Razor Clam

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Razor Clam
Vital statistics
Size (item)Item (inventory)size.<br><br>xitem & yitem 1 x 1
Stack Supported inputs:<br>0: Don't stacks,<br>1: Stacks, but unknown max,<br>N>1: Max stack value.<br><br>Global stacking data for (all) items is set at the Data:Stacks page. Yes Max: Unknown
Skill(s) RequiredSpecific needed skills that enable a given object or item. Foraging
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> (None or Unknown)
Minimum Per*Exp 600
Seasonality (see this page for now)
Terrain Beach
Object(s) Required None
Produced By Hand
Specific Type of Edible Seashell, Frutti di Mare
Required By (1) Boiled Razor Clam, (Edible Seashell (1): Clambake), (Frutti di Mare (1): Surf'n'Turf)
Go to Objects

Raw Clam can be boiled by placing them in cauldron's inventory grid and lighting the cauldron while it has sufficient water to produce Boiled Razor Clam.


Game Development

  • Narwhal Study (2026-01-22) >"Added a new input type "Frutti di Mare". Fruits of the Sea include Edible Seashells, such as Mussels and Clams, and Crustaceans such as Crabs, Lobsters, or Shrimp."