Legacy:Attributes: Difference between revisions

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Attributes affect many aspects of your character, and are increased by gaining [[Food Event Points]] (FEPs).  See the [[FEP Table]] for a list of all foods and their FEPs.
Attributes affect many aspects of your character, and are increased by gaining [[Food Event Points]] (FEPs).  See the [[FEP Table]] for a list of all foods and their FEPs.


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===Strength===
===Strength===


*Affects combat damage
*Affects damage inflicted by melee weapons or unarmed attacks.
*Affects your ability to destroy objects, by (Adventuring -> Destroy) or using a [[Battering Ram]]. Stone axe adds 1 damage and a Pickaxe adds 2 damage. Your damage is calculated by sqrt(Strength).
*Affects your ability to destroy objects, by (Adventuring -> Destroy) or using a [[Battering Ram]]. Stone axe adds 1 damage and a Pickaxe adds 2 damage. Your damage is calculated by sqrt(Strength).
*In conjunction with [[Smithing]], affects the quality of objects crafted with [[Metal Working]] and [[Steelmaking]].
*In conjunction with [[Smithing]], affects the quality of objects crafted with [[Metal Working]] and [[Steelmaking]].
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===Agility===
===Agility===


*Affects [[Travel Weariness]] capacity.
* Affects [[Travel Weariness]] capacity.
* Decrease enemy minimum ranged damage against their perception


Example low-tier Agility foods: [[Roasted Rabbit Meat]]
Example low-tier Agility foods: [[Roasted Rabbit Meat]]
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Example low-tier Constitution food: [[Roasted Beef]], [[Ant Pupae]]
Example low-tier Constitution food: [[Roasted Beef]], [[Ant Pupae]]


Example high-tier Constitution foods: [[Cow Chorizo]], [[Apple Pie]]
Example high-tier Constitution foods: [[Cow Chorizo]], [[Pumpkin Pie]]


===Perception===
===Perception===


* Affects chances of finding foragable objects on the ground
* In conjunction with Exploration, determines the visibility of foragible objects and the detection of criminal [[scents|Scents]] by [[Ranging]].
* In conjunction with Exploration, determines the visibility of foragible objects and the detection of criminal [[scents|Scents]] by [[Ranging]].
* Affects the quality of unbaked goods: dough is soft-capped by sqrt(Per * Cooking).
* Affects the quality of unbaked goods: dough is soft-capped by sqrt(Per * Cooking).
* Affects your minimum ranged damage, lowered by enemy's agility.
* Increases your minimum ranged damage, lowered by enemy's agility.


Example low-tier Perception food: [[Carrot]], [[Roasted Plaice]]
Example low-tier Perception food: [[Carrot]], [[Roasted Plaice]]
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*25 Charisma is required to become a [[Chieftain]]''. ''Charisma added from items such as [[Rings and Accessories#Accessories|Bear Tooth Talisman]] counts towards this ( The quickest way to reach this is to drink a glass of wine which gives +15 charisma, which with the starting 10 is enough to become chieftain.)
*25 Charisma is required to become a [[Chieftain]]''. ''Charisma added from items such as [[Rings and Accessories#Accessories|Bear Tooth Talisman]] counts towards this ( The quickest way to reach this is to drink a glass of wine which gives +15 charisma, which with the starting 10 is enough to become chieftain.)
*Affects Leadership related combat skills, such as ''Stern Order'' and ''To Arms''.
*Affects Leadership related combat skills, such as ''Stern Order'' and ''To Arms''.
*Affects your [[authority]] gain in conjunction with [[Intelligence]].


Example low-tier Charisma foods: [[Grapes]], [[Roasted Mutton]]
Example low-tier Charisma foods: [[Grapes]], [[Roasted Mutton]]
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*In conjunction with Smithing, affects the quality of [[Rings and Accessories|Jewelry]]
*In conjunction with Smithing, affects the quality of [[Rings and Accessories|Jewelry]]
*Affects the crafting of specific items, such as [[Bear Cape]]
*Affects the crafting of specific items, such as [[Bear Cape]], as well as all items that uses silk.


Example low-tier Psyche food: [[Roasted Sturgeon]]
Example low-tier Psyche food: [[Roasted Sturgeon]]


Example high-tier Psyche food: [[Butter-steamed Cavebulb]], [[Ring of Brodgar (Baking)]]
Example high-tier Psyche food: [[Butter-steamed Cavebulb]], [[Ring of Brodgar (Baking)]]

Revision as of 08:47, 2 October 2010

Attributes affect many aspects of your character, and are increased by gaining Food Event Points (FEPs).  See the FEP Table for a list of all foods and their FEPs.

Low-tier and High-tier food refers to the ease of acquiring such foods, rather than the FEPs they provide. Low Tier foods are those available to players without access to clay or metal.

Strength

  • Affects damage inflicted by melee weapons or unarmed attacks.
  • Affects your ability to destroy objects, by (Adventuring -> Destroy) or using a Battering Ram. Stone axe adds 1 damage and a Pickaxe adds 2 damage. Your damage is calculated by sqrt(Strength).
  • In conjunction with Smithing, affects the quality of objects crafted with Metal Working and Steelmaking.

Example low-tier Strength food: Roasted Boar Meat, Pumpkin Flesh

Example high-tier Strength food: Midnight Blue Cheese, Brodgar Blue Cheese, Big Bear Banger

Agility

  • Affects Travel Weariness capacity.
  • Decrease enemy minimum ranged damage against their perception

Example low-tier Agility foods: Roasted Rabbit Meat

Example high-tier Agility food: Ring of Brodgar (Baking), Delicious Deer Dog

Intelligence

  • Affects your authority gain in conjunction with Charisma.
  • In conjunction with Stealth, determines the visibility and quantity of the scents you leave behind when you commit criminal acts.

Example low-tier Intelligence food: Roasted Perch, Blueberries

Example high-tier Intelligence food: Jorbonzola, Blueberry Pie

Constitution

Example low-tier Constitution food: Roasted Beef, Ant Pupae

Example high-tier Constitution foods: Cow Chorizo, Pumpkin Pie

Perception

  • Affects chances of finding foragable objects on the ground
  • In conjunction with Exploration, determines the visibility of foragible objects and the detection of criminal Scents by Ranging.
  • Affects the quality of unbaked goods: dough is soft-capped by sqrt(Per * Cooking).
  • Increases your minimum ranged damage, lowered by enemy's agility.

Example low-tier Perception food: Carrot, Roasted Plaice

Example high-tier Perception food: Lamb Sausages, Carrot Cake

Charisma

  • 25 Charisma is required to become a Chieftain. Charisma added from items such as Bear Tooth Talisman counts towards this ( The quickest way to reach this is to drink a glass of wine which gives +15 charisma, which with the starting 10 is enough to become chieftain.)
  • Affects Leadership related combat skills, such as Stern Order and To Arms.
  • Affects your authority gain in conjunction with Intelligence.

Example low-tier Charisma foods: Grapes, Roasted Mutton

Example high-tier Charisma food: Harmesan Cheese, Raisin Butter-Cake

Dexterity

  • Affects the quality of objects crafted with Pottery.

Example low-tier Dexterity foods: Roasted Chicken Meat, Chantrelles

Example high-tier Dexterity food: Chantrelle & Onion Pirozhki, Beeted Bird Breast


Psyche

  • In conjunction with Smithing, affects the quality of Jewelry
  • Affects the crafting of specific items, such as Bear Cape, as well as all items that uses silk.

Example low-tier Psyche food: Roasted Sturgeon

Example high-tier Psyche food: Butter-steamed Cavebulb, Ring of Brodgar (Baking)