Terraforming: Difference between revisions

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''(<u>A</u>dventure -&gt;&nbsp;<u>D</u>ig)''
''(<u>A</u>dventure -&gt;&nbsp;<u>D</u>ig)''


The Dig command generates an item specific to the type of terrain it is used on:
The Dig command lowers the level of most terrain except beaches, mountains, snow and caves and generates a resource depending on the terrain.
*at a [[Beach]]: [[Sand]]
*at a [[Beach]]: [[Sand]]
*in [[Water Terrain|Shallow Water]]: [[Clay|Ball Clay]]
*in [[Water Terrain|Shallow Water]]: [[Clay|Ball Clay]]
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*[[Mudflat]]s: [[Acre Clay]]
*[[Mudflat]]s: [[Acre Clay]]
*[[Cave]]s: [[Cave Clay]] (in shallow waters)
*[[Cave]]s: [[Cave Clay]] (in shallow waters)
This isn't technically a terraforming action but continued extraction will eventually decrease the [[quality]] of the [[Node|resource node]].
Digging by hand will remove 1 dirt per action, a q10 [[wooden shovel]] will remove two and a q10 [[metal shovel]] will remove 4. Both are also significantly faster and drain less stamina.


=== Plowing ===
=== Plowing ===
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Requires [[Farming]] skill to perform.
Requires [[Farming]] skill to perform.


This command turns normal ground into Plowed Ground. Does not work on swamps, mountains, and beaches.
This command turns normal ground into Plowed Ground. Does not work on swamps, mountains, mudflats, snow and beaches.


Notes:&nbsp;
Notes:&nbsp;
#Plowing by hand (i.e. without a [[Wooden Plow]] or [[Metal Plow]]) requires excessive amounts of [[Stamina]], 25% per tile. A character will be too tired to plow when Stamina is 29% or less.
#Plowing by hand (i.e. without a [[Wooden Plow]] or [[Metal Plow]]) requires excessive amounts of [[Stamina]], 25% per tile. A character will be too tired to plow when Stamina is 29% or less.
#Plowing removes bushes.
#Plowing doesn't affect plants or objects on the plowed tile.
#Plowing doesn't affect plants or objects on the plowed tile.
#Considered a long-term bug, plowed land will spread to adjacent tiles. It is recommended to surround fields with paved stone to prevent this.


=== Stomp to Dirt ===
=== Stomp to Dirt ===
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Requires [[Stone Working]] skill to perform.
Requires [[Stone Working]] skill to perform.


This command converts Plowed Ground into Cobblestone. Can also be directly used upon [[mountain]] ground, [[grassland]]s, [[mudflat]]s and [[heath]]lands.
This command converts Plowed Ground into Cobblestone. Any tile with a maximum speed of [[sprint]] can also be paved directly.


Requires 1 [[Stone]].
Requires 1 [[Stone]].


(It should be noted that this in not a required step, I have tested and proven it by plowing and planting grass on a field in my claim.)
Notes:&nbsp;
#Paved ground can be [[run]] on without draining stamina.
#It prevents the spawning of animals and forageables
#Crops will still grow on pavement, though they cannot be replanted.
#Building interiors and cellars can also be paved, though the effect is purely cosmetic.


=== Lay Brick ===
=== Lay Brick ===
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Requires [[Masonry]] skill to perform.
Requires [[Masonry]] skill to perform.


Much like Lay Stone, this command converts Plowed Ground into a brick floor. Can also be directly used upon [[mountain]] ground, [[grassland]]s, [[mudflat]]s and [[heath]]lands.
Much like Lay Stone, this command converts Plowed Ground into a brick floor. Any tile with a maximum speed of [[sprint]] can also be paved directly.


Requires 1 [[Brick]].
Requires 1 [[Brick]].
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This command converts a tile into [[Grassland]], this also works on Cobblestone. Each tile has a very small chance of spawning Grassland wildlife or herbs to forage.
This command converts a tile into [[Grassland]], this also works on Cobblestone. Each tile has a very small chance of spawning Grassland wildlife or herbs to forage.


Requires 1 seed of any type ([[Hops Cones]], [[Carrot]]s, [[Beetroot]]s, and [[Yellow Onion|Onions]] do not work.)
Requires 5 seeds of any type ([[Hops Cones]], [[Carrot]]s, [[Beetroot]]s, and [[Yellow Onion|Onions]] do not work.)


