Combat moves: Difference between revisions
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For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both. | For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both. | ||
Heavy changes to the combat system were made in the update {{ | Heavy changes to the combat system were made in the update {{Patch|Bumfights}}. | ||
In order to learn a combat move, an animal must be defeated in melee combat. The move learned is based on the animal defeated, but otherwise appears to be random. (Minor note: During the first iteration of combat discoveries, prerequisites to use the move had to be met. As of world 10, this is not the case and you can pick up moves at random. Some players have had issues with getting a move like chop without getting a way to gain initiative points.) | In order to learn a combat move, an animal must be defeated in melee combat. The move learned is based on the animal defeated, but otherwise appears to be random. (Minor note: During the first iteration of combat discoveries, prerequisites to use the move had to be met. As of world 10, this is not the case and you can pick up moves at random. Some players have had issues with getting a move like chop without getting a way to gain initiative points.) | ||
There has been a widespread assumption that you need to have a weapon equipped for a chance to learn melee attacks. Currently (w13) this does '''not''' seem to be the case. | |||
A note on "μ": | A note on "μ": | ||
Line 26: | Line 28: | ||
Defense weight will be <math>50\cdot1.4</math> and attack weight will be <math>100*0.8*1.5</math>. | Defense weight will be <math>50\cdot1.4</math> and attack weight will be <math>100*0.8*1.5</math>. | ||
The opening that will be added to the defending player will thus be <math>\sqrt{\sqrt{120/70}} \cdot 15% \cdot (1.0-0.25) \approx 13%</math> and the total opening will be 38% | The opening that will be added to the defending player will thus be <math>\sqrt{\sqrt{120/70}} \cdot 15% \cdot (1.0-0.25) \approx 13%</math> and the total opening will be 38% | ||
Some moves can be "used at a distance", meaning you can use them at any time, even when far from your foe, IE fleeing. Moves which cannot be "used at a distance" require you to advance up to your opponent as if you were attacking and touch them before they can be used. | |||
== '''Cooldown''' == | |||
All moves will occur a cooldown before a next move can be used. A given value for cooldowns can be multiplied by 0.06 seconds to find the actual cooldown duration. | |||
Changing combat deck while already in combat will put you on a 15 seconds cooldown. | |||
Changing the equipment held in either of the hand slot - no matter if this is even a weapon or not- will occur a 6 seconds cooldown. | |||
Restorations and Maneuvers (aka changing stances) will all have a cooldown unaffected by stats. | |||
The cooldown of attacks depends on the agility of the user and the target, the difference can at most make the user his cooldown 10% shorter while making their attacker his cooldown 10% longer when the difference in agility between user and target exceeds a factor 2. | |||
== '''Moves''' == | == '''Moves''' == | ||
{|class="wikitable" style="text-align: left" | |||
Moves are unique abilites used to give you a special advantage. | |||
