Paving: Difference between revisions

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== Notes ==
== Notes ==
*If you make a mistake, it's easiest to use {{Template:Key|1 = A}}dventure > La{{Template:Key|1 = n}}dscaping > Stomp to {{Template:Key|1 = D}}irt to remove pavement. Native terrain will grow back in a few days. To remove pavement in caves and mines use {{Template:Key|1 = A}}dventure > {{Template:Key|1 = D}}ig.
*If you make a mistake, it's easiest to use {{Template:Key|1 = A}}dventure > La{{Template:Key|1 = n}}dscaping > Stomp to {{Template:Key|1 = D}}irt to remove pavement. Native terrain will grow back in a few days. To remove pavement in caves and mines use {{Template:Key|1 = A}}dventure > {{Template:Key|1 = D}}ig.


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*There are currently some terrains that cannot be paved, notably swamps, stoneflats, beaches, and water. You also cannot pave on any forest tiles (including player-grown), but these can be plowed and then paved.
*There are currently some terrains that cannot be paved, notably swamps, stoneflats, beaches, and water. You also cannot pave on any forest tiles (including player-grown), but these can be plowed and then paved.


*Re-implemented metal paving in update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&t=48365&sid=2bf99f4393c5e4aa484323b5b3765132 Catapult Metallic] at the cost of one bar per tile
*Re-implemented metal paving in update {{patch|title|Catapult Metallic}} at the cost of one bar per tile.


*'''Important''': Paved tiles decay by being overgrown with vines (implemented in update [http://www.havenandhearth.com/forum/viewtopic.php?f=39&t=61102 Hookah Vines]). Vines may start growing over the tile hit by decay when it is out of an active claim, and is bordering a natural tile or another tile with vines already on it. Further decay hits to tiles with vines will cause the vines to grow. And with the final fourth hit the paving and the vines growing over it are removed, decaying into a bordering natural tile. In total, decay of a large pavings starts around the edges and gradually corrodes its way into the center of the paved area.
*'''Important''': Paved tiles decay by being overgrown with vines (implemented in update {{patch|title|Hookah Vines}}). Vines may start growing over the tile hit by decay when it is out of an active claim, and is bordering a natural tile or another tile with vines already on it. Further decay hits to tiles with vines will cause the vines to grow. And with the final fourth hit the paving and the vines growing over it are removed, decaying into a bordering natural tile. In total, decay of a large pavings starts around the edges and gradually corrodes its way into the center of the paved area.
**Vines can be removed {{Template:Key|1 = A}}dventure > Destro{{Template:Key|1 = y}}
**Vines can be removed {{Template:Key|1 = A}}dventure > Destro{{Template:Key|1 = y}}
***Silver & Gold paving never decay.
***Silver & Gold paving never decay.

Revision as of 01:11, 14 January 2019

Icon keyboard.pngAdventure > Landscaping > Lay Stone

Pavement is the result of laying metal, stone and bricks, which requires Stone Working. The benefit of paving land is that stamina drain is reduced when running and sprinting and that most structures decay slowly on unclaimed paved land.

Notes

  • If you make a mistake, it's easiest to use Adventure > Landscaping > Stomp to Dirt to remove pavement. Native terrain will grow back in a few days. To remove pavement in caves and mines use Adventure > Dig.
  • Bats won't spawn on pavement, which can be used to make safe paths in caves and mines. Note that this will also prevent forageables from spawning there.
  • If you pave where crops are growing, they will keep growing. They can still be harvested when they mature.
  • There are currently some terrains that cannot be paved, notably swamps, stoneflats, beaches, and water. You also cannot pave on any forest tiles (including player-grown), but these can be plowed and then paved.
  • Re-implemented metal paving in update
    ( Template:Patch: Patch-title "title" Not Found! ) at the cost of one bar per tile.
  • Important: Paved tiles decay by being overgrown with vines (implemented in update
    ( Template:Patch: Patch-title "title" Not Found! )). Vines may start growing over the tile hit by decay when it is out of an active claim, and is bordering a natural tile or another tile with vines already on it. Further decay hits to tiles with vines will cause the vines to grow. And with the final fourth hit the paving and the vines growing over it are removed, decaying into a bordering natural tile. In total, decay of a large pavings starts around the edges and gradually corrodes its way into the center of the paved area.
    • Vines can be removed Adventure > Destroy
      • Silver & Gold paving never decay.

Pavement Order

Dolomite overlaps Sandstone and Gneiss, but not Feldspar

Paved tiles overlap surrounding tiles a little on each side. When different types of pavement are placed next to each other, they follow a specific order in which one type always overlaps the other.

