Abilities

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Abilities are your Learned skills, and as such are bought using Learning Points. All abilities start at 1, and cost:
[math]100LP*(current level + 1)[/math]
Learned skills are nonrefundable, so choose wisely. Like Attributes, Abilities can be buffed or debuffed by Wounds and Equipment

Combat Abilities

Unarmed Combat

Equipment which modifies Unarmed Combat

equipmentStat
Merchant's Ring3


Melee Combat

Equipment which modifies Melee Combat

equipmentStat
Dragon Helm6
Merchant's Ring3
Thane's Ring10

Marksmanship

Equipment which modifies Marksmanship

equipmentStat
Merchant's Ring3

Non Combat Abilities

Exploration

  • Determines the visibility of Foragables with [math] Perception*Exploration [/math]
  • Criminal Acts, leave behind a Scent that can be seen if the trackers [math] Perception*Exploration [/math] is more than half that of the perpetrators [math] Intelligence*Stealth [/math]

Equipment which modifies Exploration

equipmentStat
Merchant's Ring3

Stealth

  • Determines visibility of scents based on [math] Perception*Exploration [/math] vs [math] Intelligence*Stealth [/math]
  • Makes the tracking pie slice wider/less precise.
  • Increases cool-down on scents left by the player.
  • Your own scents do not care that they came from you. So, depending or you attribute levels, you might not see your own scents

Equipment which modifies Stealth

equipmentStat
Merchant's Ring3

Sewing

  • Determines the softcap of craftable leather/fabric items with [math]\sqrt {Sewing*Dexterity} [/math]

Equipment which modifies Sewing

equipmentStat
Clothier's Thimble5
Merchant's Ring3

Smithing

  • Determines the softcap of metal items with [math]\sqrt{Strength*Smithing}[/math]
  • Determines the softcap of jewelry with [math]\sqrt{Psyche*Smithing}[/math]
  • Smithing does not affect the quality of wrought iron, steel, or bronze.

Equipment which modifies Smithing

equipmentStat
Forge Ring10
Merchant's Ring3

Masonry

  • Masonry governs all things related to pottery, ceramics, and stoneworking.
  • Hard caps the quality of stone and ore mined from cave walls, clay and stone dug from the ground, and foraged clay.

Equipment which modifies Masonry

equipmentStat
Merchant's Ring3

Carpentry

  • Determines the softcap of wooden items, notably boards with [math]\sqrt{Dexterity*Carpentry}[/math]

Equipment which modifies Carpentry

equipmentStat
Merchant's Ring3

Cooking

  • Determines the softcap of many cooked foods with [math]\sqrt{Perception*Cooking}[/math]
  • Determines the quality of baked goods and other foods with [math]\sqrt{Dexterity*Cooking}[/math]

Equipment which modifies Cooking

equipmentStat
Merchant's Ring3

Farming

  • Increases the quality of the seeds/plants you harvest (randomized +5\-5).
  • You cannot grow up plants of a quality rating higher than your skill value + 3.
  • Used as a softcap for many craftable items, such as Straw Doll

Equipment which modifies Farming

equipmentStat
Druid's Cloak5
Merchant's Ring3

Survival

  • hardcaps the quality of herbs a character has picked.
  • softcaps the quality of meat, bones and hide when butchering with [math]\sqrt{Survival*ToolQ}[/math]
  • Used to craft Stone Axe , Bone Saw , and fishing gear
  • Some gathered resources (water, soil, etc) are hardcapped by your survival.

Equipment which modifies Survival

equipmentStat
Merchant's Ring3

Lore

  • Lore is a general measure of Wisdom, relevant for "magical" or otherwise involved tasks.
  • Used to be a cap with Survival and Perception for Pitbaked Goods.
  • More uses are intended to be implemented later

Equipment which modifies Lore

equipmentStat
Merchant's Ring3