Combat moves: Difference between revisions
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Some moves can be "used at a distance", meaning you can use them at any time, even when far from your foe, IE fleeing. Moves which cannot be "used at a distance" require you to advance up to your opponent as if you were attacking and touch them before they can be used. | Some moves can be "used at a distance", meaning you can use them at any time, even when far from your foe, IE fleeing. Moves which cannot be "used at a distance" require you to advance up to your opponent as if you were attacking and touch them before they can be used. | ||
== '''Cooldown''' == | |||
All moves will occur a cooldown before a next move can be used. A given value for cooldowns can be multiplied by 0.06 seconds to find the actual cooldown duration. | |||
Changing combat deck while already in combat will put you on a 15 seconds cooldown. | |||
Changing the equipment held in either of the hand slot - no matter if this is even a weapon or not- will occur a 6 seconds cooldown. | |||
Restorations and Maneuvers (aka changing stances) will all have a cooldown unaffected by stats. | |||
The cooldown of attacks depends on the agility of the user and the target, the difference can at most make the user his cooldown 10% shorter while making their attacker his cooldown 10% longer when the difference in agility between user and target exceeds a factor 2. | |||
== '''Moves''' == | == '''Moves''' == | ||
Line 35: | Line 46: | ||
Moves are unique abilites used to give you a special advantage. | Moves are unique abilites used to give you a special advantage. | ||
{|class="wikitable" style="text-align: left" | {|class="wikitable stickyHeaders" style="text-align: left" | ||
|- class="sticky" | |||
!Move | !Move | ||
!Initiative cost | !Initiative cost | ||
Line 53: | Line 65: | ||
*[[Boar]] | *[[Boar]] | ||
*[[Grey Seal]] | *[[Grey Seal]] | ||
*Moose | *[[Moose]] | ||
*[[Swan]] | |||
*[[Wild Horse]] | *[[Wild Horse]] | ||
*[[Wolverine]] | *[[Wolverine]] | ||
Line 61: | Line 74: | ||
|45 | |45 | ||
|Opportunity Knocks increases your opponent's greatest opening by 40%·μ. | |Opportunity Knocks increases your opponent's greatest opening by 40%·μ. | ||
Unarmed stat have no effect on this move, only U points matter. | |||
|No | |No | ||
| | | | ||
Line 80: | Line 94: | ||
*[[Boar]] | *[[Boar]] | ||
*[[Fox]] | *[[Fox]] | ||
*[[Mammoth]] | |||
*[[Moose]] | *[[Moose]] | ||
*[[Roe Deer]] | |||
*[[Walrus]] | *[[Walrus]] | ||
*[[Wildgoat]] | *[[Wildgoat]] | ||
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Restorations will lower your openings, reducing your vulnerabilities and the damage you take. Some will perform other actions as well. | Restorations will lower your openings, reducing your vulnerabilities and the damage you take. Some will perform other actions as well. | ||
{|class="wikitable" style="text-align: left" | {|class="wikitable stickyHeaders" style="text-align: left" | ||
|- class="sticky" | |||
!Move | !Move | ||
!Learned from | !Learned from | ||
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*{{RoB color|oppressive|20%·μ Oppressive}} | *{{RoB color|oppressive|20%·μ Oppressive}} | ||
|40 | |40 | ||
| | |Yes | ||
| | | | ||
|- | |- | ||
Line 151: | Line 168: | ||
*{{RoB color|striking|15%·μ Striking}} | *{{RoB color|striking|15%·μ Striking}} | ||