=== Terraforming ===
=== Terraforming ===
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*Forest ground is actively upheld by trees. Forest ground outside the range of any tree will degrade to Grassland over time.
*Forest ground is actively upheld by trees. Forest ground outside the range of any tree will degrade to Grassland over time.
*Plowed and Dirt tiles also have a chance of degrading some ground types.
*Dirt tiles will decay over time to forest or grassland tiles adjacent to it
*Grass tiles adjacent to moor have a chance to degrade to moor. Grass and moor tiles adjacent to heath have a chance to degrade to heath.
*Planted trees have a small chance to spawn [[wald]] tiles as they grow.
 
=== Survey Land ===
Clicking and dragging will select a area of a maximum of 30x30 to be leveled. Right clicking the flag will open a menu to adjust the desired height to level to. Piles of [[dirt]], [[stone]], and [[ore]] will be used to raise the level of the ground after all necessary digging is done.


Degrade order:
=== Removing Cliffs ===
*[[Forest]] to [[Grassland]].
It is possible to remove cliffs by placing a survey like so:
*[[Grassland]] to [[Moor]].
[[File:cliffbusting.jpg]]
*[[Moor]] to [[Heath]].

Revision as of 22:55, 14 November 2017

Digging

(Adventure -> Dig)

The Dig command lowers the level of most terrain except beaches, mountains, snow and caves and generates a resource depending on the terrain.

Digging by hand will remove 1 dirt per action, a q10 wooden shovel will remove two and a q10 metal shovel will remove 4. Both are also significantly faster and drain less stamina.

Plowing

(Adventure -> Landscaping -> Plow Field)

Requires Farming skill to perform.

This command turns normal ground into Plowed Ground. Does not work on swamps, mountains, mudflats, snow and beaches.

Notes: 

  1. Plowing by hand (i.e. without a Wooden Plow or Metal Plow) requires excessive amounts of Stamina, 25% per tile. A character will be too tired to plow when Stamina is 29% or less.
  2. Plowing doesn't affect plants or objects on the plowed tile.
  3. Considered a long-term bug, plowed land will spread to adjacent tiles. It is recommended to surround fields with paved stone to prevent this.

Stomp to Dirt

(Adventure -> Landscaping -> Stomp to Dirt)

Requires Farming skill to perform.

This command converts a tile into dirt Grassland

Lay stone

(Adventure -> Landscaping -> Lay Stone)

Requires Stone Working skill to perform.

This command converts Plowed Ground into Cobblestone. Any tile with a maximum speed of sprint can also be paved directly.

Requires 1 Stone.

Notes: 

  1. Paved ground can be run on without draining stamina.
  2. It prevents the spawning of animals and forageables
  3. Crops will still grow on pavement, though they cannot be replanted.
  4. Building interiors and cellars can also be paved, though the effect is purely cosmetic.

Lay Brick

(Adventure -> Landscaping -> Lay Brick)

Requires Masonry skill to perform.

Much like Lay Stone, this command converts Plowed Ground into a brick floor. Any tile with a maximum speed of sprint can also be paved directly.

Requires 1 Brick.

Each type of clay gives a different colour of brick when fired in an oven, and this is reflected in the colour of the brick floor. Appear magical with a yellow brick road, or give off an imperial air with black bricks!

Lay Gold

(Adventure -> Landscaping -> Lay Gold)

Requires Metal Working skill to perform.

(This command ...)

Requires 1 (?).

Plant Grass

(Adventure -> Landscaping -> Plant Grass)

Requires Farming skill to perform.

This command converts a tile into Grassland, this also works on Cobblestone. Each tile has a very small chance of spawning Grassland wildlife or herbs to forage.

Requires 5 seeds of any type (Hops Cones, Carrots, Beetroots, and Onions do not work.)

Terraforming

General built in, automated terraforming features.

  • Forest ground is actively upheld by trees. Forest ground outside the range of any tree will degrade to Grassland over time.
  • Dirt tiles will decay over time to forest or grassland tiles adjacent to it
  • Planted trees have a small chance to spawn wald tiles as they grow.

Survey Land

Clicking and dragging will select a area of a maximum of 30x30 to be leveled. Right clicking the flag will open a menu to adjust the desired height to level to. Piles of dirt, stone, and ore will be used to raise the level of the ground after all necessary digging is done.

Removing Cliffs

It is possible to remove cliffs by placing a survey like so: Cliffbusting.jpg