Legacy:Equipment: Difference between revisions
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==Leather Work== | ==Leather Work== | ||
*[[Backpack]]: Increases inventory by two columns (horizontal) (6R) | *[[Backpack]]: Increases inventory by two columns (horizontal) (6R) | ||
*[[Bear Cape]]: | *[[Bear Cape]]: 50 HP, AC 0/15, +10 Strength (1L and 8L) | ||
*[[Boar Tusk Helmet]]: | *[[Boar Tusk Helmet]]: 120 HP, AC 5/30 (1L) | ||
*[[Chieftain's Hat]]: + | *[[Chieftain's Hat]]: +3 CHA (1L) | ||
*[[Fox Hat]]: Cosmetic (1L) | *[[Fox Hat]]: Cosmetic (1L) | ||
*[[Hide Cloak]]: Cosmetic (6L) | *[[Hide Cloak]]: Cosmetic (6L) | ||
*[[Leather Armor]]: 150 HP, AC 25/25 (2R) | |||
*[[Leather Boots]]: 100 HP, AC 0/20 (8R) | |||
*[[Leather Cloak]]: Cosmetic (6L) | *[[Leather Cloak]]: Cosmetic (6L) | ||
*[[Leather Pants]]: 150 HP, AC 25/25 (7R) | |||
*[[Leather Pants]]: | |||
*[[Newsboy Cap]]: Cosmetic (1L) | *[[Newsboy Cap]]: Cosmetic (1L) | ||
*[[Poor Man's Belt]]: Cosmetic (3R) | |||
*[[Poor Man's Gloves]]: Cosmetic (3L) | *[[Poor Man's Gloves]]: Cosmetic (3L) | ||
*[[Quiver]]: Holds up to 40 arrows (6R) | *[[Quiver]]: Holds up to 40 arrows (6R) | ||
*[[Ranger's Boots]]: | *[[Ranger's Boots]]: 150HP AC 15/15, +5 Agility (8R) | ||
==Metal Work== | ==Metal Work== |
Revision as of 09:51, 5 August 2010
This is a list of all items that can be equipped, with the slot(s) used by a piece of equipment indicated in parenthesis. It is sorted by where the items are found under the Crafting menu and presented in alphabetical order.
In the process of being updated, since some newer items are missing and other information here is outdated, especially the weapon and armor stats.
Listed values should be at a base of Quality 10.
Stat, damage, and AC calculation for higher Quality is as follows: base * sqrt(Quality/10), where base is the base stats listed below.
Armor HP calculation for higher Quality is simply: base * Quality/10.
It is unknown if Quality affects slider modifiers such as the Cylinder Hat and Dawn/Dusk Chains.
Cloth Work
- Bunny Slippers: +2 Agility (8R)
- Linen Pants: Cosmetic (7L)
- Linen Shirt: Cosmetic (2L)
- Nettle Pants: -1 Agility, +1 Unarmed Combat, +2 Survival (7L or 7R)
- Nettle Shirt: -1 Agility, +1 Unarmed Combat, +2 Survival (2L or 2R)
- Ranger's Pants: +5 Exploration, +5 Stealth (7L)
- Ranger's Shirt: +10 Stealth (2L)
- Vapntreyiu: 75 HP, AC 10/10 (2L or 2R)
· Capes and Cloaks
- Bandit's Mask: +3 Stealth, increases time to memorise wearer (1R)
- Hirdsman's Cape: Cosmetic, can only be worn by Hirdsmen (6R)
- Lawspeaker's Robes: +5 Intelligence, +10 Charisma (6L)
- Merchant's Robe: +10 Intelligence, +15 Charisma, (6L)
- Necromancer's Cloak: +5 Intelligence (6L)
- Ranger's Cape: +10 Perception, +10 Stealth (1L and 8L)
- Toga: Cosmetic (6L)
· Hats:
- Chef's Hat: +5 Cooking (1L)
- Cylinder Hat: +1 to Industry on Nature/Industry slider, +5 Charisma (1L)
- Lawspeaker's Hat: +10 Intelligence, +5 Charisma (1L)
- Party Hat: +10 Charisma (1L)
- Pumpkin Hat (Jack-o'-mask): Cosmetic (1L)
- Sprucecap: +2 stealth (1L)
- Straw Hat: +5 farming (1L)