|35 | |35 | ||
| | |Yes | ||
|For every unit of opening reduced by Feigned Dodge, twice that amount is given to the opponent. | |For every unit of opening reduced by Feigned Dodge, twice that amount is given to the opponent. | ||
|- | |- | ||
Line 170: | Line 187: | ||
|30 | |30 | ||
|No | |No | ||
| | |Melee range. | ||
|- | |- | ||
|[[File:icon_jump.png]]''Jump'' | |[[File:icon_jump.png]]''Jump'' | ||
Line 227: | Line 244: | ||
*[[Ants]] | *[[Ants]] | ||
*[[Aurochs]] | *[[Aurochs]] | ||
*[[Badger]] | |||
*[[Bat]] | *[[Bat]] | ||
*[[Beaver]] | |||
*[[Fox]] | *[[Fox]] | ||
*[[Otter]] | *[[Otter]] | ||
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*[[Lynx]] | *[[Lynx]] | ||
*[[Wolverine]] | *[[Wolverine]] | ||
| | |Opponents' initiative points: +1 | ||
| | | | ||
| | | | ||
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|45 | |45 | ||
|No | |No | ||
|Gains you 1 point of initiative against your opponent. | |Melee Range. Gains you 1 point of initiative against your opponent. | ||
|- | |- | ||
|[[File:icon_yieldground.png]]Yield Ground | |[[File:icon_yieldground.png]]Yield Ground | ||
Line 286: | Line 305: | ||
*[[Aurochs]] | *[[Aurochs]] | ||
*[[Boar]] | *[[Boar]] | ||
*[[Red Deer]] | |||
*[[Mouflon]] | *[[Mouflon]] | ||
*[[Wildgoat]] | *[[Wildgoat]] | ||
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Maneuvers affect your attack weight and which skills are used to calculate it, as well as often giving special buffs for hitting and being hit. | Maneuvers affect your attack weight and which skills are used to calculate it, as well as often giving special buffs for hitting and being hit. | ||
{|class="wikitable" style="text-align: left" | {|class="wikitable stickyHeaders" style="text-align: left" | ||
|- class="sticky" | |||
!Move | !Move | ||
!Block weight | !Block weight | ||
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Attacks increase your opponent's openings and deal damage. | Attacks increase your opponent's openings and deal damage. | ||
{|class="wikitable" style="text-align: left" | {|class="wikitable stickyHeaders" style="text-align: left" | ||
|- class="sticky" | |||
!Move | !Move | ||
!Learned from | !Learned from | ||
Line 419: | Line 441: | ||
|[[File:icon_cleave.png]]Cleave | |[[File:icon_cleave.png]]Cleave | ||
| | | | ||
*Aurochs | *[[Aurochs]] | ||
*Badger | *[[Badger]] | ||
*Bear | *[[Bear]] | ||
*Lynx | *[[Lynx]] | ||
*Moose | *[[Moose]] | ||
*Walrus | *[[Walrus]] | ||
|4+2 | |4+2 | ||
|Melee·μ | |Melee·μ | ||
Line 436: | Line 458: | ||
|80 | |80 | ||
| | | | ||
|Deadliest attack in game. Bay 12 Axe users can murder character through death protection is some circumstances. | |||
|- | |- | ||
|[[File:icon_fullcircle.png]]Full Circle | |[[File:icon_fullcircle.png]]Full Circle | ||
| | | | ||
*Bat | *[[Bat]] | ||
*Green Ooze | *[[Green Ooze]] | ||
*Mouflon | *[[Mouflon]] | ||
*Otter | *[[Otter]] | ||
*Red Deer | *[[Red Deer]] | ||
*Walrus | *[[Walrus]] | ||
*Wildgoat | *[[Wildgoat]] | ||
|0 | |0 | ||
|Melee·90%·μ | |Melee·90%·μ | ||
Line 460: | Line 483: | ||
*Any melee weapon | *Any melee weapon | ||
Full Circle attacks your main target and all other opponents in range. | Full Circle attacks your main target and all other opponents in range. | ||
|One of most versatile weapon attack. | |||
|- | |- | ||
