Paving: Difference between revisions
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== Notes == | == Notes == | ||
*If you make a mistake, it's easiest to use {{Template:Key|1 = A}}dventure > La{{Template:Key|1 = n}}dscaping > Stomp to {{Template:Key|1 = D}}irt to remove pavement. Native terrain will grow back in a few days. To remove pavement in caves and mines use {{Template:Key|1 = A}}dventure > {{Template:Key|1 = D}}ig. | *If you make a mistake, it's easiest to use {{Template:Key|1 = A}}dventure > La{{Template:Key|1 = n}}dscaping > Stomp to {{Template:Key|1 = D}}irt to remove pavement. Native terrain will grow back in a few days. To remove pavement in caves and mines use {{Template:Key|1 = A}}dventure > {{Template:Key|1 = D}}ig. | ||
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*There are currently some terrains that cannot be paved, notably swamps, stoneflats, beaches, and water. You also cannot pave on any forest tiles (including player-grown), but these can be plowed and then paved. | *There are currently some terrains that cannot be paved, notably swamps, stoneflats, beaches, and water. You also cannot pave on any forest tiles (including player-grown), but these can be plowed and then paved. | ||
*Re-implemented metal paving in update | *Re-implemented metal paving in update {{patch|title|Catapult Metallic}} at the cost of one bar per tile. | ||
*'''Important''': Paved tiles decay by being overgrown with vines (implemented in update | *'''Important''': Paved tiles decay by being overgrown with vines (implemented in update {{patch|title|Hookah Vines}}). Vines may start growing over the tile hit by decay when it is out of an active claim, and is bordering a natural tile or another tile with vines already on it. Further decay hits to tiles with vines will cause the vines to grow. And with the final fourth hit the paving and the vines growing over it are removed, decaying into a bordering natural tile. In total, decay of a large pavings starts around the edges and gradually corrodes its way into the center of the paved area. | ||
**Vines can be removed {{Template:Key|1 = A}}dventure > Destro{{Template:Key|1 = y}} | **Vines can be removed {{Template:Key|1 = A}}dventure > Destro{{Template:Key|1 = y}} | ||
***Silver & Gold paving never decay. | ***Silver & Gold paving never decay. |
Revision as of 01:11, 14 January 2019
Adventure > Landscaping > Lay Stone
Pavement is the result of laying metal, stone and bricks, which requires Stone Working. The benefit of paving land is that stamina drain is reduced when running and sprinting and that most structures decay slowly on unclaimed paved land.
Notes
- If you make a mistake, it's easiest to use Adventure > Landscaping > Stomp to Dirt to remove pavement. Native terrain will grow back in a few days. To remove pavement in caves and mines use Adventure > Dig.
- Bats won't spawn on pavement, which can be used to make safe paths in caves and mines. Note that this will also prevent forageables from spawning there.
- If you pave where crops are growing, they will keep growing. They can still be harvested when they mature.
- There are currently some terrains that cannot be paved, notably swamps, stoneflats, beaches, and water. You also cannot pave on any forest tiles (including player-grown), but these can be plowed and then paved.
- Re-implemented metal paving in update
( Template:Patch: Patch-title "title" Not Found! ) at the cost of one bar per tile.
- Important: Paved tiles decay by being overgrown with vines (implemented in update
( Template:Patch: Patch-title "title" Not Found! )). Vines may start growing over the tile hit by decay when it is out of an active claim, and is bordering a natural tile or another tile with vines already on it. Further decay hits to tiles with vines will cause the vines to grow. And with the final fourth hit the paving and the vines growing over it are removed, decaying into a bordering natural tile. In total, decay of a large pavings starts around the edges and gradually corrodes its way into the center of the paved area.- Vines can be removed Adventure > Destroy
- Silver & Gold paving never decay.
- Vines can be removed Adventure > Destroy
Pavement Order
Paved tiles overlap surrounding tiles a little on each side. When different types of pavement are placed next to each other, they follow a specific order in which one type always overlaps the other.
The order is as follows: (any Brick overlays any Stone, etc)
1: Bricks | 2: Special stones | 3: Stones | 4: Ores |
---|---|---|---|
|
|
Pavement Styles
Stone | Result |
---|---|
Basalt |
|
Dolomite |
|
Feldspar |
|
Flint |
|
Gneiss |
|
Granite |
|
Hornblende |
|
Limestone |
|
Marble |
|
Porphyry |
|
Quartz |
|
Sandstone |
|
Schist |
Ore | Result |
---|---|
Black Ore |
|
Bloodstone |
|
Cassiterite |
|
Chalcopyrite |
|
Cinnabar |
|
Direvein |
|
Galena |
|
Heavy Earth |
|
Horn Silver |
|
Iron Ochre |
|
Leaf Ore |
|
Malachite |
|
Silvershine |
|
Schrifterz |
Brick | Result |
---|---|
Blue (Pit) Brick |
|
Yellow (Ball) Brick |
|
Red (Acre) Brick |
|
Green (Cave) Brick |
|
Gray Brick |
|
Pink (Potter) Brick |
|
White (Bone) Brick |