Category:Rings
Rings are very strong equipments items equipped to the two Ring slots (7L and 7R). Most rings are made from precious metals and grant large stat buffs. They are well sought after and always valuable for trade.
Rings are the only type of equipment that can be gilded with Gemstones, and they can ONLY be gilded with Gemstones. Ordinary gildings can't be applied, except for Gilding Rocks and Gilding Leaves, as they have a unique property of being gildable on ANY item that can accept ANY gilding.
Some notable rings include:
- The Merchant's Ring, which increases ALL Base Attributes.
- The Ring of Brodgar (Jewelry), a ring made from river pearls that increases your LP gain.
- The Silver for the Ferryman, a magic ring that can save you from drowning in exchange for shattering itself.
| Item | Gild Attributes | Gild Chance | Stat Bonus | Notes/Special Effects |
|---|---|---|---|---|
| Strength, Agility | 15%-20% | +2 Strength
+1 Agility |
Generally the first ring available to you. Good for mining and combat. Made from any
Finebone. Some easy early-game finebones include turtle shells and mole's pawbones. | |
| Dexterity, Masonry,
Lore |
20%-25% | +2 Dexterity
+5 Masonry |
Made from 3 Cave Coral, which have a high PER*EXP score requirement.
You'll almost surely have access to better rings by the time you meet said requirement. | |
| Dexterity, Sewing | 20%-30% | +2 Dexterity
+5 Sewing |
"Ring" made from a single Goldbeaten silver nugget. | |
| Psyche, Will, Lore | 25%-35% | +3 Intelligence
+3 Perception +3 Lore |
Simple and solid early-game ring. Great for its Intelligence buff.
Its crafting recipe is simple save for needing Rough Polish which requires wax. | |
| Psyche, Will,
Lore, Farming |
30%-40% | +3 Intelligence
+5 Psyche +5 Farming +5 Lore |
Very expensive ring on account of requiring two different Localized Resources, but with
quite powerful buffs and good Gilding Chance and Attributes. | |
| Smithing | 15%-30% | +5 Strength
+10 Smithing |
Strong silver ring that grants a large Smithing bonus. | |
| Charisma,
Intelligence |
15%-25& | +3 All Attributes | Uniquely increases ALL Base Attributes equally. Less than stellar Gild Chance and Attributes. | |
| Will, Psyche | 35%-45% | +15 Strength
+5 Agility +15 Will +5 Melee |
An overwhelmingly powerful ring made from a fallen star. It stands alone as the item with the
most numerical stat increases in the game, granting a whopping +40 stats at Base Quality. | |
| Psyche, Dexterity,
Lore |
25%-35% | +7 Intelligence
+7 Psyche |
Golden ring with coal embedded in it. Large buff to Intelligence and Psyche, making it very
useful when crafting other jewelry. | |
| Psyche, Agility | 20%-25% | +2% LP gain
+5 Intelligence +5 Psyche |
Expensive and valuable golden ring made with a river pearl that grants +20 Learning Ability,
increasing all gained Learning Points by 2%. | |
| Intelligence, Lore | 25%-40% | A unique ring that has a protection spell that will save you from drowning the moment you
should take Asphyxiation damage by teleporting you, in exchange for shattering apart after. | ||
| +1 Psyche | A smokering you inexplicably picked up and put in your cupboards.
So that it doesn't lose its freshness. Can't be gilded, better studied as it is also a curiosity. | |||
| Charisma, Strength | 20%-35% | +10 Strength
+5 Agility +7 Charisma +10 Melee |
An extremely powerful and valuable ring forged explicitly for warriors of the sword and spear. | |
| +2 Cooking | A "ring" very rarely obtained when slicing cheese from a cheese tray.
Can't be gilded, better studied as it is also a curiosity. | |||
| Intelligence,
Smithing, Lore |
20%-30% | +1 Strength
+2 Intelligence +0.3% LP gain |
Good early-mid game ring made from either tin or lead. Useful for its Intelligence.
Grants +3 Learning Ability, increasing all gained Learning Points by 0.3%. |
Pages in category "Rings"
The following 15 pages are in this category, out of 15 total.