Category:Armor

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NameHitPointsDeflectionAbsorptionAgilitySlot
Armored Striders4005319R
Badger Hide Vest100213L; 3R
Bat Wing138339L
Beaver Wrist Guards151214L
Boar Tusk Helmet50171L
Bone Greaves7545-38R
Boreworm Mask60211R and 2R
Bronze Helm4085-21L
Bronze Plate4502015-73R
Chainmail Shirt5001515-53R
Chitin Helmet5002-11L
Cutthroat Cuirass400151523R
Dragon Helm20099-11L
Druid's Helm4584-11L
Grand Troll Helm250610-11L
Hirdsman's Helmet4564-21L
Horse Nomad's Helm1504551L
Hussar's Wings3023109L; 7R
Leather Armor10045-13R
Leather Boots15139R
Leather Pants7534-28R
Mammoth Guard6001520-53R
Miner's Helm85241L
Plate Armor1002515-103R
Plate Boots45075-29R
Plate Gauntlets3024-14L
Plate Greaves100188-108R
Plate Helmet6096-21L
Raider's Cap70641L
Ranger's Boots58339R
Thane's Helm9088-11L
Turtleshell Helmet10023-11L
Vapntreyiu100343L; 7L
Whaler's Jacket7507513L; 3R
Winged Helmet25010611L
Wooden Roundshield75315L or 5R
Woodland Cuirass14023-13R
Woodland Greaves14022-18R

This category is used to list all clothing objects which provide armor to player characters when worn.

How armor works

If a piece of armor has class X/Y, it means that it can absorb X hitpoints without taking damage, and then absorb Y more hitpoints, subtracting them from its HP, before any damage is passed to a player.

If you have several pieces of armor equipped, their damageless absorption takes precedence, and any absorption that deals damage to the armor is dealt evenly over the pieces equipped.

For example, if you have leather armor (1/2), leather pants (also 1/2) and leather boots (0/2) equipped, each with at least 2 HP, and you take 5 points of damage, 2 points are absorbed damagelessly, and the three remaining points are distributed evenly, so that each piece takes one hitpoint of damage. It would take 9 points of damage or more from an attack to actually deal damage to the player. (by Loftar)

While moving your armor still provides full absorption but your defense bar is negated.

"Indeed. Since the new combat system, every attack has a certain armor penetration value, with unarmed attacks usually having larger such than melee attacks." - Loftar Aug 07, 2010