Squirrel Tail: Difference between revisions

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A '''{{PAGENAME}}''' is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]].
A '''{{PAGENAME}}''' is a [[Curiosity]] which can be used in the [[Study Report]] to earn [[Learning Points]].


It can also be used as a patch of a [[Prepared Animal Hide|dried hide]]. Being only a patch, '''it can't be tanned into leather'''.
It also functions as a [[Prepared Animal Hide|dried hide]], except '''it can't be tanned into leather'''. This makes it excellent material for things like [[Creel]], [[Sling]], and [[Wanderer's Bindle]].


== How to Acquire ==
== How to Acquire ==

Latest revision as of 13:52, 10 October 2024

Squirrel Tail
Squirrel Tail.png
Vital statistics
Size 1 x 1
Stack Max:4 (Prepared Hides)
Stockpile Hide (30)
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Hunting
Object(s) Required Fresh Squirrel Tail
Produced By Drying Frame
Specific Type of Prepared Animal Hide
Required By (2) Forager's Brooch, Nine-Tails, (Prepared Animal Hide (23): Bagpipe, Creel, Custom Image Sketch, Drum & Sticks, Feather Band, Fur Boots, Fur Cloak, Gelatin, Hide Layer, Hide Strap, Leather, Parchment, Poor Man's Gloves, Potent Rod, Rough Guard Patch, Rough Polish, Sling, Still Life, Stinging Poultice, Wanderer's Bindle, Waterskin, Wilderness Skis, Woodsman's Ushanka)
Study details
Base LP 2000
Study Time <b>StudyTime Input:</b><br><br >The studytime infobox parameter accepts two formats. An Hour-float (studyTime = H.hhhh) or a Time-code (studyTime = H:M).<br >(Note: Study-Time should be in real-time, and not in game-time.)<br ><br >Proper input rules:<br >H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")<br >H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")<br><br >(Although bare integer-input would work for both format cases, it is currently deemed improper formatted input.)<br > 43h 46m
Mental Weight 6
EXP Cost 20
LP / EXP 100
LP / Hour (real) 45.7
LP / Mental Weight 333.33
LP / Hour / EXP 2.28
LP / Hour / Size 45.7
LP / Hour / Weight 7.62
LP / Hour / Size / EXP 2.28
LP / Hour / Weight / EXP 0.38
Go to Objects

A Squirrel Tail is a Curiosity which can be used in the Study Report to earn Learning Points.

It also functions as a dried hide, except it can't be tanned into leather. This makes it excellent material for things like Creel, Sling, and Wanderer's Bindle.

How to Acquire

Fresh Squirrel Tails are obtained by butchering Dead Squirrels. It can be studied after drying it on a Drying Frame for 8 hours.

Notes

Squirrel Tails come in high qualities if your Survival is high. A q40 tail gives 4,000 LP, meaning if your Survival is high, they can become a more acceptable curio.

Game Development