{|class="wikitable stickyHeaders" style="text-align: left" | |||
|- class="sticky" | |||
!Move | !Move | ||
!Initiative cost | !Initiative cost | ||
!Cooldown | !Cooldown | ||
!Notes | !Notes | ||
!Useable at distance | |||
!Learned from | !Learned from | ||
|- | |- | ||
Line 39: | Line 59: | ||
|80/μ | |80/μ | ||
|Completely removes your slightest opening | |Completely removes your slightest opening | ||
|Yes | |||
| | | | ||
*Badger | *[[Badger]] | ||
*Boar | *[[Bear]] | ||
* | *[[Boar]] | ||
*Horse | *[[Grey Seal]] | ||
*[[Moose]] | |||
*[[Swan]] | |||
*[[Wild Horse]] | |||
*[[Wolverine]] | |||
|- | |- | ||
|[[File:icon_oppknock.png]]Opportunity Knocks | |[[File:icon_oppknock.png]]Opportunity Knocks | ||
Line 49: | Line 74: | ||
|45 | |45 | ||
|Opportunity Knocks increases your opponent's greatest opening by 40%·μ. | |Opportunity Knocks increases your opponent's greatest opening by 40%·μ. | ||
Unarmed stat have no effect on this move, only U points matter. | |||
|No | |||
| | | | ||
* | *[[Aurochs]] | ||
* | *[[Bear]] | ||
* | *[[Boar]] | ||
* | *[[Boreworm]] | ||
*[[Wolverine]] | |||
|- | |- | ||
|[[File:icon_takeaim.png]]Take Aim | |[[File:icon_takeaim.png]]Take Aim | ||
Line 59: | Line 87: | ||
|(30 + IP·2)/μ | |(30 + IP·2)/μ | ||
|Gives +1 initiative and can be carried out at a distance. The cooldown of Take Aim increases by 20% for each initiative point you have. | |Gives +1 initiative and can be carried out at a distance. The cooldown of Take Aim increases by 20% for each initiative point you have. | ||
|Yes | |||
| | | | ||
*Ants | *[[Ants]] | ||
*Badger | *[[Badger]] | ||
*Boar | *[[Beaver]] | ||
* | *[[Boar]] | ||
*[[Fox]] | |||
*[[Mammoth]] | |||
*[[Moose]] | |||
*[[Roe Deer]] | |||
*[[Walrus]] | |||
*[[Wildgoat]] | |||
*[[Wolverine]] | |||
|- | |- | ||
|[[File:icon_think.png]]Think | |[[File:icon_think.png]]Think | ||
Line 69: | Line 105: | ||
|40/μ | |40/μ | ||
|Gives +2 initiative and can be carried out at a distance. The cooldown of Think increases by 20% for each initiative point you have. | |Gives +2 initiative and can be carried out at a distance. The cooldown of Think increases by 20% for each initiative point you have. | ||
|Yes | |||
| | | | ||
*Bat | *[[Aurochs]] | ||
*Boar | *[[Bat]] | ||
*Fox | *[[Bear]] | ||
* | *[[Boar]] | ||
* | *[[Fox]] | ||
*[[Grey Seal]] | |||
*[[Otter]] | |||
*[[Wildgoat]] | |||
*[[Wild Horse]] | |||
|} | |} | ||
== '''Restorations''' == | == '''Restorations''' == | ||
{|class="wikitable" style="text-align: left" | Restorations will lower your openings, reducing your vulnerabilities and the damage you take. Some will perform other actions as well. | ||
{|class="wikitable stickyHeaders" style="text-align: left" | |||
|- class="sticky" | |||
!Move | !Move | ||
!Learned from | !Learned from | ||
Line 87: | Line 131: | ||
!Reduces | !Reduces | ||
!Cooldown | !Cooldown | ||
!Useable at distance | |||
!Special | !Special | ||
|- | |- | ||
|[[File:icon_artevade.png]]Artful Evasion | |[[File:icon_artevade.png]]Artful Evasion | ||
| | | | ||
* | *[[Bat]] | ||
*Boar | *[[Boar]] | ||
*Deer | *[[Green Ooze]] | ||
* | *[[Grey Seal]] | ||
*[[Red Deer]] | |||
*[[Walrus]] | |||
|Opponents' initiative points: +1 | |Opponents' initiative points: +1 | ||
| | | | ||
Line 104: | Line 151: | ||
*{{RoB color|oppressive|20%·μ Oppressive}} | *{{RoB color|oppressive|20%·μ Oppressive}} | ||
