Legacy:Curiosity

From Ring of Brodgar
Jump to navigation Jump to search

Curiosity is a mechanic, introduced in World 5, that allows a hearthling to develop Learning Points. It is implemented by studying peculiar objects either found or created in the game. The Study Interface, found by pressing the second button on the character window, is where curiosities can be placed for study. You can't study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want. The sum Mental Weight of your curiosities can't exceed your Attention Limit, which is equal to your base Intelligence. The quality of the curiosity is known to have an effect on the total LP gained. The exact formula is unknown for the moment.

Do note that not all curiosities are created equal. Cat Gold for instance has a very long study time, but contrary to what was first thought it also has a low LP gain. The concept is that as the int of a character rises, you will have attention to spare so that you can also study the lesser curiosities on top of the better ones. Unless of course you're rich enough to have access to the best ones constantly that is. And since quality effects the potency of a curiosity, as the world becomes established and item qualities begin to rise some items may gain popularity due to this mechanism.

An example of the quality issue is the cone cow versus dandelion. The dandelion takes x2 as long for the same base LP gain. But, to counter for this you can find higher than quality 10 dandelions quite easily, where it takes a fair amount of effort to get higher than quality 10 cone cows (planting and growing high Q trees).

Base LP should be given for the Curiosity at 10ql and for a learning ability of 100%.

Crafted Curiosities

Foraged/Found Curiosity Table

Base LP should be given for 10ql curiosity at 100% Learning Ability.

Name Obtained by Base LP Time Required (Real Hours) LP per Hour Mental Weight LP/Hr per attention point
Ant Soldiers Raiding Ant Hill 200 0.67 300 2 150
Ant Queen Raiding Ant Hill 500 1.33 375.9 3 (confirm) 125.3 (confirm)
Ant Empress Raiding Ant Hill 2000 3 666.7 6 111.1
Auroch Hair Pulling hair from an Auroch *Dangerous* 2500 (confirm) 36 (confirm) 69.4 1 69.4
Boar Tusk Collecting bones from a Boar skeleton 500 24 20.8 12 1.7
Bear Tooth Collecting bones from a Bear skeleton 750 24 (confirm) 31.3 25 1.3
Bloated Bolete Foraging - 110 per*exp Unknown Unknown N/A 5 N/A
Cat Gold Randomly acquired while Chipping Stone / Mining 350 36 9.7 2 4.8
Dandelion Foraging - 5 per*exp 50 0.67 75 1 75
Fishy Eyeball Randomly acquired while butchering Fish 350 8 43.8 3 14.6
Itsy Bitsy Spider Randomly obtained while Foraging 2000 24 (confirm) 83.3 6 13.8
Itsy Bitsy's Web Randomly obtained while Foraging 5000 48 104.2 10 10.4
Lady's Mantle Foraging - 80 per*exp 600 8 75 6 12.5
Dewy Lady's Mantle Foraging a Lady's Mantle at dawn/dusk Unknown <8 (confirm) N/A 3 N/A
Ladybug Hunting 400 4 100 3 33.3
Peculiar Flotsam Foraging - 110 per*exp 3000 4 750 9 83.3
Petrified Seashell Randomly acquired while Mining Unknown Unknown N/A 5 N/A
Rabid Jackalope Randomly acquired while Hunting Rabbits Unknown Unknown N/A Unknown N/A
Raw Lucky Rabbit's Foot Randomly acquired while butchering a Rabbit 2000 Unknown N/A 4 N/A
Royal Toadstool Foraging - ? per*exp Unknown Unknown N/A 3 N/A
Shocked Frog Randomly acquired while Hunting Frogs Unknown Unknown N/A 3 N/A
Strange Root Randomly aquired when removing Stumps Unknown Unknown N/A 15 N/A
Stalagoom Foraging in a Cave - ? per*exp 300 Unknown N/A 3 N/A
Strange Crystal Randomly acquired while Mining (rare) Unknown 60 N/A 12 N/A
Wishbone Randomly acquired when butchering a Chicken 1500 24 62.5 5 12.5
Wondrous Woodshaving Randomly acquired while making Boards Unknown Unknown N/A 12 N/A