Destroy: Difference between revisions
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{{GM|$Adventure|Destro$y}} | {{GM|$Adventure|Destro$y}} | ||
==Overview== | |||
"Destroy" is an action which causes your character to attempt to break | "Destroy" is an action which causes your character to approach the selected object and attempt to break it at the expense of [[Stamina]]. | ||
The amount of damage you do, if any, is determined by the object's [[Soak]] value compared to square root of your current [[Strength]] and the type of tool or [[Siegecraft|siege engine]] you are using. | The amount of damage you do, if any, is determined by the object's [[Soak]] value compared to square root of your current [[Strength]] and the type of tool or [[Siegecraft|siege engine]] you are using. | ||
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Destroying objects on a claim, that you don't have "Vandalism" permissions to, requires the [[Vandalism]] skill and leaves [[Vile Vapor of Vandalism]]. | Destroying objects on a claim, that you don't have "Vandalism" permissions to, requires the [[Vandalism]] skill and leaves [[Vile Vapor of Vandalism]]. | ||
[[ | Still, it often needs to be performed as civil action as well. Aside from demolishing old property that is wasting space, [[Tree]]s leave behind a stump that needs to be destroyed in order to clear the land. | ||
[[Creatures|Wild animals]] can also destroy objects that prevent them from reaching their target of fleeing. Damage they're able to deal roughly correlates with their size; [[boar]]s, [[bear]]s, [[moose]], and [[mammoth]]s are only stopped by fully dried [[Palisade]] or [[Brickwall]]. | [[Creatures|Wild animals]] can also destroy objects that prevent them from reaching their target of fleeing. Damage they're able to deal roughly correlates with their size; [[boar]]s, [[bear]]s, [[moose]], and [[mammoth]]s are only stopped by fully dried [[Palisade]] or [[Brickwall]]. | ||
==Bashing Immunity== | |||
Certain objects, under specific circumstances, become immune to "hand-bashing." In this case, clicking them with a Destroy cursor will result in zero responses; character will not move and not even an error message is served. | |||
*[[Palisade]]: when fully dried (approximately 24 RL hours.) and covered by a claim. Even claims that have run out of ''Presence'' or ''Authority'' count. Presumably freshly built claims that have never been active, do not. | |||
*[[Snekkja]]: when [[Ship Dock|docked]]. ([[Knarr]] is reportedly always immune to hand-bashing.) | |||
Ship's dock status can also be verified by right-clicking it and checking if option "Unmoor" appears. | |||
==Tools== | ==Tools== | ||
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*[[Pickaxe]] will add two points of destroy damage | *[[Pickaxe]] will add two points of destroy damage | ||
*[[Sledgehammer]] will add four points of destroy damage | *[[Sledgehammer]] will add four points of destroy damage | ||
*Tree stumps are destroyed faster with a [[Shovel]]. | |||
==Siege Engines== | |||
''Outdated info, currently (w15) Wrecking balls can '''not''' damage anything as a vandalism action. Catapults '''can''' damage walls.'' | |||
*[[Wrecking Ball]] has base damage of 40 points. <math>\sqrt Strength</math> of the single operator will be added. | *[[Wrecking Ball]] has base damage of 40 points. <math>\sqrt Strength</math> of the single operator will be added. | ||
*[[Battering Ram]] has base damage of 20 points. Up to four people can operate it at once, all adding <math>\sqrt Strength</math> to the damage value. | *[[Battering Ram]] has base damage of 20 points. Up to four people can operate it at once, all adding <math>\sqrt Strength</math> to the damage value. | ||
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==Math== | ==Math== | ||
Somewhere in the used "strength to damage" math there is potential floor() adjustment. It could be used at the start on the players <math>\sqrt Strength</math>. but it could also be used at the end on the final applied damage to the structure. For a single operator this gives no difference either way. For multiple operators it might, if the latter is the case. | Somewhere in the used "strength to damage" math there is potential floor() adjustment. It could be used at the start on the players <math>\sqrt Strength</math>. but it could also be used at the end on the final applied damage to the structure. For a single operator this gives no difference either way. For multiple operators it might, if the latter is the case. | ||
{{Game Development}} |
Latest revision as of 12:28, 10 January 2024
Overview
"Destroy" is an action which causes your character to approach the selected object and attempt to break it at the expense of Stamina.
The amount of damage you do, if any, is determined by the object's Soak value compared to square root of your current Strength and the type of tool or siege engine you are using.
Destroying objects on a claim, that you don't have "Vandalism" permissions to, requires the Vandalism skill and leaves Vile Vapor of Vandalism.
Still, it often needs to be performed as civil action as well. Aside from demolishing old property that is wasting space, Trees leave behind a stump that needs to be destroyed in order to clear the land.
Wild animals can also destroy objects that prevent them from reaching their target of fleeing. Damage they're able to deal roughly correlates with their size; boars, bears, moose, and mammoths are only stopped by fully dried Palisade or Brickwall.
Bashing Immunity
Certain objects, under specific circumstances, become immune to "hand-bashing." In this case, clicking them with a Destroy cursor will result in zero responses; character will not move and not even an error message is served.
- Palisade: when fully dried (approximately 24 RL hours.) and covered by a claim. Even claims that have run out of Presence or Authority count. Presumably freshly built claims that have never been active, do not.
- Snekkja: when docked. (Knarr is reportedly always immune to hand-bashing.)
Ship's dock status can also be verified by right-clicking it and checking if option "Unmoor" appears.
Tools
- Any axe adds one point of destroy damage
- Pickaxe will add two points of destroy damage
- Sledgehammer will add four points of destroy damage
- Tree stumps are destroyed faster with a Shovel.
Siege Engines
Outdated info, currently (w15) Wrecking balls can not damage anything as a vandalism action. Catapults can damage walls.
- Wrecking Ball has base damage of 40 points. of the single operator will be added.
- Battering Ram has base damage of 20 points. Up to four people can operate it at once, all adding to the damage value.
There is no increased damage from operators having any tools, from section above, equipped.
Math
Somewhere in the used "strength to damage" math there is potential floor() adjustment. It could be used at the start on the players . but it could also be used at the end on the final applied damage to the structure. For a single operator this gives no difference either way. For multiple operators it might, if the latter is the case.
Game Development (empty)