Realm
Realms are a type of claimed land, similar to a Village, which collect Authority, provide stat bonuses, and enable the use of special authority skills. However, a Realm does not protect things beneath it in any way, and crimes committed in a Realm leave no scent.
To establish a Realm, one must be wearing a Royal Crown and construct a Coronation Stone. Realms are expanded by challenging and capturing unique named provinces, each of them represented by own Thingwall serving as banners for said province.
Realm authority is collected when inhabitants of the Realm gain experience points. Note that these experience points are not 'taxed' from the player, but rather added to the Realm additionally, as a bonus. Living in a realm does not reduce the amount of experience points earned by your character.
Authority is collected whenever characters inside the realm collect experience points and whenever a character collects experience points whose hearth fire is inside the realm. This means characters contribute double authority when both their character and hearth fire are in a realm.
Challenging Realms
Realms expand by conquering province's Thingwall.
Thingwalls are conquered by planting a War Flag in the vicinity of the Thingwall, and have the War Flag survive for 3 RL hours. Planting a War Flag constitutes a "challenge" to that Thingwall.
Thingwalls may only be challenged every so often. Inspecting a Thingwall will reveal its next challenge window.
Thingwalls are possible to challenge during an 8 RL hour window, during which War Flags can be built in its vicinity. The Thingwall need not still be possible to challenge when it actually falls to a challenge, meaning that you may plant a War Flag in the 7th hour of a challenge window, and successfully conquer the province 2 hours after the challenge window expires.
Globally, all Thingwalls are on a collective rolling challenge schedule, meaning that some subset of Thingwalls will be possible to challenge at the same time. A challenge window never affects only one Thingwall, but, rather, is a global event affecting several Thingwalls: A recurring time of global conflict.
A challenge window occurs on every ingame full and new moon, i.e. there should be approximately one or two challenge windows every RL week, during which, again, some subset of the Thingwalls globally can be challenged.
A Realm may only have one War Flag active at any given time, and can, thus, expand by a maximum of three provinces per challenge window.
Realms may only challenge Thingwalls bordering a province it already controls, or the Thingwall in its coronation stone province.
While Realms may only expand contigously by neighboring provinces, there is no requirement that the Realm remain contigous. A Realm may be cut off from some branch of controlled provinces, without losing them, or otherwise being negatively affected. Realms may challenge any provinces neighboring such exclaves as per normal.
Should a Realm control a Thingwall, the banner of the Realm will be displayed on the Thingwall.
Realms may change their banner by placing a new banner on their coronation stone.
Controlling a province implies control over the Irminsuls and Monoliths present in that province.
Realms with the Guarded Marches Realm Bonus extend the need to stand in challenges against the Realm's Thingwalls, by up to a maximum of 1 RL hour. Challenging a Thingwall controlled by a Realm with the Guarded Marches blessing maxed out will, thus, require a War Flag to stand for 4 hours, rather than the usual 3.
Realm Objects
Realm Object | Authority Cost (per real-life day) | Purpose | |
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Coronation Stone | 500 | Establishes and maintains the Realm. | |
Grotesque Idol | 500 | Used to enact realm blessings. | |
Irminsul | 500 | Used to enact realm blessings. | |
Menhir | 500 | Used to enact realm blessings. | |
File:Monolith icon.png | Monolith | 500 | Used to enact realm blessings. |
Realm Bonuses
Realm Authority Skills
Skill | Authority Cost | Effect |
---|---|---|
From the Public Coffer | 2000 (increases with use) | Gives you 1000 experience points. |
State Funeral | 50000 | Grants a fallen Hearthling a state funeral, which grants full 45% of LP and FEP back to the character without burying the body |
Last-minute Diplomacy | 5000 (per challenged Border Cairn) | Stalls all active challenges on Border Cairns by 1 real-life hour. |
Claims, Villages, and Realms |
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Personal Claims: Personal Claim - Yeomanry - A Bond of Blood & Soil Village Claims: Village Claim - Lawspeaking - Lawspeaker - Authority - Field Cairn - Statue of the Chieftain - Village Banner - Charter Stone |
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