Legacy:Herbalist Table
Herbalist Table | |
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Vital statistics | |
Size | 1 x 2 |
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Plant Lore |
Object(s) Required | Block of Wood x4, Board x4, Plant Fibres x8 |
Repaired With | Board x4 |
Can be Lifted | Yes |
Go to Objects |
Used with a Treeplanter's Pot and any one of Apple Core, Fir Cone, Mulberry, nut, pine cone or any catkin to create a new Tree of that type. Also used to dry Wild Windsown Weeds to random seeds, to hatch Silkworms, to germinate wheat seeds for Beermaking, to cure Hemp Buds, to dry Tobacco leaves, to dry Raisins from Grapes, to dry and ferment Tea leaves, and to dry Boiled Pepper Drupes.
How to Acquire
Build > Herbalist Table
Building a herbalist's table requires plant fibres, which may be difficult to find for new players.
1. Ask somebody nicely for plant fibres.
2. If nobody's willing to donate or trade, and you can't acquire them by less legal means, then harvest your own fibres from hemp or flax. To get those, dry wild windsown weeds (WWW) on a drying frame, and with a random chance you get a flax or hemp seed. Plant seeds into ploughed land, wait, harvest, gather the fibres, repeat. While drying WWWs on the herbalist's table is much faster than on a frame (Real time: 2.6h instead of 16h), you can start farming without a table and build one after you get hemp or flax.
How to use
Place any of the precursors of items mentioned above to the herbalist table and wait. Tree's take about 2.5 hours to sprout from treeplanter's pots; Silkworm Eggs takes about 8 hours to hatch; Fresh Tea Leaves take 40 minutes to dry into green tea leaves; those ferment into Black Tea Leaves in about 8-12hours if left on the table. As currently (18. April 2010) both kinds of tea leaves do the same, there is no danger in fermenting green ones (however the quality of black tea leaves will be closer to the quality of the table than the green tea ones, so be careful if your Herbalist Table quality is less than quality of your Fresh Teal Leaves. However making black tea is beneficial if your Herbalist table q > Fresh Tea Leaves q)
You can also dry WWWs on the table, but this is only useful if your table is >q10, as the default drying frame will be q10 and produce q10 seeds from default q10 WWWs.
If you are looking for wheat, drying WWWs on the table is NOT recommended. If a WWW dries into a wheat seed and is left on the table, it will germinate and be lost for farming. Refer to beermaking information on intentional germination. Wheat seeds, once germinated, will not change anymore, so the table is safe for beermaking purposes.
Quality
The quality of the herbalist table affects everything produced by it.
The quality of anything produced on a table is the average of the precursor item and the table quality. This means you can test the quality of a table by checking the quality of items produced. Wild Windsown Weeds are the exception - the output quality of seeds is not a simple average of the quality of table and the WWW.
The quality of a Herbalist Table is:
To check a existing Herbalist Table quality, drop two items on it. One with a even-Q and one with a odd-Q. And use the following math to get the table quality:
Or:
Time
The lengths of time it takes to get the various items from their precursor items on a herbalist table are as follows:
Process | Length of game time | Real time |
Green Tea Leaves | 2 hours | 40 minutes |
Sprouted Sapling | 4 hours | 1 hour 20 minutes |
Wild Windsown Weed | 8 hours | 160 minutes |
Silkworm | 1 day | 8 hours |
Germinated Wheat Seed | 2 days | 16 hours |
Raisins | 2 days | 16 hours |
Black Tea Leaves | 2 day | 16 hours |
Cured Hemp Bud | 6 days | 40 hours |
Cured Tobacco Leaf | 6 days | 40 hours |
Dried Pepper Drupes | 6 days | 40 hours |
Note: Sprouted Sapling is assuming full nature.