The order is as follows: (any Brick overlays any Stone, etc)

1: Bricks 2: Special stones 3: Stones 4: Ores
  • Red (Acre) Brick
  • Yellow (Ball) Brick
    • Unknown position:
      Gray (mud) Brick
      Blue (Pit) Brick
      Green (Cave) Brick
      Pink (Potter) Brick
      White (Bone) Brick


Pavement Styles

Stone Result
Basalt.png
Basalt
Pavement-Basalt.png
Dolomite.png
Dolomite
Pavement-Dolomite.png
Feldspar.png
Feldspar
Pavement-Feldspar.png
Flint.png
Flint
Pavement-Flint.png
Gneiss.png
Gneiss
Pavement-Gneiss.png
Granite.png
Granite
Pavement-Granite.png
Hornblende.png
Hornblende
Pavement-Hornblende.png
Limestone.png
Limestone
Pavement-Limestone.png
Marble.png
Marble
Pavement-Marble.png
Porphyry.png
Porphyry
Pavement-Porphyry.png
Quartz.png
Quartz
Pavement-Quartz.png
Sandstone.png
Sandstone
Pavement-Sandstone.png
Schist.png
Schist
Pavement-Schist.png
Ore Result
Black Ore.png
Black Ore
Pavement-Black Ore.png
Bloodstone.png
Bloodstone
Pavement-Bloodstone.png
Cassiterite.png
Cassiterite
Pavement-Cassiterite.png
Chalcopyrite.png
Chalcopyrite
Pavement-Chalcopyrite.png
Cinnabar.png
Cinnabar
Pavement-Cinnabar.png
Direvein.png
Direvein
Pavement-Direvein.png
Galena.png
Galena
Pavement-Galena.png
Heavy Earth.png
Heavy Earth
Pavement-Heavy Earth.png
Horn Silver.png
Horn Silver
Pavement-Horn Silver.png
Iron Ochre.png
Iron Ochre
Pavement-Iron Ochre.png
Leaf Ore.png
Leaf Ore
Pavement-Leaf Ore.png
Malachite.png
Malachite
Pavement-Malachite.png
Silvershine.png
Silvershine
Pavement-Silvershine.png
Schrifterz.png
Schrifterz
Pavement-Schrifterz.png
Metal Result
File:Hafen-Bar of Bronze.png
Bar of Bronze
Pavement-Metal-Bronze.png
Bar of Cast Iron.png
Bar of Cast Iron
Pavement-Metal-Cast Iron.png
Bar of Copper.png
Bar of Copper
Pavement-Metal-Copper.png
Bar of Gold.png
Bar of Gold
Pavement-Metal-Gold.png
Bar of Meteoric Iron.png
Bar of Meteoric Iron
Pavement-Metal-Metiron.png
Bar of Rose Gold.png
Bar of Rose Gold
Pavement-Metal-RoseGold.png
Bar of Silver.png
Bar of Silver
Pavement-Metal-Silver.png
Bar of Steel.png
Bar of Steel
Pavement-Metal-Steel.png
File:Hafen-Bar of Tin.png
Bar of Tin
Pavement-Metal-Tin.png
File:Hafen-Bar of Wrought Iron.png
Bar of Wrought Iron
Pavement-Metal-Wrought Iron.png
Brick Result
Pit Brick.png
Blue (Pit) Brick
Pavement-Brick-Blue.png
Ball Brick.png
Yellow (Ball) Brick
Pavement-Brick-Yellow.png
Acre Brick.png
Red (Acre) Brick
Pavement-Brick-Red.png
Cave Brick.png
Green (Cave) Brick
Pavement-Brick-Green.png
Gray Brick.png
Gray Brick
Pavement-Brick-Black.png
Potter's Brick.png
Pink (Potter) Brick
Pavement-Brick-Pink.png
Bone Brick.png
White (Bone) Brick
Pavement-Brick-White.png
Special stone Result
File:Hafen-Bat Rock.png
Bat Rock
Pavement-Bat Rock.png
Cat Gold.png
Cat Gold
Pavement-Cat Gold.png
File:Hafen-Meteorite.png
Meteorite
Pavement-Meteorite.png
File:Hafen-Rock Crystal.png
Rock Crystal
Pavement-Rock Crystal.png
File:Hafen-Shard of Conch.png
Shard of Conch
Pavement-Conchite.png
File:Hafen-Slag.png
Slag
Pavement-Slag.png

In-Game Example(s)