Terraforming
Digging
(Adventure -> Dig)
The Dig command lowers most ground types and generates a resource.
- at a Beach: Sand
- in Shallow Water: Ball Clay
- in Mountains: Stone
- in any Forest and in Grasslands:Soil and earthworms (fishing bait)
- Swamps and Heath: nothing
- Mudflats: Acre Clay
- Caves: Cave Clay (in shallow waters), digging will also destroy any paved ground in caves.
Beaches, mountains, snow and caves cannot be raised or lowered.
Plowing
(Adventure -> Landscaping -> Plow Field)
Requires Farming skill to perform.
This command turns normal ground into Plowed Ground. Does not work on swamps, mountains, and beaches.
Notes:
- Plowing by hand (i.e. without a Wooden Plow or Metal Plow) requires excessive amounts of Stamina, 25% per tile. A character will be too tired to plow when Stamina is 29% or less.
- Plowing removes bushes.
- Plowing doesn't affect plants or objects on the plowed tile.
Stomp to Dirt
(Adventure -> Landscaping -> Stomp to Dirt)
Requires Farming skill to perform.
This command converts a tile into dirt Grassland
Lay stone
(Adventure -> Landscaping -> Lay Stone)
Requires Stone Working skill to perform.
This command converts Plowed Ground into Cobblestone. Can also be directly used upon mountain ground, grasslands, mudflats and heathlands.
Requires 1 Stone.
(It should be noted that this in not a required step, I have tested and proven it by plowing and planting grass on a field in my claim.)
Lay Brick
(Adventure -> Landscaping -> Lay Brick)
Requires Masonry skill to perform.
Much like Lay Stone, this command converts Plowed Ground into a brick floor. Can also be directly used upon mountain ground, grasslands, mudflats and heathlands.
Requires 1 Brick.
Each type of clay gives a different colour of brick when fired in an oven, and this is reflected in the colour of the brick floor. Appear magical with a yellow brick road, or give off an imperial air with black bricks!
Lay Gold
(Adventure -> Landscaping -> Lay Gold)
Requires Metal Working skill to perform.
(This command ...)
Requires 1 (?).
Plant Grass
(Adventure -> Landscaping -> Plant Grass)
Requires Farming skill to perform.
This command converts a tile into Grassland, this also works on Cobblestone. Each tile has a very small chance of spawning Grassland wildlife or herbs to forage.
Requires 1 seed of any type (Hops Cones, Carrots, Beetroots, and Onions do not work.)
Terraforming
General built in, automated terraforming features.
- Forest ground is actively upheld by trees. Forest ground outside the range of any tree will degrade to Grassland over time.
- Plowed and Dirt tiles also have a chance of degrading some ground types.
- Grass tiles adjacent to moor have a chance to degrade to moor. Grass and moor tiles adjacent to heath have a chance to degrade to heath.
Degrade order: