Legacy:Wild Windsown Weed: Difference between revisions

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|terrain = [[terrain::Forest]], [[terrain::Grassland]], [[terrain::Heath]], [[terrain::Moor]], [[terrain::Swamp]], [[terrain::Beach]] (?), [[terrain::Thicket]] (?)
|terrain = [[terrain::Forest]], [[terrain::Grassland]], [[terrain::Heath]], [[terrain::Moor]], [[terrain::Swamp]], [[terrain::Beach]] (?), [[terrain::Thicket]] (?)
}}
}}
[[Category:Wild Plants]]


[[File:WWW.png|left|75px]]
[[File:WWW.png|left|75px]]
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==How to Use==
==How to Use==
The Wild Windsown Weed is used to get seeds, in order to get these seeds it must be dried on either an [[Herbalist Table]], or on a [[Drying Frame]]. The drying time on a drying frame is 2 in game days, or 16 hours of real time, and the drying time on an herbalist table is 8 in game hours or about 2.6 hours of real time.  
The Wild Windsown Weed is used to get seeds, in order to get these seeds it must be dried on either an [[Herbalist Table]], or on a [[Drying Frame]]. The drying time on a drying frame is 2 in game days, or 16 hours of real time, and the drying time on an herbalist table is 8 in game hours or about 2.6 hours of real time. Drying on a frame has no effect on quality. Drying on an herbalist table halves the quality.
==Notes==
 
The quality of the seed received from a dried Weed is apparently random but it seems that the quality of the herbalist table may cap its quality, perhaps even innately halving it. Drying on a rack doesn't seem to have a sort of cap but the quality of the seed from a dried weed is never higher than the quality of the Weed itself. Higher quality weeds, though, may turn into a higher quality seed than a seed from a lower quality weed.
[[Category:Wild Plants]]

Revision as of 08:32, 3 September 2013

Wild Windsown Weed
Legacy-Wild Windsown Weed.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Foraging
Minimum Per*Exp 80
Seasonality (see this page for now)
Terrain Forest, Grassland, Heath, Moor, Swamp, Beach (?), Thicket (?)
Object(s) Required None
Produced By Hand
Go to Objects
WWW.png

The wild crop patches known from the second world in Haven & Hearth have been replaced with Wild Windsown Weeds (WWWs), a wild plant that you can forage for. This wild plant, when dried, converts into a seed of some kind that you can then plant with the Farming skill. The kind of seed you obtain from Wild Windsown Weeds is random and not dependent on the type of terrain on which they are found. However, if you find several Wild Windsown Weeds in the same "area" they will tend to produce the same type of seed.

How to Acquire

Wild Windsown Weeds begin to appear when you have a Perception * Exploration score of 80. They can be found all terrain types except for mudflats and mountains. ( [Verify]: Terrain types in infobox with trailing (?) need to be verified.)

Quality

Soil quality of the area determines the quality of Wild Windsown Weeds and is softcapped by Survival.

How to Use

The Wild Windsown Weed is used to get seeds, in order to get these seeds it must be dried on either an Herbalist Table, or on a Drying Frame. The drying time on a drying frame is 2 in game days, or 16 hours of real time, and the drying time on an herbalist table is 8 in game hours or about 2.6 hours of real time. Drying on a frame has no effect on quality. Drying on an herbalist table halves the quality.