Leather Work
- Backpack: Increases inventory by two columns (horizontal) (6R)
- Bear Cape: 50 HP, AC 0/15, +10 Strength (1L and 8L)
- Boar Tusk Helmet: 120 HP, AC 5/30 (1L)
- Chieftain's Hat: +3 CHA (1L)
- Fox Hat: Cosmetic (1L)
- Hide Cloak: Cosmetic (6L)
- Leather Armor: 150 HP, AC 25/25 (2R)
- Leather Boots: 100 HP, AC 0/20 (8R)
- Leather Cloak: Cosmetic (6L)
- Leather Pants: 150 HP, AC 25/25 (7R)
- Newsboy Cap: Cosmetic (1L)
- Poor Man's Belt: Cosmetic (3R)
- Poor Man's Gloves: Cosmetic (3L)
- Quiver: Holds up to 40 arrows (6R)
- Ranger's Boots: 150HP AC 15/15, +5 Agility (8R)
Metal Work
- Battleaxe of the Twelfth Bay: 62 damage (base) +2 AGI (4L and 4R)
- Bronze Sword: 15 damage (base) (4L or 4R)
- Bronze Plate: 500 HP, AC 4/4 (2R)
- Chainmail Shirt: 300 HP, AC 3/5 (2R)
- Druid's Helm: 150 HP, AC 3/1 (1L)
- Hirdsman's Helmet: Only usable by Hirdsmen within a village. 400 HP, AC 4/2 (1L)
- Militia Sword: 10 damage (base) (4L or 4R)
- Miner's Helm: Cosmetic, but can be equipped with a candle to become a light source (1L)
- Pickaxe: Makes mining, rock chipping and destroying objects faster (4L and 4R)
- Plate Armor: 1000 HP, AC 6/3 (2R)
- Smithy's Hammer: Needed for some metalcrafting (4L or 4R)
- Soldier's Helmet: 400 HP, AC 4/2 (1L)
- Soldier's Sword: 20 damage (base) (4L or 4R)
- Scythe: Increases speed of harvesting (4L and 4R)
Tools
- Bone Saw: Necessary for making boards (4L or 4R)
- Dowsing Rod: Needed to find well sites (4L and 4R)
- Fishing Pole: Necessary for fishing (4L or 4R)
- Saw: Makes 6 boards instead of the 4 from the Bone Saw (4L or 4R)
- Stone axe: Necessary for chopping down trees and removing stumps (4L or 4R)
· Ranged Weapons
- Bow: 75 damage (base) (4L and 4R)
- Ranger's Bow: 300 damage (base) (4L and 4R)
Jewelry
- Bear Tooth Talisman: +3 Strength, +5 Charisma (1R)
- Monocle: + 15 Perception (1R)
- Spectacles: +5 Perception (1R)
- Clothier's Thimble: +2 Dexterity and +5 Sewing (5L or 5R, you can equip two)
- Dawn Chain: +2 to Day on Day/Night slider (1R)
- Dusk Chain: +2 to Night on Day/Night slider (1R)
- Family Heirloom: +2 to Tradition Tradition/Change slider (1R)
- Forge Ring: +6 Strength, +10 Smithing (5L or 5R, you can equip two)
- Merchant's Ring: +3 to all Base Attributes (5L or 5R, you can equip two)
- Occult Ring: + 8 Intelligence, +8 Perception (5L or 5R, you can equip two)
- Silver for the Ferryman: You don't die upon drowning, instead you lose the ring. (5L or 5R, you can equip two)
- Thane's Ring: +10 Strength, +10 Melee Combat, +5 Agility, +5 Charisma (5L or 5R, you can equip two)
Miscellaneous Crafts
- Clogs: HP 40, AC 0/1 (8R)
- Gauze: Heals your HHP for up to 1/3 of your maximum HHP over time (1L)
- Shield: Enables "Block" combat maneuver (4L or 4R)
- Torch: Light source (4L or 4R)
Non-crafted Items
- Druid's cloak: Uncraftable dev item.
- Leech: Damages SHP, but gives chance to heal HHP (Any slot, you can equip as many as you want)
- Bloody Rag: Appears when gauze is used up, or when it is taken off. Only useful for Ancestral Worship. (1L, can't be put back on after being taken off)