Legacy:Hunting
- STUB: Stub article(s) in need of expansion.
Remove the related TAG from the 'Pagenotice' call, or remove the whole 'Pagenotice' call.
Necessary for picking up and attacking creatures.
In-Game Text
"LORE TEXT"
Text.
General Techniques
Archery mechanics: When shooting a target with a Bow or Sling, your first click on the animal brings up the aim meter. This is a vertical bar which slowly fills with color the longer you are 'aiming'. When you are ready to shoot, click again. How far you allow the bar to rise before a shot directly affects the accuracy of the attack; waiting for the bar to fill completely gives you the best chance at a successful hit, whereas shooting immediately will almost guarantee a miss. Note that your target will still turn aggressive if your opening shot misses.
Also note: If several characters surrond the same animal at once it will keep moving to try to get at them all and make aiming that much harder and take that much longer. The animal will stand still for longer if only one player attacks it.
Quoting Potjeh
"Damage is randomly selected anywhere between minimum and maximum (inclusive) damage. Minimum is maximum * 0.5 * your perception / target's agility.
Ammo adds it's own damage to the weapons' damage. Stones do 0 (so their quality is irrelevant), stone arrows do 10 @ quality 10 and bone arrows do 20 @ q10. To get the damage for a specific quality level, multiply the damage @ q10 by the square root of (arrow's quality / 10). So, a q40 bone arrow will do 40 damage, q90 60, etc. Be advised that arrow (but not stone) quality also effects your aiming - whichever is lowest of your marksmanship, arrow's q * 2 or bow's q * 2 (bow's q * 3 for ranger bow) determines your aiming speed.
And the aim bar represents your chance to hit, so no, there's nothing else involved."<ref>http://www.havenandhearth.com/forum/viewtopic.php?f=2&t=8079#p90461</ref>
Specific Animal Techniques
To hunt rabbits and chickens: Have a 2 x 2 set of squares empty in your inventory. Wait until the animal stops moving. Left click on it. When you stop moving because the animal is in your way, right click it to pick it up. It will then be in your inventory.
Right click the animal again to get the option to kill it, "wring neck". It then becomes two squares in size vertically. If you wish to go on hunting it is often best to leave it in the form of a dead rabbit/dead chicken because when you continue and butcher it, the animal will then take up more inventory squares. Ofcourse, if you only need the meat, or only the skins, just butcher them and drop the rest of the items.
To hunt toads and rats: Have a single square empty in your inventory. Right click the animal. Toads and rats may be killed but do not currently produce anything of tangible value (Now you can prepare Rat on a Stick). To kill they must be punched or struck with a weapon. There is no "wring neck" option".
To hunt foxes: Easiest method for a newbie. Foxes are the easiest animal to kill after rabbits, chickens and toads and rats. Slings are now the best way to hunt foxes for someone without very high Marksman skill and good equipment as arrows take much longer to aim and have a much lower chance to hit, although they do more damage. Hunt with an almost empty inventory filled with branches. When you see the fox wait until it stops next to an obstacle. The edge of water is best as trees and boulders can be harder to use. Enclose the quarry in a ring of construction -it doesn't matter what, as long as it is made from branches and takes up only one grid square. Just put one branch into the construction. Most people use fires. Don't build, move on. You will have to move fast.
When the fox is penned up so that it cannot escape, you can then wander away to find the nearest boulder, chip a bunch of stones and return to pepper it with rocks. It can't attack you or fight back. If you have a decent q sling and if your marksman skill is high enough you will be able to hit it and it will die. Of course you will have to remove the enclosure to get in at the fox, which is why you didn't build it. Just shift click to transfer the sticks back into your inventory. The branches used to build the enclosure can also be converted quickly into a drying rack or a basket if you need space to put things and don't want to risk losing them by leaving them on the ground.
If you lose aggro on an animal after you have wounded it, such as if you have to go to chip more stones from a boulder when you run out of ammunition, you do not get the lp for the first phase of the attack. You only get lp for the last phase before it dies. You do not want to lose aggro on your quarry if the lp are important to you.
To hunt everything else: Currently the same basic technique as with the fox is often the easiest. If you are hunting Mouflon or Aurochsen you must pen them all up as the herd will all counter attack you not just the animal you attack. In addition you will probably want to pen them up in separate enclosures as you are likely to want some steaks to eat before the entire herd is dead or might run out of stamina and interest before slaughtering them all.
Deer are annoying because they come in herds and heal each other which makes the combat phase last longer. In fact, if you want to go after a fox or a boar or a bear and there are any deer nearby it will be very difficult. They will heal any wounded animal near them too. It is easyer to kill a Deer if you have more then one person attacking, offsetting the heal they do on themselfs.
You can also make an enclosure for youself to hunt an animal. Simply build the ring of unbuilt fires around yourself. However if anyone innocently wanders up while the animal is aggro'd on you it will likely whirl around and attack them.
Bears are the hardest to kill so probably what you want to tackle last. They cannot be enclosed within sign post traps as they now will destroy them and anything else as they head for a target.
But they can however be killed by ranged attack without the need of a trap. Bears will not run when they are about to die, meaning you can sucessfuly range them from a safe location, like a boat or shallow water. However bear have huge amounts of HP so you may need to restock on ammo if you run out. A rock at the edge of the water is good if avalable but rare, a good stratergy is to have a friend help you when u need ammo. Have you friend attract the bears attention while you run away and disengage combat with the bear, grab more ammo, and repeat as nessesary.
A word of warning through, bears will attack anything close to them, even while in combat with something else. So do not attempt to recover ammo next to a bear or do anything near one ever.
References
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