|40 | |40 | ||
|Yes | |||
| | | | ||
|- | |- | ||
|[[File:icon_feigneddodge.png]]Feigned Dodge | |[[File:icon_feigneddodge.png]]Feigned Dodge | ||
| | | | ||
* | *[[Bat]] | ||
* | *[[Boreworm]] | ||
*Moose | *[[Fox]] | ||
*[[Moose]] | |||
*[[Otter]] | |||
*[[Red Deer]] | |||
|0 | |0 | ||
| | | | ||
Line 117: | Line 168: | ||
*{{RoB color|striking|15%·μ Striking}} | *{{RoB color|striking|15%·μ Striking}} | ||
|35 | |35 | ||
|Yes | |||
|For every unit of opening reduced by Feigned Dodge, twice that amount is given to the opponent. | |For every unit of opening reduced by Feigned Dodge, twice that amount is given to the opponent. | ||
|- | |- | ||
|[[File:icon_flex.png]]Flex | |[[File:icon_flex.png]]Flex | ||
| | | | ||
* | *[[Bat]] | ||
*Boar | *[[Bear]] | ||
*Deer | *[[Boar]] | ||
*[[Boreworm]] | |||
*[[Red Deer]] | |||
|0 | |0 | ||
|Unarmed | |Unarmed | ||
Line 132: | Line 186: | ||
*{{RoB color|oppressive|10%·μ Oppressive}} | *{{RoB color|oppressive|10%·μ Oppressive}} | ||
|30 | |30 | ||
| | |No | ||
|Melee range. | |||
|- | |- | ||
|[[File:icon_jump.png]]''Jump'' | |[[File:icon_jump.png]]''Jump'' | ||
| | | | ||
*Aurochs | *[[Aurochs]] | ||
*Badger | *[[Badger]] | ||
* | *[[Bat]] | ||
*Bear | *[[Bear]] | ||
*Boar | *[[Boar]] | ||
* | *[[Fox]] | ||
*[[Wolverine]] | |||
*[[Wild Horse]] | |||
|0 | |0 | ||
| | | | ||
Line 148: | Line 205: | ||
*{{RoB color|sweeping|20%·μ Sweeping}} | *{{RoB color|sweeping|20%·μ Sweeping}} | ||
|25 | |25 | ||
|Yes | |||
| | | | ||
|- | |- | ||
|[[File:icon_quickdodge.png]]''Quick Dodge'' | |[[File:icon_quickdodge.png]]''Quick Dodge'' | ||
| | | | ||
*Ants | *[[Ants]] | ||
*Badger | *[[Badger]] | ||
* | *[[Bat]] | ||
*Boar | *[[Boar]] | ||
*[[Otter]] | |||
|0 | |0 | ||
| | | | ||
Line 162: | Line 221: | ||
*{{RoB color|striking|20%·μ Striking}} | *{{RoB color|striking|20%·μ Striking}} | ||
|25 | |25 | ||
|Yes | |||
| | | | ||
|- | |- | ||
|[[File:icon_regaincomosure.png]]Regain Composure | |[[File:icon_regaincomosure.png]]Regain Composure | ||
| | | | ||
*Badger | *[[Badger]] | ||
*Boar | *[[Boar]] | ||
*Wolverine | *[[Boreworm]] | ||
*[[Wolverine]] | |||
|0 | |0 | ||
| | | | ||
Line 176: | Line 237: | ||
*{{RoB color|sweeping|20%·μ Sweeping}} | *{{RoB color|sweeping|20%·μ Sweeping}} | ||
|35 | |35 | ||
|Yes | |||
| | | | ||
|- | |- | ||
|[[File:icon_sidestep.png]]''Sidestep'' | |[[File:icon_sidestep.png]]''Sidestep'' | ||
| | | | ||
*Ants | *[[Ants]] | ||
* | *[[Aurochs]] | ||
* | *[[Badger]] | ||
*[[Bat]] | |||
*[[Beaver]] | |||
*[[Fox]] | |||
*[[Otter]] | |||
*[[Wildgoat]] | |||
|0 | |0 | ||
| | | | ||
Line 189: | Line 256: | ||
*{{RoB color|backhanded|20%·μ Backhanded}} | *{{RoB color|backhanded|20%·μ Backhanded}} | ||
|25 | |25 | ||
|Yes | |||
| | | | ||
|- | |- | ||
|[[File:icon_watchitsmoves.png]]Watch Its Moves | |[[File:icon_watchitsmoves.png]]Watch Its Moves | ||
| | | | ||
*Ants | *[[Ants]] | ||
*Badger | *[[Badger]] | ||
* | *[[Bat]] | ||
* | *[[Bear]] | ||
| | *[[Boreworm]] | ||
*[[Fox]] | |||
*[[Lynx]] | |||
*[[Wolverine]] | |||
|Opponents' initiative points: +1 | |||
| | | | ||
| | | | ||
Line 203: | Line 275: | ||
*{{RoB color|backhanded|30%·μ Backhanded}} | *{{RoB color|backhanded|30%·μ Backhanded}} | ||
|45 | |45 | ||
|Gains you 1 point of initiative against your opponent. | |No | ||
