Realm: Difference between revisions
(→Realm Bonuses: Land of Milk & Honey) |
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Survival +1<br> | Survival +1<br> | ||
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Grotesque | Grotesque 2.5 | ||
Menhir 0<br> | Menhir 0<br> | ||
|The Realm is a bit of a Backwater, but your people take pride in that, and the wilderness breeds a hardy folk.<br> | |The Realm is a bit of a Backwater, but your people take pride in that, and the wilderness breeds a hardy folk.<br> | ||
Lettuce and onions grow faster; badgers, moles, and squirrels occur at higher qualities; and you also receive bonuses to your Strength and Survival values. | Lettuce and onions grow faster; badgers, moles, and squirrels occur at higher qualities; and you also receive bonuses to your Strength and Survival values. | ||
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The icon of the Swan Majestic features often and prominently within the heraldic tradition of your Realm, and the spirit of the bird has taken well to it. Wherever one wanders in your Realm, the most beautiful, noumenous, Swans, can be seen flocking. | The icon of the Swan Majestic features often and prominently within the heraldic tradition of your Realm, and the spirit of the bird has taken well to it. Wherever one wanders in your Realm, the most beautiful, noumenous, Swans, can be seen flocking. | ||
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|Land of Milk & Honey | |||
|[[File:landofmilkandhoney.png]] | |||
|Quality of beehive products: +5%<br> | |||
Quality of produced milk: +5%<br> | |||
Quest rewards +5%<br> | |||
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Grotesque 2.5 | |||
Menhir 2.5<br> | |||
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Yours is a land of Milk & Honey. Honey, Beeswax, and Milk are harvested at higher qualities, and the rewars for questing in your Realm are higher. | |||
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|Local Cuisine | |Local Cuisine | ||
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Your people's Marriage of the Sea is an ancient bond between your Realm and the elements. You have braved the blue beyonds, and plowed deep furrows along the lakes and rivers of the Hearthlands, ever chasing the next horizon. Fish are caught at higher qualities within your Realm, Ships are constructed at higher qualities, and your people receive bonuses to their Exploration, Will, and Swimming values. | Your people's Marriage of the Sea is an ancient bond between your Realm and the elements. You have braved the blue beyonds, and plowed deep furrows along the lakes and rivers of the Hearthlands, ever chasing the next horizon. Fish are caught at higher qualities within your Realm, Ships are constructed at higher qualities, and your people receive bonuses to their Exploration, Will, and Swimming values. | ||
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|Mountain Tradition | |Mountain Tradition |
Revision as of 17:56, 14 June 2018
Realms are a type of claimed land, similar to a Village, which collect Authority, provide stat bonuses, and enable the use of special authority skills. However, a Realm does not protect things beneath it in any way, and crimes committed in a Realm leave no scent.
To establish a Realm, one must be wearing a Royal Crown and construct a Coronation Stone. Realms are expanded by constructing inexpensive Border Cairns, which serve as banners for the realm.
Realm authority is collected when inhabitants of the Realm gain experience points. Note that these experience points are not 'taxed' from the player, but rather added to the Realm additionally, as a bonus. Living in a realm does not reduce the amount of experience points earned by your character.
Authority is collected whenever characters inside the realm collect experience points and whenever a character collects experience points whose hearth fire is inside the realm. This means characters contribute double authority when both their character and hearth fire are in a realm.
Challenging Realms
Border Cairns can be 'challenged' by other Realms, for an initial cost of 2,500 authority. The cost increases for each additional, simultaneous challenge your Realm places. Challenging a Realm places a special type of crime called an "Ominous Smoke of War" which can be used to track the challenger's Realm.
After a Border Cairn has been challenged for two real-life hours, it can be attacked and destroyed. Destroying another Realm's Border Cairn awards your own Realm 5,000 authority.
Note that only one person at a time can attack a Border Cairn. It usually takes ~30 minutes to destroy a Border Cairn, so plan accordingly.
All Realm objects can be attacked without challenge for two real-life hours after first being built. Realm members are messaged on log-in when their Realm is challenged. They may also toggle indication arrows that show them challenged Cairns.
Realm Objects
Realm Object | Authority Cost (per real-life day) | Purpose | |
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Coronation Stone | 500 | Establishes and maintains the Realm. See page for more details. | |
Border Cairn | 10 | Expands Realm territory. | |
Menhir | 500 | Used to enact realm blessings. | |
Grotesque Idol | 500 | Used to enact realm blessings. |
Realm Bonuses
Realm Authority Skills
Skill | Authority Cost | Effect |
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From the Public Coffer | 2000 (increases with use) | Gives you 1000 experience points. |
State Funeral | 50000 | Grants a fallen Hearthling a state funeral, which grants full 45% of LP and FEP back to the character without burying the body |
Last-minute Diplomacy | 5000 (per challenged Border Cairn) | Stalls all active challenges on Border Cairns by 1 real-life hour. |
Claims, Villages, and Realms |
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Personal Claims: Personal Claim - Yeomanry - A Bond of Blood & Soil Village Claims: Village Claim - Lawspeaking - Lawspeaker - Authority - Field Cairn - Statue of the Chieftain - Village Banner - Charter Stone |