Salmon

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Salmon
Vital statistics
Size (item)Item (inventory)size.<br><br>xitem & yitem 2 x 1
Stack Supported inputs:<br>0: Don't stacks,<br>1: Stacks, but unknown max,<br>N>1: Max stack value.<br><br>Global stacking data for (all) items is set at the Data:Stacks page. Max: 4 (Fish)
Stockpile Stockpile data for (all) items is set in the Data:Stockpiles page.<br><br><i>Please use "Source Edit" mode when editing there.</i> Fish (30)
Skill(s) RequiredSpecific needed skills that enable a given object or item. Fishing
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> (None or Unknown)
Object(s) Required Bushcraft Fishingpole or Primitive Casting-Rod
Produced By River or Lake or Ocean
Required By (2) Filet of Salmon, Spitroast Salmon
Go to Objects

A medium-sized grey fish.

How to Acquire

You must have the fishing skill and a fully equipped Bushcraft Fishingpole or Primitive Casting-Rod in order to catch fish.

Use the menu action

Adventure > Fish > ...

to cast your line into a body of water.

Salmon can also occasionally be found in Tidepools, which occasionally replenish with various fish.

How to Use

Salmon can be prepared several ways, including Spitroasting, Drying, or cooked over an open Fire

Once caught and butchered, a Salmon produces 2 Raw Filets


Use the menu action

Craft > Food > Roast Meat > ...

To cook a Filet of Salmon over a fire creates Roast Filet of Salmon.

Drying a Filet of Salmon on a Drying Frame takes around 66 RL hours and produces Dried Filet of Salmon.

Spitroasting a whole Salmon over a fire using a Roasting Spit creates 3 pieces of Spitroast Salmon.

Provided FEP's:

Roast Filet of Salmon
FEPs +1 +2 Sum%
STR 0 0 0%
AGI 0 0 0%
INT 2 0 40%
CON 0 0 0%
PER 0 0 0%
CHA 3 0 60%
DEX 0 0 0%
WIL 0 0 0%
PSY 0 0 0%
Sum 5 0 (5)
Hunger per FEP 0.2
FEP per Hunger 5
Dried Filet of Salmon
FEPs +1 +2 Sum%
STR 0 0 0%
AGI 0 0 0%
INT 6 0 100%
CON 0 0 0%
PER 0 0 0%
CHA 0 0 0%
DEX 0 0 0%
WIL 0 0 0%
PSY 0 0 0%
Sum 6 0 (6)
Hunger per FEP 0.08
FEP per Hunger 12
Spitroast Salmon
FEPs +1 +2 Sum%
STR 1 0 16.67%
AGI 0 0 0%
INT 2 0 33.33%
CON 0 0 0%
PER 0 0 0%
CHA 3 0 50%
DEX 0 0 0%
WIL 0 0 0%
PSY 0 0 0%
Sum 6 0 (6)
Hunger per FEP 0.08
FEP per Hunger 12

Quality

  • The quality of the caught fish is determined primarily by map data. The Q on your fishing gear can only reduce fish quality if lower than the fish's.
  • The quality of Roasted fish is Softcapped by Perception*Survival2.
  • The quality of Dried fish is equal to the quality of the fish and not affecting by the character or the drying frame
  • The quality of spitroast fish is equal to qRoastingSpit+qFish2 and is Softcapped by the Survival of the character who places the fish on the spit.