|Melee Range. Gains you 1 point of initiative against your opponent. | |||
|- | |- | ||
|[[File:icon_yieldground.png]]Yield Ground | |[[File:icon_yieldground.png]]Yield Ground | ||
| | | | ||
*Ants | *[[Ants]] | ||
* | *[[Badger]] | ||
* | *[[Bat]] | ||
* | *[[Bear]] | ||
*Boar | *[[Fox]] | ||
*Moose | *[[Boar]] | ||
*[[Moose]] | |||
*[[Mouflon]] | |||
*[[Walrus]] | |||
|0 | |0 | ||
| | | | ||
Line 222: | Line 298: | ||
*{{RoB color|oppressive|30%·μ Oppressive}} | *{{RoB color|oppressive|30%·μ Oppressive}} | ||
|30 | |30 | ||
|Yes | |||
| | | | ||
|- | |- | ||
|[[File:icon_zigzag.png]]Zig-Zag Ruse | |[[File:icon_zigzag.png]]Zig-Zag Ruse | ||
| | | | ||
*Aurochs | *[[Aurochs]] | ||
*Boar | *[[Boar]] | ||
*Mouflon | *[[Red Deer]] | ||
*[[Mouflon]] | |||
*[[Wildgoat]] | |||
*[[Wild Horse]] | |||
*[[Wolverine]] | |||
|Opponents' initiative points: +2 | |Opponents' initiative points: +2 | ||
| | | | ||
Line 236: | Line 317: | ||
*{{RoB color|oppressive|50%·μ Oppressive}} | *{{RoB color|oppressive|50%·μ Oppressive}} | ||
|50 | |50 | ||
|Yes | |||
| | | | ||
|} | |} | ||
Line 241: | Line 323: | ||
== '''Maneuvers''' == | == '''Maneuvers''' == | ||
{|class="wikitable" style="text-align: left" | Maneuvers affect your attack weight and which skills are used to calculate it, as well as often giving special buffs for hitting and being hit. | ||
{|class="wikitable stickyHeaders" style="text-align: left" | |||
|- class="sticky" | |||
!Move | !Move | ||
!Block weight | !Block weight | ||
Line 315: | Line 400: | ||
== '''Attacks''' == | == '''Attacks''' == | ||
{|class="wikitable" style="text-align: left" | Attacks increase your opponent's openings and deal damage. | ||
{|class="wikitable stickyHeaders" style="text-align: left" | |||
|- class="sticky" | |||
!Move | !Move | ||
!Learned from | !Learned from | ||
Line 330: | Line 418: | ||
|[[File:icon_chop.png]]Chop | |[[File:icon_chop.png]]Chop | ||
| | | | ||
*Ants | *[[Ants]] | ||
* | *[[Bat]] | ||
* | *[[Badger]] | ||
*Boar | *[[Boar]] | ||
* | *[[Fox]] | ||
* | *[[Moose]] | ||
* | *[[Mouflon]] | ||
* | *[[Red Deer]] | ||
*[[Wildgoat]] | |||
|1 | |1 | ||
|Melee·μ | |Melee·μ | ||
Line 352: | Line 441: | ||
|[[File:icon_cleave.png]]Cleave | |[[File:icon_cleave.png]]Cleave | ||
| | | | ||
*Aurochs | *[[Aurochs]] | ||
*Badger | *[[Badger]] | ||
*Bear | *[[Bear]] | ||
*Lynx | *[[Lynx]] | ||
*Moose | *[[Moose]] | ||
*[[Walrus]] | |||
|4+2 | |4+2 | ||
|Melee·μ | |Melee·μ | ||
Line 368: | Line 458: | ||
|80 | |80 | ||
| | | | ||
|Deadliest attack in game. Bay 12 Axe users can murder character through death protection is some circumstances. | |||
|- | |- | ||
|[[File:icon_fullcircle.png]]Full Circle | |[[File:icon_fullcircle.png]]Full Circle | ||
| | | | ||
* | *[[Bat]] | ||
*[[Green Ooze]] | |||
*Green | *[[Mouflon]] | ||
*Mouflon | *[[Otter]] | ||
*Otter | *[[Red Deer]] | ||
*[[Walrus]] | |||
*[[Wildgoat]] | |||
|0 | |0 | ||
|Melee·90%·μ | |Melee·90%·μ | ||
Line 390: | Line 483: | ||
*Any melee weapon | *Any melee weapon | ||
Full Circle attacks your main target and all other opponents in range. | Full Circle attacks your main target and all other opponents in range. | ||
|One of most versatile weapon attack. | |||
|- | |- | ||
|[[File:icon_goforthejugular.png]]Go for the | |[[File:icon_goforthejugular.png]]Go for the JugularO | ||
| | | | ||
*Moose | *[[Badger]] | ||
* | *[[Boreworm]] | ||
