type. Growing from the 5-th phase to fully grown tree is random.
*The base time of growth for each phase up to the 5h phase depends on the tree type and terrain. Growing into the 6th phase (the final phase, ie. a fully grown tree) is random, and will only occur when the tree is hit by a [[decay tick]].
*A tree in the 5-th and 6-th phase of growth has the same quality. At phase 4 its at 80% of its final quality. And 60% at Phase 3.
*A tree's quality in phase 1 is equal to 20% of its final growth stage quality, and increases by 20% per growth phase. Thus a tree in the 5th and 6th phase of growth has the maximum quality.


== Ways to Improve the Quality of a Tree ==
== Ways to Improve the Quality of a Tree ==
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Most general space efficient, none skewed, layout for farming trees.
Most general space efficient, none skewed, layout for farming trees.
:[[File:Most Efficient tree farming layout.png]]
:[[File:Most Efficient tree farming layout.png]]
*This can be used for all the tree types. Whiteout the risk, of trees stunting each other, or logs falling into other trees.
*This can be used for all tree types, without the risk of trees stunting each other, or logs falling into other trees.
*Its downside is the general lack of save character walking space, as such it has the highest general risk of existentially stunting still immature trees while walking around them.
*Its downside is the general lack of easy walking space, as such it has the highest general risk of accidentally stunting still immature trees while walking around them.

Revision as of 21:09, 8 August 2017

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Legacy Haven & Hearth page.
"The RoB Wiki currently hosts information for both the current Haven & Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with "legacy" in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven't been moved properly and may still be flagged that the information is legacy and may not apply to the current world."

Just in case. There is a Legacy specific discussion page.
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Legacy Haven & Hearth page.
"The RoB Wiki currently hosts information for both the current Haven & Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with "legacy" in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven't been moved properly and may still be flagged that the information is legacy and may not apply to the current world."

Just in case. There is a Legacy specific discussion page.
Tree
Legacy-Tree.png
Vital statistics
Size 1 x 1
Skill(s) Required Lumberjacking
Object(s) Required Soil x4, Tree Seed*, Water (1.0 liters)
Produced By Treeplanter's Pot and Herbalist Table
Required By (4) Branch, Log, Stump, Tree Bark
Go to Legacy Objects

Tree is a generic term which can refer to any of the following: .

How to Acquire

To grow a tree, one needs a Treeplanter's Pot, an Herbalist Table, Water 1 Liter, Soil x4, and a seed of the tree you wish to plant. Place the Soil, Water, and seed into the pot, and the pot on the table. After 1 hour and 20 minutes, the tree will either sprout or die (dependent on Nature/Industry slider). If it is dead, all you can do is empty the pot and start over. If it has sprouted, you will have approximately eight hours to plant it before it dies. Take the pot, find a spot of forest or grassland (see #Tree Information) where you wish to plant it, and right click on the spot while holding the pot to get the option to plant it. The tree will steadily increase in quality while it grows until it hits maturity and thus its maximum quality.

  • All products of the tree are of the same quality at a given point in time (branches, logs, seeds, etc.)
  • Tree products, when taking them from a tree, are not effected by any soft-capping.
  • It is recommended to give the tree a 5x5 space around it to completely grow. If anything with a hitbox (anything that stops you if you run into it) is within the space, the tree's growth will be stunted. This excludes impassible terrain such as water.
  • Trees grow faster if their roots are upon its native terrain. For example, a Fir Tree will grow faster than an Oak Tree in the Coniferous forest while the Oak Tree will grow faster than the Fir Tree in Broadleaf. Also note that Broadleaf and Coniferous forests look the same even if they are different forest terrains.
  • At random time, a tile will change its type depending on type of trees nearby. Priority increases from "No Trees", to "Broadleaf", to "Coniferous". This can be used to convert biomes such as grassland into forest tiles.
  • The base time of growth for each phase up to the 5h phase depends on the tree type and terrain. Growing into the 6th phase (the final phase, ie. a fully grown tree) is random, and will only occur when the tree is hit by a decay tick.
  • A tree's quality in phase 1 is equal to 20% of its final growth stage quality, and increases by 20% per growth phase. Thus a tree in the 5th and 6th phase of growth has the maximum quality.

