Category:Armor

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NameHitPoints (created property page - still not working)DeflectionAbsorptionAgilitySlot
Armored Striders5319R
Badger Hide Vest213L; 3R
Bat Wing339L
Beaver Wrist Guards1214L
Boar Tusk Helmet171L
Bone Greaves45-38R
Boreworm Mask211R and 2R
Bronze Helm85-21L
Bronze Plate2015-73R
Chainmail Shirt1515-53R
Chitin Helmet02-11L
Cutthroat Cuirass151523R
Dragon Helm99-11L
Druid's Helm84-11L
Grand Troll Helm610-11L
Hirdsman's Helmet64-21L
Horse Nomad's Helm4551L
Hussar's Wings23109L; 7R
Leather Armor45-13R
Leather Boots139R
Leather Pants34-28R
Mammoth Guard1520-53R
Miner's Helm241L
Plate Armor2515-103R
Plate Boots75-29R
Plate Gauntlets24-14L
Plate Greaves188-108R
Plate Helmet96-21L
Raider's Cap641L
Ranger's Boots339R
Thane's Helm88-11L
Turtleshell Helmet23-11L
Vapntreyiu343L; 7L
Whaler's Jacket7513L; 3R
Winged Helmet10611L
Wooden Roundshield315L or 5R
Woodland Cuirass23-13R
Woodland Greaves22-18R

This category is used to list all clothing objects which provide armor to player characters when worn.

How armor works

If a piece of armor has class X/Y, it means that it can absorb X hitpoints without taking damage, and then absorb Y more hitpoints, subtracting them from its HP, before any damage is passed to a player.

If you have several pieces of armor equipped, their damageless absorption takes precedence, and any absorption that deals damage to the armor is dealt evenly over the pieces equipped.

For example, if you have leather armor (1/2), leather pants (also 1/2) and leather boots (0/2) equipped, each with at least 2 HP, and you take 5 points of damage, 2 points are absorbed damagelessly, and the three remaining points are distributed evenly, so that each piece takes one hitpoint of damage. It would take 9 points of damage or more from an attack to actually deal damage to the player. (by Loftar)

While moving your armor still provides full absorption but your defense bar is negated.

"Indeed. Since the new combat system, every attack has a certain armor penetration value, with unarmed attacks usually having larger such than melee attacks." - Loftar Aug 07, 2010