* | *[[Moose]] | ||
*[[Mouflon]] | |||
*[[Red Deer]] | |||
*[[Wolverine]] | |||
|2+2 | |2+2 | ||
|Unarmed·μ | |Unarmed·μ | ||
Line 402: | Line 499: | ||
*{{RoB color|oppressive|Oppressive}} | *{{RoB color|oppressive|Oppressive}} | ||
| | | | ||
*{{RoB color| | *{{RoB color|sweeping|+10% Reeling}} | ||
*{{RoB color|oppressive|+ | *{{RoB color|oppressive|+15% Cornered}} | ||
|40 | |40 | ||
|30% | |30% | ||
Line 411: | Line 508: | ||
|[[File:icon_haymeker.png]]Haymaker | |[[File:icon_haymeker.png]]Haymaker | ||
| | | | ||
*Ants | *[[Ants]] | ||
*Badger | *[[Badger]] | ||
* | *[[Bat]] | ||
*Boar | *[[Boar]] | ||
*Fox | *[[Boreworm]] | ||
*Moose | *[[Fox]] | ||
*[[Green Ooze]] | |||
*[[Moose]] | |||
*[[Wolverine]] | |||
|0 | |0 | ||
|Unarmed·μ | |Unarmed·μ | ||
Line 430: | Line 530: | ||
|[[File:icon_kick.png]]Kick | |[[File:icon_kick.png]]Kick | ||
| | | | ||
*Ants | *[[Ants]] | ||
*Aurochs | *[[Aurochs]] | ||
* | *[[Bat]] | ||
*Boar | *[[Boar]] | ||
* | *[[Boreworm]] | ||
*[[Fox]] | |||
*[[Mouflon]] | |||
*[[Wolverine]] | |||
|1 | |1 | ||
|Unarmed·μ | |Unarmed·μ | ||
Line 448: | Line 551: | ||
|[[File:icon_knockitsteethout.png]]Knock Its Teeth Out | |[[File:icon_knockitsteethout.png]]Knock Its Teeth Out | ||
| | | | ||
* | *[[Beaver]] | ||
*Boar | *[[Boar]] | ||
*Horse | *[[Mammoth]] | ||
* | *[[Red Deer]] | ||
*[[Wild Horse]] | |||
*[[Wildgoat]] | |||
|1 | |1 | ||
|Unarmed·μ | |Unarmed·μ | ||
Line 465: | Line 570: | ||
|[[File:icon_lefthook.png]]''Left Hook'' | |[[File:icon_lefthook.png]]''Left Hook'' | ||
| | | | ||
*Ants | *[[Ants]] | ||
* | *[[Badger]] | ||
*Wolverine | *[[Bat]] | ||
*[[Fox]] | |||
*[[Swan]] | |||
*[[Wolverine]] | |||
|0 | |0 | ||
|Unarmed·μ | |Unarmed·μ | ||
Line 481: | Line 589: | ||
|[[File:icon_lowblow.png]]Low Blow | |[[File:icon_lowblow.png]]Low Blow | ||
| | | | ||
* | *[[Badger]] | ||
*[[Bat]] | |||
* | *[[Beaver]] | ||
*Beaver | *[[Boar]] | ||
*Boar | *[[Fox]] | ||
*[[Green Ooze]] | |||
*[[Mouflon]] | |||
|0 | |0 | ||
|Unarmed·μ | |Unarmed·μ | ||
Line 499: | Line 609: | ||
|[[File:icon_punch.png]]''Punch'' | |[[File:icon_punch.png]]''Punch'' | ||
| | | | ||
*Ants | *[[Ants]] | ||
* | *[[Badger]] | ||
* | *[[Bat]] | ||
*Moose | *[[Fox]] | ||
*Otter | *[[Moose]] | ||
*[[Otter]] | |||
|0 | |0 | ||
|Unarmed·80%·μ | |Unarmed·80%·μ | ||
Line 517: | Line 628: | ||
|[[File:icon_punchemboth.png]]Punch 'em Both | |[[File:icon_punchemboth.png]]Punch 'em Both | ||
| | | | ||
*Ants | *[[Ants]] | ||
* | *[[Bat]] | ||
* | *[[Fox]] | ||
* | *[[Green Ooze]] | ||
*[[Red Deer]] | |||
|0 | |0 | ||
|Unarmed·μ | |Unarmed·μ | ||
Line 535: | Line 647: | ||
|[[File:icon_quickbarrage.png]]Quick Barrage | |[[File:icon_quickbarrage.png]]Quick Barrage | ||
| | | | ||
* | *[[Badger]] | ||
* | *[[Boar]] | ||
* | *[[Fox]] | ||
*Green | *[[Green Ooze]] | ||
*[[Wild Horse]] | |||
|0 | |0 | ||
|Melee·μ | |Melee·μ | ||
Line 551: | Line 664: | ||
*Any melee weapon | *Any melee weapon | ||
If your opponent has more than 25% of {{RoB color|oppressive|Oppressive}} openings, Quick Barrage also gains you 1 Point of Initiative against that opponent. | If your opponent has more than 25% of {{RoB color|oppressive|Oppressive}} openings, Quick Barrage also gains you 1 Point of Initiative against that opponent. | ||
| | |||
|- | |- | ||
|[[File:icon_ravensbite.png]]Raven's Bite | |[[File:icon_ravensbite.png]]Raven's Bite | ||
