Legacy:Wild Windsown Weed: Difference between revisions
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==Notes== | ==Notes== | ||
Exact relation between the quality of a seed resulting from drying Wild Windsown Weed and that Weed's quality is currently unknown. Presumably the resulting quality is never above that of the Wild Windsown Weed | Exact relation between the quality of a seed resulting from drying Wild Windsown Weed and that Weed's quality is currently unknown. Presumably the resulting quality is never above that of the Wild Windsown Weed. For details see the [[Talk:Wild_Windsown_Weed|talk page]]. |
Revision as of 07:45, 8 September 2013
Wild Windsown Weed | |
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Vital statistics | |
Size | 1 x 1 |
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Foraging |
Minimum Per*Exp | 80 |
Seasonality | (see this page for now) |
Terrain | Forest, Grassland, Heath, Moor, Swamp, Beach (?), Thicket (?) |
Object(s) Required | None |
Produced By | Hand |
Go to Objects |
The wild crop patches known from the second world in Haven & Hearth have been replaced with Wild Windsown Weeds (WWWs), a wild plant that you can forage for. This wild plant, when dried, converts into a seed of some kind that you can then plant with the Farming skill. The kind of seed you obtain from Wild Windsown Weeds is random and not dependent on the type of terrain on which they are found. However, if you find several Wild Windsown Weeds in the same "area" they will tend to produce the same type of seed.
How to Acquire
Wild Windsown Weeds begin to appear when you have a Perception * Exploration score of 80. They can be found all terrain types except for mudflats and mountains. ( [Verify]: Terrain types in infobox with trailing (?) need to be verified.)
Quality
The quality of Wild Windsown Weeds is determined by the quality of Soil in the area and it is softcapped by Survival.
How to Use
The Wild Windsown Weed is used to get seeds, in order to get these seeds it must be dried on either an Herbalist Table, or on a Drying Frame. The drying time on a drying frame is 2 in game days, or 16 hours of real time, and the drying time on an herbalist table is 8 in game hours or about 2.6 hours of real time.
Notes
Exact relation between the quality of a seed resulting from drying Wild Windsown Weed and that Weed's quality is currently unknown. Presumably the resulting quality is never above that of the Wild Windsown Weed. For details see the talk page.