Mullet

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Mullet
Mullet.png
Vital statistics
Size 1 x 1
Stack Stacking data for (all) items is set at the Stack page in the Stacking property data section.<br><i>Please use "Source Edit" mode when editing this.</i> Max:Unknown (Fish)
Stockpile Stockpile data for (all) items is set at the Stockpile page in the Stockpile property data section.<br><br><i>Please use "Source Edit" mode when editing there.</i> Fish (30)
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Fishing
Object(s) Required Bushcraft Fishingpole or Primitive Casting-Rod
Produced By Ocean
Required By (2) Filet of Mullet, Spitroast Mullet
Go to Objects

How to Acquire

You must have the fishing skill and a fully equipped Bushcraft Fishingpole or Primitive Casting-Rod in order to catch fish.

Use the menu action

Icon keyboard.pngAdventure > Fish

to cast your line into a body of water.

Mullet can also occasionally be found in Tidepools, which occasionally replenish with various fish.

How to Use

Mullet can be prepared severals ways, including Spitroasting, Drying, or cooked over an open Fire

Once caught and butchered, a Mullet produces 1 Raw Filets


Use the menu action

Icon keyboard.pngCraft > Food > Roast Meat

To cook a Filet of Mullet over a fire creates Roast Filet of Mullet.

Drying a Filet of Mullet on a Drying Frame takes around 66 RL hours and produces Dried Filet of Mullet.

Spitroasting a whole Mullet over a fire using a Roasting Spit creates 2 pieces of Spitroast Mullet.

Provided FEP's:

Roast Filet of Mullet
FEPs +1 +2 Sum%
STR 3 0 60%
AGI 0 0 0%
INT 0 0 0%
CON 0 0 0%
PER 2 0 40%
CHA 0 0 0%
DEX 0 0 0%
WIL 0 0 0%
PSY 0 0 0%
Sum 5 0 --
Hunger per FEP 0.2
FEP per Hunger 5
Dried Filet of Mullet
FEPs +1 +2 Sum%
STR 7.5 0 100%
AGI 0 0 0%
INT 0 0 0%
CON 0 0 0%
PER 0 0 0%
CHA 0 0 0%
DEX 0 0 0%
WIL 0 0 0%
PSY 0 0 0%
Sum 7.5 0 --
Hunger per FEP 0.07
FEP per Hunger 15
Spitroast Mullet
FEPs +1 +2 Sum%
STR 3 0 46.15%
AGI 0 0 0%
INT 0 0 0%
CON 0 0 0%
PER 2 0 30.77%
CHA 0 0 0%
DEX 0 0 0%
WIL 1.5 0 23.08%
PSY 0 0 0%
Sum 6.5 0 --
Hunger per FEP 0.08
FEP per Hunger 13

Quality

  • The quality of the caught fish is determined primarily by map data. The Q on your fishing gear can only reduce fish quality if lower than the fish's.
  • The quality of Roasted fish is Softcapped by .
  • The quality of Dried fish is equal to the quality of the fish and not affecting by the character or the drying frame
  • The quality of spitroast fish is equal to and is Softcapped by the Survival of the character who places the fish on the spit.