| | | | ||
* | *[[Bat]] | ||
*Boar | *[[Boar]] | ||
*[[Red Deer]] | |||
*[[Wildgoat]] | |||
*[[Walrus]] | |||
|4 | |4 | ||
|Melee·μ | |Melee·μ | ||
Line 573: | Line 689: | ||
|[[File:Icon_ripapart.png]]Rip Apart | |[[File:Icon_ripapart.png]]Rip Apart | ||
| | | | ||
*Deer | *[[Bear]] | ||
*[[Boreworm]] | |||
*[[Grey Seal]] | |||
*[[Lynx]] | |||
*[[Mammoth]] | |||
*[[Moose]] | |||
*[[Red Deer]] | |||
|6 | |6 | ||
|Unarmed·μ | |Unarmed·μ | ||
Line 593: | Line 715: | ||
|[[File:icon_sideswipe.png]]Sideswipe | |[[File:icon_sideswipe.png]]Sideswipe | ||
| | | | ||
*Aurochs | *[[Aurochs]] | ||
* | *[[Badger]] | ||
* | *[[Bat]] | ||
* | *[[Fox]] | ||
* | *[[Moose]] | ||
*[[Walrus]] | |||
*[[Wildgoat]] | |||
|0 | |0 | ||
|Melee·μ | |Melee·μ | ||
Line 613: | Line 737: | ||
|[[File:icon_stealthunder.png]]Steal Thunder | |[[File:icon_stealthunder.png]]Steal Thunder | ||
| | | | ||
* | *[[Badger]] | ||
*Boar | *[[Boar]] | ||
*Moose | *[[Boreworm]] | ||
*[[Moose]] | |||
*[[Walrus]] | |||
*[[Wildgoat]] | |||
|0 | |0 | ||
|Unarmed·μ | |Unarmed·μ | ||
Line 627: | Line 754: | ||
|40 | |40 | ||
|To the extent that it is unblocked, Steal Thunder will take 3 points of initiative from its target and you will gain 2 of them. | |To the extent that it is unblocked, Steal Thunder will take 3 points of initiative from its target and you will gain 2 of them. | ||
|Usable at a small distance, opponent must have 3 or more IP for you to be able to use this move. | |||
|- | |- | ||
|[[File:icon_sting.png]]Sting | |[[File:icon_sting.png]]Sting | ||
| | | | ||
* | *[[Aurochs]] | ||
*Bear | *[[Badger]] | ||
*Boar | *[[Bear]] | ||
*Deer | *[[Boar]] | ||
* | *[[Fox]] | ||
* | *[[Red Deer]] | ||
*[[Walrus]] | |||
*[[Wildgoat]] | |||
|2 | |2 | ||
|Melee·μ | |Melee·μ | ||
Line 652: | Line 782: | ||
|[[File:icon_stormofswords.png]]Storm of Swords | |[[File:icon_stormofswords.png]]Storm of Swords | ||
| | | | ||
* | *[[Bat]] | ||
*Deer | *[[Green Ooze]] | ||
* | *[[Mammoth]] | ||
| | *[[Moose]] | ||
*[[Red Deer]] | |||
*[[Wildgoat]] | |||
|4 | |||
|Melee·μ | |Melee·μ | ||
| | | | ||
Line 671: | Line 804: | ||
|[[File:icon_takedown.png]]Takedown | |[[File:icon_takedown.png]]Takedown | ||
| | | | ||
*Aurochs | *[[Aurochs]] | ||
*Bear | *[[Badger]] | ||
*Boar | *[[Bear]] | ||
* | *[[Boar]] | ||
*[[Grey Seal]] | |||
*[[Wildgoat]] | |||
|3 | |3 | ||
|Unarmed·μ | |Unarmed·μ | ||
Line 689: | Line 824: | ||
|[[File:icon_uppercut.png]]Uppercut | |[[File:icon_uppercut.png]]Uppercut | ||
| | | | ||
*Aurochs | *[[Aurochs]] | ||
* | *[[Badger]] | ||
*Boar | *[[Boar]] | ||
* | *[[Fox]] | ||
*Mouflon | *[[Mouflon]] | ||
*[[Swan]] | |||
*[[Walrus]] | |||
*[[Wildgoat]] | |||
|0 | |0 | ||
|Unarmed·0.8·μ | |Unarmed·0.8·μ | ||
Line 708: | Line 846: | ||
|Useless as the only offensive move due to mismatching colors, but effective at creating Yellow opening for moves like ''Sideswipe''. | |Useless as the only offensive move due to mismatching colors, but effective at creating Yellow opening for moves like ''Sideswipe''. | ||
|} | |} | ||
{{Game Development}} |
Latest revision as of 22:25, 3 November 2024
Combat
For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both.
Heavy changes to the combat system were made in the update Bumfights (2016-09-21).
