Paving: Difference between revisions
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Revision as of 09:39, 17 October 2023
Adventure > Landscaping > Lay Stone Paving
Adventure > Landscaping > Lay Brick Paving
Pavement is the result of laying metal, stone and bricks, which requires Stone Working. The benefit of paving land is that stamina drain is reduced when running and sprinting and that most structures decay slowly on unclaimed paved land.
Notes
- If you make a mistake, it's easiest to use Adventure > Landscaping > Stomp to Dirt to remove pavement. Native terrain will grow back in a few days. To remove pavement in caves and mines use Adventure > Dig.
- Bats won't spawn on pavement, which can be used to make safe paths in caves and mines. Note that this will also prevent forageables from spawning there.
- If you pave where crops are growing, they will keep growing. They can still be harvested when they mature.
- There are currently some terrains that cannot be paved, notably swamps, stoneflats, beaches, and water. You also cannot pave on any forest tiles (including player-grown), but these can be plowed and then paved.
- Re-implemented metal paving in update Catapult Metallic (2016-04-06) at the cost of one bar per tile.
- Important: Paved tiles decay by being overgrown with vines (implemented in update Hookah Vines (2018-05-02)). Vines may start growing over the tile hit by decay when it is out of an active claim, and is bordering a natural tile or another tile with vines already on it. Further decay hits to tiles with vines will cause the vines to grow. And with the final fourth hit the paving and the vines growing over it are removed, decaying into a bordering natural tile. In total, decay of a large pavings starts around the edges and gradually corrodes its way into the center of the paved area.
- Vines can be removed Adventure > Destroy. Optional auto mode when shift-clicking a vine.
- Silver & Gold paving never decay.
- Vines can be removed Adventure > Destroy. Optional auto mode when shift-clicking a vine.
Pavement Order
Paved tiles overlap surrounding tiles a little on each side. When different types of pavement are placed next to each other, they follow a specific order in which one type always overlaps the other.
The general main order is as follows: Metals, Bricks, Special Stones, Stones, Ore.
So Metals overlay Bricks, Bricks Overlay Special Stones, etc.
Special stones are stones like Slag and Cat Gold, and some others. Rule of thumb: If it can't be found as a normal bolder its probably a special stone.
- Note: In W13 Acre & Ball brick colors where swapped. HnH Topic: Acre and Ball clay brick colors swtiched. (Apr 06, 2021)
Pavement Styles
(manual table: in need of revaluation)
See also the online Material Designer tool for all textures.
Ore |
Result |
---|---|
Black Ore |
|
Bloodstone |
|
Cassiterite |
|
Chalcopyrite |
|
Cinnabar |
|
Direvein |
|
Galena |
|
Heavy Earth |
|
Horn Silver |
|
Iron Ochre |
|
Lead Glance |
|
Leaf Ore |
|
Malachite |
|
Peacock Ore |
|
Schrifterz |
|
Silvershine |
|
Wine Glance |
Metal |
Result |
---|---|
Bar of Bronze |
|
Bar of Cast Iron |
|
Bar of Copper |
|
Bar of Gold |
|
Bar of Lead |
|
Bar of Meteoric Iron |
|
Bar of Rose Gold |
|
Bar of Silver |
|
Bar of Steel |
|
Bar of Tin |
|
Bar of Wrought Iron |
Brick |
Result |
---|---|
Blue (Pit) Brick |
|
Red (Ball) Brick |
|
Yellow (Acre) Brick |
|
Green (Cave) Brick |
|
Gray Brick |
|
Pink (Potter) Brick |
|
White (Bone) Brick |
|
... (Coade Stone) Brick |
Special stone | Result |
---|---|
Bat Rock |
|
Cat Gold |
|
Dross |
|
Lava Rock |
|
Meteorite |
|
Rock Crystal |
|
Shard of Conch |
|
Slag |
Gallery
Game Development
- Lantern Footstool (2018-07-09)◎ >"Shift-clicking to destroy vines growing on paving tiles will now remove all vines."
- Display Tumor (2018-07-02)◎ >"Silver & Gold paving should no longer decay. Suggested on stream."
- Cabinet Swarm (2018-05-21)◎ >"Paving tiles should no longer decay underneath bounding boxes (Relevant for palisades, houses, &c)."
- Hookah Vines (2018-05-02)◎ >"Paved tiles now decay by being overgrown with vines. If decay hits a paved tile, without an active claim, bordering a natural tile, or bordering another tile with vines already on it, vines may start growing over the hit tile. Further decay hits to tiles with vines will cause the vines to grow, until, finally, with the fourth hit, the paving, and the vines growing over it, are removed, decaying to a bordering natural tile. The effect in total being that paving decay of a large paved area starts around the edges and gradually corrodes its way into the center of the area. Suggested plenty, but among other places here."
- Catapult Metallic (2016-04-06)◎ >"Added/Re-added Metal Pavings. In Legacy this was leniently costed at one nugget per tile, but here we went with the obviously more reasonable one bar per tile. Metal paving recently suggested here and here. You may use any metal."