|[[File:icon_goforthejugular.png]]Go for the | |[[File:icon_goforthejugular.png]]Go for the JugularO | ||
| | | | ||
*Badger | *[[Badger]] | ||
*Boreworm | *[[Boreworm]] | ||
*Moose | *[[Moose]] | ||
*Mouflon | *[[Mouflon]] | ||
*Red Deer | *[[Red Deer]] | ||
*Wolverine | *[[Wolverine]] | ||
|2+2 | |2+2 | ||
|Unarmed·μ | |Unarmed·μ | ||
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*{{RoB color|oppressive|Oppressive}} | *{{RoB color|oppressive|Oppressive}} | ||
| | | | ||
*{{RoB color| | *{{RoB color|sweeping|+10% Reeling}} | ||
*{{RoB color|oppressive|+ | *{{RoB color|oppressive|+15% Cornered}} | ||
|40 | |40 | ||
|30% | |30% | ||
Line 484: | Line 508: | ||
|[[File:icon_haymeker.png]]Haymaker | |[[File:icon_haymeker.png]]Haymaker | ||
| | | | ||
* | *[[Ants]] | ||
*Badger | *[[Badger]] | ||
*Bat | *[[Bat]] | ||
*Boar | *[[Boar]] | ||
*Boreworm | *[[Boreworm]] | ||
*Fox | *[[Fox]] | ||
*Green Ooze | *[[Green Ooze]] | ||
*Moose | *[[Moose]] | ||
*Wolverine | *[[Wolverine]] | ||
|0 | |0 | ||
|Unarmed·μ | |Unarmed·μ | ||
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|[[File:icon_kick.png]]Kick | |[[File:icon_kick.png]]Kick | ||
| | | | ||
* | *[[Ants]] | ||
*Aurochs | *[[Aurochs]] | ||
*Bat | *[[Bat]] | ||
*Boar | *[[Boar]] | ||
*Boreworm | *[[Boreworm]] | ||
*Fox | *[[Fox]] | ||
*[[Mouflon]] | *[[Mouflon]] | ||
*Wolverine | *[[Wolverine]] | ||
|1 | |1 | ||
|Unarmed·μ | |Unarmed·μ | ||
Line 527: | Line 551: | ||
|[[File:icon_knockitsteethout.png]]Knock Its Teeth Out | |[[File:icon_knockitsteethout.png]]Knock Its Teeth Out | ||
| | | | ||
*Beaver | *[[Beaver]] | ||
*Boar | *[[Boar]] | ||
*Mammoth | *[[Mammoth]] | ||
*Red Deer | *[[Red Deer]] | ||
*Wild Horse | *[[Wild Horse]] | ||
*Wildgoat | *[[Wildgoat]] | ||
|1 | |1 | ||
|Unarmed·μ | |Unarmed·μ | ||
Line 546: | Line 570: | ||
|[[File:icon_lefthook.png]]''Left Hook'' | |[[File:icon_lefthook.png]]''Left Hook'' | ||
| | | | ||
* | *[[Ants]] | ||
*Bat | *[[Badger]] | ||
*Wolverine | *[[Bat]] | ||
*[[Fox]] | |||
*[[Swan]] | |||
*[[Wolverine]] | |||
|0 | |0 | ||
|Unarmed·μ | |Unarmed·μ | ||
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|[[File:icon_lowblow.png]]Low Blow | |[[File:icon_lowblow.png]]Low Blow | ||
| | | | ||
*Badger | *[[Badger]] | ||
*Bat | *[[Bat]] | ||
*Beaver | *[[Beaver]] | ||
*Boar | *[[Boar]] | ||
*Fox | *[[Fox]] | ||
*Green Ooze | *[[Green Ooze]] | ||
*[[Mouflon]] | *[[Mouflon]] | ||
|0 | |0 | ||
Line 582: | Line 609: | ||
|[[File:icon_punch.png]]''Punch'' | |[[File:icon_punch.png]]''Punch'' | ||
| | | | ||
* | *[[Ants]] | ||
*Badger | *[[Badger]] | ||
*Bat | *[[Bat]] | ||
*Fox | *[[Fox]] | ||
*Moose | *[[Moose]] | ||
*Otter | *[[Otter]] | ||
|0 | |0 | ||
|Unarmed·80%·μ | |Unarmed·80%·μ | ||
Line 601: | Line 628: | ||
|[[File:icon_punchemboth.png]]Punch 'em Both | |[[File:icon_punchemboth.png]]Punch 'em Both | ||
| | | | ||
* | *[[Ants]] | ||
*Bat | *[[Bat]] | ||
* | *[[Fox]] | ||
*Green Ooze | *[[Green Ooze]] | ||
*Red Deer | *[[Red Deer]] | ||
|0 | |0 | ||
|Unarmed·μ | |Unarmed·μ | ||
Line 620: | Line 647: | ||
|[[File:icon_quickbarrage.png]]Quick Barrage | |[[File:icon_quickbarrage.png]]Quick Barrage | ||
| | | | ||
*Badger | *[[Badger]] | ||
*Boar | *[[Boar]] | ||
*Fox | *[[Fox]] | ||
*Green Ooze | *[[Green Ooze]] | ||
*Wild Horse | *[[Wild Horse]] | ||
|0 | |0 | ||
|Melee·μ | |Melee·μ | ||
Line 637: | Line 664: | ||
