Personal Claim

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Personal Claim
Personal Claim.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Yeomanry
Object(s) Required A Beautiful Dream! x1, Bone Material x4, Block of Wood x5, Stone x4
Required By (1) A Bond of Blood & Soil
Can be Lifted No
Hit Points 15000
Soak Value 15
Go to Objects

Icon keyboard.pngAdventure > Haven & Hearth > Claim Land

A personal claim marks your own piece of land, making it and everything on it your property. Claims protect objects from decay, prevent Hearthlings without Theft to steal your objects and items, and without Vandalism to perform actions such as digging, destroying, building, setting down piles, etc. Paving is no longer required to stop decay.

How to Acquire

To claim land, you need the Yeomanry skill.

To build a Claim Pole, navigate to Adventure > Haven & Hearth > Claim land. Whoever places the construction sign becomes the owner of the claim.

The initial claim area is a 5x5 square around the totem. It can be expanded at the cost of 10 LP per square (note that personal claims do not refund LP anymore, so what's spent is lost after declaiming). This is done by increasing the dimensions of the claim (north, east, south, west); the claimed area is always rectangular. Claims have their aspect ratio locked to 1:5.

There is no limit to the amount of personal claims a single character can have, although any beyond the first cost 4000 LP to finish building. Two personal claims can't be built or extended within 5 tiles of one another.

Presence

Claims now require Presence to stay active, which works similarly to Authority on Village Claims. Presence will drain gradually over time. When it drops to 0 (two real-life months from fully charged), the claim becomes inactive: objects start to decay, no scents are left for Theft or Vandalism and the Claim Pole can be bashed by hand.

Upon completing the Claim Pole, the person who finishes it receives an item called A Bond of Blood & Soil. This is essentially your deed to the property, and shows how much Presence the claim currently has. You can name a bond by right-clicking it. Claims start off with 0 Presence, and can only begin accumulating Presence 8 hours after construction (this is to prevent trolling by providing some initial window during which they can be destroyed freely). After this window, you can refill your Presence at any time at the Claim Pole, do note however that this consumes LP, and is intended as an emergency measure only. The better way is to put your bond in your Study Report, which gives your claim a free Presence point for every LP you earn, without using it up.

If you should lose your bond by dropping, dying or by having it stolen, you can renew it at the Claim Pole, which destroys your old bond and gives you a new one. The cost for this is half your max Presence. Anyone who finds your bond can study it for 96 hours to take ownership of your claim, so it's advised to renew it as soon as possible.

Notes

  • Personal claims cannot be revoked by villages extending onto it. They can be revoked however, if the village owned the land before the personal claim was made.
  • If the claim owner dies and reincarnates, the claim is inherited by the descendant. The area covered by the claim is not reduced upon reincarnation, unlike skills and LP.
  • Permissions can be changed on the fly by changing a kin's chat colour.
  • White permissions apply to anyone, not just the characters that are set to white in your kin list.
  • Party members will have ALL permissions to your claim regardless of what you have assigned to them via kin's chat colour. Only form parties with people you trust completly.
  • Notable exceptions to the prevention of decay are looms and cupboards, which always decay when placed outside.
  • If inactive, Claim Poles can be destroyed by hand. Otherwise a ram is needed.