In order to learn a combat move, an animal must be defeated in melee combat. The move learned is based on the animal defeated, but otherwise appears to be random. (Minor note: During the first iteration of combat discoveries, prerequisites to use the move had to be met. As of world 10, this is not the case and you can pick up moves at random. Some players have had issues with getting a move like chop without getting a way to gain initiative points.)
There has been a widespread assumption that you need to have a weapon equipped for a chance to learn melee attacks. Currently (w13) this does not seem to be the case.
A note on "μ":
Quote from jorb:
"Spending more points on a combat effect increases the efficiency of said combat effect in that school. The meaning of increasing the weight of some particular combat effect is indicated in the descriptive text for that combat effect by a μ-symbol (Mu). The actual value of μ ranges from 1 to 1.5, depending on your weighting. Usually, a higher weight for some particular combat effect will serve to reduce its cooldown, increase its damage, or the like."
Moves in italics are available for free to hearthling when acquiring 'The Will to Power' skill.
Damage formula may be (confirm?)
General formula for determining amount of opening seems to be: Where is attack weight, is defense weight, is base opening % from the move, and is the current opening of that type in the target. Example: A player who has 50 uac, 25% green opening and is in lvl 4 Chin Up defense mode is attacked by a player with 100 uac by level 5 punch. Defense weight will be and attack weight will be . The opening that will be added to the defending player will thus be and the total opening will be 38%
Some moves can be "used at a distance", meaning you can use them at any time, even when far from your foe, IE fleeing. Moves which cannot be "used at a distance" require you to advance up to your opponent as if you were attacking and touch them before they can be used.
Cooldown
All moves will occur a cooldown before a next move can be used. A given value for cooldowns can be multiplied by 0.06 seconds to find the actual cooldown duration.
Changing combat deck while already in combat will put you on a 15 seconds cooldown.
Changing the equipment held in either of the hand slot - no matter if this is even a weapon or not- will occur a 6 seconds cooldown.
Restorations and Maneuvers (aka changing stances) will all have a cooldown unaffected by stats.
The cooldown of attacks depends on the agility of the user and the target, the difference can at most make the user his cooldown 10% shorter while making their attacker his cooldown 10% longer when the difference in agility between user and target exceeds a factor 2.
Moves
Moves are unique abilites used to give you a special advantage.
Restorations
Restorations will lower your openings, reducing your vulnerabilities and the damage you take. Some will perform other actions as well.
Maneuvers
Maneuvers affect your attack weight and which skills are used to calculate it, as well as often giving special buffs for hitting and being hit.
Attacks
Attacks increase your opponent's openings and deal damage.
Game Development
- Bagpipe Brawl (2016-06-20)◎ >"Added "Sidestep" move. Costs 5IP to remove 20+ % Defense."
- Valhalla Rising (2015-10-02)◎ >"Added "Shield" block."
- Valhalla Rising (2015-10-02)◎ >"Added "Parry" block."