*Any melee weapon | *Any melee weapon | ||
If your opponent has more than 25% of {{RoB color|oppressive|Oppressive}} openings, Quick Barrage also gains you 1 Point of Initiative against that opponent. | If your opponent has more than 25% of {{RoB color|oppressive|Oppressive}} openings, Quick Barrage also gains you 1 Point of Initiative against that opponent. | ||
| | |||
|- | |- | ||
|[[File:icon_ravensbite.png]]Raven's Bite | |[[File:icon_ravensbite.png]]Raven's Bite | ||
| | | | ||
*Bat | *[[Bat]] | ||
*Boar | *[[Boar]] | ||
*Red Deer | *[[Red Deer]] | ||
*Wildgoat | *[[Wildgoat]] | ||
*Walrus | *[[Walrus]] | ||
|4 | |4 | ||
|Melee·μ | |Melee·μ | ||
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|[[File:Icon_ripapart.png]]Rip Apart | |[[File:Icon_ripapart.png]]Rip Apart | ||
| | | | ||
*Bear | *[[Bear]] | ||
*Boreworm | *[[Boreworm]] | ||
*Grey Seal | *[[Grey Seal]] | ||
*Lynx | *[[Lynx]] | ||
*Moose | *[[Mammoth]] | ||
*Red Deer | *[[Moose]] | ||
*[[Red Deer]] | |||
|6 | |6 | ||
|Unarmed·μ | |Unarmed·μ | ||
Line 687: | Line 715: | ||
|[[File:icon_sideswipe.png]]Sideswipe | |[[File:icon_sideswipe.png]]Sideswipe | ||
| | | | ||
*Aurochs | *[[Aurochs]] | ||
*Badger | *[[Badger]] | ||
*Bat | *[[Bat]] | ||
*Fox | *[[Fox]] | ||
*Moose | *[[Moose]] | ||
*Walrus | *[[Walrus]] | ||
*Wildgoat | *[[Wildgoat]] | ||
|0 | |0 | ||
|Melee·μ | |Melee·μ | ||
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|[[File:icon_stealthunder.png]]Steal Thunder | |[[File:icon_stealthunder.png]]Steal Thunder | ||
| | | | ||
*Badger | *[[Badger]] | ||
*Boar | *[[Boar]] | ||
*Boreworm | *[[Boreworm]] | ||
*Moose | *[[Moose]] | ||
*Walrus | *[[Walrus]] | ||
*Wildgoat | *[[Wildgoat]] | ||
|0 | |0 | ||
|Unarmed·μ | |Unarmed·μ | ||
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|[[File:icon_sting.png]]Sting | |[[File:icon_sting.png]]Sting | ||
| | | | ||
*Aurochs | *[[Aurochs]] | ||
*Badger | *[[Badger]] | ||
*Bear | *[[Bear]] | ||
*Boar | *[[Boar]] | ||
*Fox | *[[Fox]] | ||
*Red Deer | *[[Red Deer]] | ||
*Walrus | *[[Walrus]] | ||
*Wildgoat | *[[Wildgoat]] | ||
|2 | |2 | ||
|Melee·μ | |Melee·μ | ||
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|[[File:icon_stormofswords.png]]Storm of Swords | |[[File:icon_stormofswords.png]]Storm of Swords | ||
| | | | ||
*Bat | *[[Bat]] | ||
*Green Ooze | *[[Green Ooze]] | ||
*Moose | *[[Mammoth]] | ||
*Red Deer | *[[Moose]] | ||
| | *[[Red Deer]] | ||
*[[Wildgoat]] | |||
|4 | |||
|Melee·μ | |Melee·μ | ||
| | | | ||
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|[[File:icon_takedown.png]]Takedown | |[[File:icon_takedown.png]]Takedown | ||
| | | | ||
*Aurochs | *[[Aurochs]] | ||
*Badger | *[[Badger]] | ||
*Bear | *[[Bear]] | ||
*Boar | *[[Boar]] | ||
*Grey Seal | *[[Grey Seal]] | ||
*Wildgoat | *[[Wildgoat]] | ||
|3 | |3 | ||
|Unarmed·μ | |Unarmed·μ | ||
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|[[File:icon_uppercut.png]]Uppercut | |[[File:icon_uppercut.png]]Uppercut | ||
| | | | ||
*Aurochs | *[[Aurochs]] | ||
*Badger | *[[Badger]] | ||
*Boar | *[[Boar]] | ||
*Fox | *[[Fox]] | ||
*Mouflon | *[[Mouflon]] | ||
*Walrus | *[[Swan]] | ||
*Wildgoat | *[[Walrus]] | ||
*[[Wildgoat]] | |||
|0 | |0 | ||
|Unarmed·0.8·μ | |Unarmed·0.8·μ |
Latest revision as of 22:25, 3 November 2024
Combat
For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both.
