Fox: Difference between revisions
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{{Infobox creature | {{Infobox creature | ||
|location = [[Forest]], [[Grassland]], [[Moor]], [[Heath]] | |location = [[Forest]], [[Grassland]], [[Moor]], [[Heath]] |
Revision as of 01:42, 6 November 2016
Fox | |
---|---|
Base-Quality | 25 |
Hitpoints | 125 |
Fleeing-Hitpoints | 75 |
Creature-Products | Raw Fox Hide, Entrails, Intestines x2, Fox Meat x4, Bone Material x2 |
Seasonality | (See this page for now) |
Terrain This data is specified at the individual Terrain pages. | Beech Grove, Black Wood, Blue Sod, Bounty Acre, Cloud Range, Deep Tangle, Dry Flat, Dry Weald, Flower Meadow, Grass, Greens Ward, Grove, Hard Steppe, Heath, Highground, Leaf Detritus, Leaf Patch, Lichen Wold, Lush Field, Moor, Moss Brush, Oak Wilds, Ox Pasture, Pine Barren, Red Plain, Root Bosk, Shady Copse, Sombre Bramble, Sour Timber, Timber Land, Wald, Wild Turf |
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Foxes are not aggressive to players, but will attack any small game, such as Squirrels, Rabbits, and Chickens. A player can pick up the corpse of the small creature afterwards.
If a Badger and a fox are in close proximity, they will initiate combat and begin to fight one another. Invariably, the Badger will kill the fox. This can be useful for newbies to get an early source of fox materials. It is also possible to initiate combat with the badger while it is fighting the fox, giving you the opportunity to kill it without taking any damage.
Foxes can destroy signs, but not Roundpole Fences or stronger. Unlike boars and bears, foxes cannot kill you.
Combat behavior
They will attack with a bite or claw when their attack meter is full. They have moves that will grant them initiative points as well as filling both attack and defense meter. Sometimes they'll use a move which grants them combat advantage. It happens rarely, but when it does, it's used repeatedly as long as fox has enough initiative points. Most of the time, they ignore this skill for the full duration of the battle, even if they have enough points to use it.
How to fight them
If you are not able to damage them at the first attack, you may want to use dash to gain initiative points to use sidestep for balance while keeping your defense meter full. You only need a few balance advantage before getting initiative to attack.
If you find yourself losing defense more than you can recover, you may want to take the offensive path instead by using charge to get initiative to about 9-14 before using opportunity knocks before following that quickly (or it will regain the defense meter) with an attack. Hopefully, you can cause it to flee or at least severely wound it.