Cave Louse Chitin

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Cave Louse Chitin
Vital statistics
Size (item)Item (inventory)size.<br><br>xitem & yitem 2 x 1
Stack Supported inputs:<br>0: Don't stacks,<br>1: Stacks, but unknown max,<br>N>1: Max stack value.<br><br>Global stacking data for (all) items is set at the Data:Stacks page. Yes Max: Unknown
Stockpile Stockpile data for (all) items is set in the Data:Stockpiles page.<br><br><i>Please use "Source Edit" mode when editing there.</i> Bone (40)
Skill(s) RequiredSpecific needed skills that enable a given object or item. Hunting
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> (None or Unknown)
Object(s) Required Cave Louse Corpse
Specific Type of Bone Material, Chitin
Required By (Bone Material (29): Black Ribeye Steak, Bone Arrow, Bone Ash, Bone Chest, Bone Glue, Bone Greaves, Bone Hook, Bone Marrow, Bone Pins, Bone Saw, Deep Sea Atavism, Dice, Fisherman's Hat, Flute, Fossil Collection, Goat Mask, Leg of a Boar, Personal Claim, Poppy Wobbler, Primitive Doll, Rattle-Tattle-Talisman, Runed Dolmen, Seer's Bones, Skull Throne, Still Life, Thing Challenge, Totemic Gate, Untanned Rot, Village Claim), (Chitin (1): Chitin Powder)
Study details
Base LP 600
Study Time <b>StudyTime Input:</b><br><br >The studytime infobox parameter accepts two formats. An Hour-float (studyTime = H.hhhh) or a Time-code (studyTime = H:M).<br >(Note: Study-Time should be in real-time, and not in game-time.)<br ><br >Proper input rules:<br >H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")<br >H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")<br><br >(Although bare integer-input would work for both format cases, it is currently deemed improper formatted input.)<br > 2h 44m
Mental Weight 31
EXP Cost 7
LP / EXP 85.71
LP / Hour (real) 219.51
LP / Mental Weight 19.35
LP / Hour / EXP 31.36
LP / Hour / Size 109.76
LP / Hour / Weight 7.08
LP / Hour / Size / EXP 15.68
LP / Hour / Weight / EXP 1.01
Go to Objects

Cave Louse Chitin is a Curiosity which can be used in the Study Report to earn Learning Points. It also counts as bone material and can be used for various recipes and some buildings. Due to general abundance of generic bones, it's almost always best to study the Cave Louse Chitin.

How to Acquire

The Chitin can be obtained by right-clicking the Cave Louse corpse and use Break option. You will get between 2 and 5 chitin.

Quality

The quality of Cave Louse Chitin while butchering is determined by quality of the animal corpse and is softcapped by your sharp tool quality and survival.

  1. If ToolQ<CorpseQ then ChitinQ=(CorpseQ+ToolQ)/2
  2. If Survival<CorpseQ then ChitinQ=(CorpseQ+Survival)/2

Tool quality softcap is applied before the survival softcap.


Game Development

  • Gongalong! (2026-05-27) >""Salt Crystal"s, "Curious Needle"s, "Ant Chitin", "Cave Louse Chitin", and "Ant Wing"s now all stack, and can be held in the "Poacher's Pouch"."