Heavy changes to the combat system were made in the update Bumfights (2016-09-21).
In order to learn a combat move, an animal must be defeated in melee combat. The move learned is based on the animal defeated, but otherwise appears to be random. (Minor note: During the first iteration of combat discoveries, prerequisites to use the move had to be met. As of world 10, this is not the case and you can pick up moves at random. Some players have had issues with getting a move like chop without getting a way to gain initiative points.)
There has been a widespread assumption that you need to have a weapon equipped for a chance to learn melee attacks. Currently (w13) this does not seem to be the case.
A note on "μ":
Quote from jorb:
"Spending more points on a combat effect increases the efficiency of said combat effect in that school. The meaning of increasing the weight of some particular combat effect is indicated in the descriptive text for that combat effect by a μ-symbol (Mu). The actual value of μ ranges from 1 to 1.5, depending on your weighting. Usually, a higher weight for some particular combat effect will serve to reduce its cooldown, increase its damage, or the like."
Moves in italics are available for free to hearthling when acquiring 'The Will to Power' skill.
Damage formula may be (confirm?) Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://en.wikipedia.org/api/rest_v1/":): {\displaystyle basedmg*movedmg*\sqrt{\sqrt{ql*str}/10}}
General formula for determining amount of opening seems to be: Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://en.wikipedia.org/api/rest_v1/":): {\displaystyle \sqrt[3]{W_a/W_d} \cdot O_b \cdot (1.0-O_c)} Where Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://en.wikipedia.org/api/rest_v1/":): {\displaystyle W_a} is attack weight, Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://en.wikipedia.org/api/rest_v1/":): {\displaystyle W_d} is defense weight, Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://en.wikipedia.org/api/rest_v1/":): {\displaystyle O_b} is base opening % from the move, and Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://en.wikipedia.org/api/rest_v1/":): {\displaystyle O_c} is the current opening of that type in the target. Example: A player who has 50 uac, 25% green opening and is in lvl 4 Chin Up defense mode is attacked by a player with 100 uac by level 5 punch. Defense weight will be Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://en.wikipedia.org/api/rest_v1/":): {\displaystyle 50\cdot1.4} and attack weight will be Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://en.wikipedia.org/api/rest_v1/":): {\displaystyle 100*0.8*1.5} . The opening that will be added to the defending player will thus be Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://en.wikipedia.org/api/rest_v1/":): {\displaystyle \sqrt{\sqrt{120/70}} \cdot 15% \cdot (1.0-0.25) \approx 13%} and the total opening will be 38%
Some moves can be "used at a distance", meaning you can use them at any time, even when far from your foe, IE fleeing. Moves which cannot be "used at a distance" require you to advance up to your opponent as if you were attacking and touch them before they can be used.
Cooldown
All moves will occur a cooldown before a next move can be used. A given value for cooldowns can be multiplied by 0.06 seconds to find the actual cooldown duration.
Changing combat deck while already in combat will put you on a 15 seconds cooldown.
Changing the equipment held in either of the hand slot - no matter if this is even a weapon or not- will occur a 6 seconds cooldown.
Restorations and Maneuvers (aka changing stances) will all have a cooldown unaffected by stats.
The cooldown of attacks depends on the agility of the user and the target, the difference can at most make the user his cooldown 10% shorter while making their attacker his cooldown 10% longer when the difference in agility between user and target exceeds a factor 2.
Moves
Moves are unique abilites used to give you a special advantage.
Restorations
Restorations will lower your openings, reducing your vulnerabilities and the damage you take. Some will perform other actions as well.
Maneuvers
Maneuvers affect your attack weight and which skills are used to calculate it, as well as often giving special buffs for hitting and being hit.
Attacks
Attacks increase your opponent's openings and deal damage.
Game Development
- Bagpipe Brawl (2016-06-20)◎ >"Added "Sidestep" move. Costs 5IP to remove 20+ % Defense."
- Valhalla Rising (2015-10-02)◎ >"Added "Shield" block."
- Valhalla Rising (2015-10-02)◎ >"Added "Parry" block."