Ways to Improve the Quality of a Tree

  • High quality Herbalist Table: You will need high quality source lumber and Plant Fibres to craft a high quality Herbalist Table.
  • High quality Treeplanter's Pot: Quality is softcapped by Dexterity and dependent on the quality of the Clay, Fuel, and Kiln used.
  • High quality Water: Water quality depends on the location at which you gather it.
  • High quality Soil: Just as water, Soil quality is dependent on the location you gather it at. See Finding high quality water, clay, and soil for more information.
  • High quality seed: Same quality as the tree of which it was taken. Therefore, planting the highest quality seeds from the trees you grow will increase average quality over time.
  • Nature vs Industry: Having a strong Nature Personal Belief will both increase the success of trees living and verify decrease the amount of time it takes for a planted tree to germinate on an Herbalist Table.
  • Farming skill: The quality of the tree is softcapped by the Farming skill of the player who plants the seed in the Treeplanter's Pot.


Best matching Tree quality formula so far:

Tree Information

  • When a tree grows to its next level, it resources (Bark, Branches, etc, if any) get refreshed.
  • Stunted trees do regenerate there resources. (none stunted, still immature, trees will not)
  • The general tree growth time per phase is 12..16 hour. (tree with time-penalty 1)
  • Trees not growing on there native ground get a additional time penalty of 4x. (L1..L5, Due to the random nature of the L5 to L6 growth, the ground probably has no effect here.)
  • The maturation time of the last phase (from level 5 to level 6) is highly random. (ergo: A tree can go to level 6 in a few hours. But it can also take weeks, months or even never. These trees also do not generate any additional resources until they grow to level 6.)
Tree Native Terrain Seed/Fruit Bark Bough Branches Logs Other Products Speed Penalty
File:Apple Tree icon.png Apple Tree Broadleaf Apple x5 Tree Bark x1 -- 7 1 -- 1
File:Birch Tree icon.png Birch Tree Broadleaf Birch Catkin x5 Birchbark x1 -- 7 2 -- 1
File:Elm Tree icon.png Elm Tree Broadleaf Seedling x2 Tree Bark x2 Elm Bough x4 7 2 -- ?
File:Fir Tree icon.png Fir Tree Coniferous Fir Cone x2 Tree Bark x3 Fir Bough x5 7 2 -- 1 (2:?)
File:Hazelnut Tree icon.png Hazelnut Tree Mudflat/Broadleaf Hazel Nut x5 -- -- 5 1 -- 1
File:Maple Tree icon.png Maple Tree Broadleaf Maple Samara x6 Tree Bark x4 -- 10 3 -- 4
File:Mulberry Tree icon.png Mulberry Tree Broadleaf Mulberry x5 Tree Bark x1 -- 7 1 Mulberry Leaf (unlimited) 4 (6:?)
File:Oak Tree icon.png Oak Tree Broadleaf Acorn x6 Tree Bark x5 -- 15 3 -- 4
File:Pine Tree icon.png Pine Tree Coniferous Pine Cone x3 Tree Bark x8 -- 3 3 -- 4
File:Willow Tree icon.png Willow Tree Swamp/Broadleaf Willow Catkin x4 Tree Bark x3 -- 7 2 -- 4
File:Yew Tree icon.png Yew Tree Coniferous Yew Seed x5 Tree Bark x3 -- 7 3 -- 1


Tree Farming layouts

All trees, Layout 1

Most general space efficient, none skewed, layout for farming trees.

File:Most Efficient tree farming layout.png
  • This can be used for all tree types, without the risk of trees stunting each other, or logs falling into other trees.
  • Its downside is the general lack of easy walking space, as such it has the highest general risk of accidentally stunting still immature trees while walking around them.