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Stallion » Mare » Foal
Hitpoints ?"?" is not a number.
Creature-Products Fresh Horse Hide, Entrails x4, Intestines x3, Raw Horse x8, Bone Material x10, Suckling's Maw from youngs.
Seasonality (None)
Terrain This data is specified at the individual Terrain pages. (None)
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Horse are domesticated creatures, kept mainly as transportation. In order to obtain Horses, you must tame Wild Horses. Horses can be lead around by right clicking a Rope onto the animal.

Horse eat units of Fodder per day (a Food Trough holds 2000 units; 1L of swill = 10 fodder). Pregnant mares eat (???) [Verify: food consumption.] times as much at (???) [Verify] units per day. A lactating mare eats (???) [Verify] units of food per day, plus 0.1 unit for every 1L of milk produced. [Verify]

In grasslands biome, the horses feed from the natural grass as well, feeding less from the Food Trough.


Horse information window

Mares are female Horses. They are kept for their ability to produce Foals, as well as for their meat. At quality 10, one mare can feed up to 2.5 foals. The "Milk #" stat of the mare will need to be increased for it to feed more foals without risk of starvation to the foals. Mares do not produce usable milk like Cattle, Sheep, and Goats.


Stallions are male Horses. Left with a mare, the stallion will impregnate her, indicated by a distinct mating animation. The non-breeding males are often preferred, over Mares, for pulling Wagons and for riding. This is because the non-breeding males tend to be of lesser value to the owner, in case the horse needs to be abandoned or is killed.


Foals are adolescent Horses. They will grow into either a mare or a stallion in 10 real life days. In addition to the regular products, foals give you a Suckling's Maw when butchered. Foals must have access to any mare that has given birth, for their source of milk. Foals will begin to starve if there is no access to one or more mares. Each starvation tick will ruin random stats, till the foal dies.

How to acquire

To obtain a Horse you have to tame a Wild Horse. Feed a Wild Horse a clover, then use a rope to hitch it to a Hitching Post or tree. Once hitched, it must be tamed about once a day by engaging it in combat until it submits. After each taming session, the Horse must be re-hitched to prevent it from despawning. After about four days (depending on how many "Taming Points" you gain after each round of combat) the Wild Horse will transform into a Stallion or Mare. It may take three or more tames to obtain both so that more horses can be bred.


A Mare will take 4.5 real life days to give birth.

A foal takes 10 real life days to grow up.

Breeding for animals with higher quality stats is much more difficult than it is to grow higher quality crops. The quality of any of the foal's stat is the average of the male and female's stat, +20 -> -5 [Verify], and then soft capped by the breeding quality of the male involved. Since you're typically looking for multiple stats, on top of getting more breeding stat, this can prove to be a slow task.

Mares can have twins on rare occasions.

You can tell the gender of foals by the information window title, it will say stallion for males and mare for females.

Fodder quality must be the same or higher than the breeding horses feeding from it. If fodder quality is lower, the horses will suffer quality decreases till they are at the same quality of the fodder. When trough fodder is depleted, the horses will feed from the biome tiles. The tiles are quality 10 and the horses will begin to suffer quality losses as they eat from the biome. Once all biome tiles within the feeding area become dirt, the horse(s) will begin to starve, suffer heavy quality/stat losses and die. One real life day without fodder can easily ruin a month worth of breeding effort.


While mares produce milk for foal's, they can't be manually milked.

Special stats

Horses have three unique values which can be bred: Endurance, Stamina, and Metabolism.

Endurance determines how much pony power the horse has.
Stamina determines how fast the horse regenerates pony power from its food meter. This stat is arguably the most important stat for breeding riding horses.
Metabolism determines how much pony power each unit of food is converted to.

See Animal Qualities for more information.

Tips & Tricks

  • It is a good idea to separate the Males from the Females, to ensure that you can select the highest quality Male to mate with. Also you can castrate your lower quality stallions to stop them from breeding and acquire Bollock.
  • You should use your lowest quality horse/bull to pull a wagon, since quality has no effect on wagon-pulling and if you have to flee and leave your wagon behind, then the loss will not be as bad.
  • Horses can be equipped with Saddlebags, which act as an inventory for the animal. Saddlebags have a 4x4 inventory space.
  • You can hearth home with a horse, while mounted or leashed.
  • The horse tracks its last rider, so if you dismount while visiting someone's claim, you can still remount without losing the horse, much the same as with boats.
  • It is possible to use emotes while riding a horse.
  • If you whistle (emote) at a tamed horse, it will run to you.
  • If you keep a Rope in your Inventory, your character will auto-leash your horse when you dismount from it. (rope in belt will not auto-leash)

An old April Fool's prank. Jorb and Loftar promised horses during Legacy. The original prank was that if you set many carrots and straw around an Aurochs, and left it there, it would turn into a horse. This obviously led to some suspicion, and so Jorb created the following animation for a horse walking to further fool everyone. Many carrots and much straw was lost.

Horse - April Fools joke.gif


Horse-dead.png Dead Horse. Can be skinned for Fresh Horse Hide.
Horse-skinned.png Skinned Horse. Can be butchered for Intestines, Entrails and Raw Horse.
Horse-skeleton.png Horse Skeleton. Can be collected for Bone Material.

Game Development

  • Hat Placement (2022-11-04) >"Implemented the ability to put hats on large domesticated animals: pigs, goats, sheep, cattle, and horses. Milage may vary as the equipment point is not specialized per hat. Mostly for teh lulz. Let us know what else should have hats, because we can have them most anywhere now."
  • Guided Ermine (2022-06-19) >"Added the ability to guide animals. If you have a leashed animal, you can right-click its leash and "Guide" the animal. The animal then walks wherever you click. Other animals your guided animal hits are "Shoo":ed. Cow Bowling intensifies. Pretty sweet. Should, in retrospect, have put this ability on the animal, rather than on the leash. May fix in the future."
  • Guided Ermine (2022-06-19) >"Added eaten fodder quality to the tooltip on the hunger meters on domesticated animals. Can now determine the average quality of their eaten fodder."
  • Grandee's Horse (2019-11-21) >"Added variable coloration to horses, much like for cows. All previously existing horses have been gifted with a random seed. Hopefully the results aren't absolutely horrid."
  • Colorful Troll (2016-03-10) >"Inspecting, slaughtering and shooing horses should only be possible when the animal is leashable, i.e. not when it has a rider on it."