Hearth Fire: Difference between revisions

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(→‎Notes: No Heart Fire adjustments.)
(→‎Notes: ownership is determined by completing construction, not placing)
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*[[Wilderness Beacon]] can be used in any case to override spawn to a desired location. (''character creation room only'')
*[[Wilderness Beacon]] can be used in any case to override spawn to a desired location. (''character creation room only'')
*If you make a new Hearth Fire, the old one will become a pile of wood, ready to light into a [[fire]] for cooking.
*If you make a new Hearth Fire, the old one will become a pile of wood, ready to light into a [[fire]] for cooking.
*A constructed Hearth Fire belongs to the player who finished it, even if it was initially placed by someone else.
*Hearth Fire emits the "skull-like smoke" -death animation the moment it's owner dies.
*Hearth Fire emits the "skull-like smoke" -death animation the moment it's owner dies.
*Hearthing with no heartfire:
*Hearthing with no heartfire:

Revision as of 14:10, 15 October 2023

Hearth Fire
Hearth Fire.png
Online / Offline
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Wilderness Survival
(Skill only dependent build)
Object(s) Required Branch x5, A Beautiful Dream!
Can be Lifted No
Soak Value 5
Go to Objects

Icon keyboard.pngAdventure > Haven & Hearth > Light Hearth Fire

A Hearth Fire (HF) provides a place for your character to appear when logging in (if the place you logged out in is not accessible) and is used as a destination for fast travel when in-game. The color of the Hearth Fire's flame denotes whether the owner of the fire is online or not (bright green = online, white/pale green = offline).

Back in Legacy version, you used to be able to spawn new characters by simply sharing your Hearth Secret. Entering the proper game world from character creation room, with existing character's HS entered, would spawn the new character and their HF next to the existing character's HF. This had several undesirable interactions which led to implementation of Wilderness Beacon instead for creation of new character to a specific spot.

Travel to your Hearth Fire

Icon keyboard.pngAdventure > Haven & Hearth > Travel to your Hearth Fire

After a short hourglass, you will teleport to your Hearth Fire. Commonly referred to as "hearthing."

"Becoming knocked out now opens a small dialogue, giving you explicit choices on how to respond to the KO, with traveling to Hearth Fire being the pre-selected default." -jorb

Dialogue-out-cold.png

Following things prevent you from "hearthing" whether you are capable or KO:

Hearthing seems to give flat 0.1 points of Travel Weariness when used. Being at 100% Travel Weariness doesn't prevent you from hearthing.

Vehicular interactions

Riding a vehicle does NOT prevent you from hearthing, but vehicle will be left behind. If you can, lift it and carry it while hearthing. Ridden Horse and/or pulled Cart will always be taken with you when Fast Traveling.

Watercraft receives no additional crime protection from the fact that someone is relying on it to not drown. KO someone in deep water and drown them is one of the easiest and most convenient ways to kill people. Aim for shallow water/land if you are attacked while boating and can't escape.

Hitbox

All players can move through any Hearth Fire. (Unlike in early versions) Carts however can't move past them, and it has been reported that Wagons can become stuck in them, requiring Hearth Fire(s) to be moved (or destroyed in case of inactive characters) in order to salvage the wagon.


Notes

  • Hearth fires are destructible. A Hearth Fire has 250 hitpoints and 5 Soak, therefore being hard or impossible to destroy with low-stat character. See "discussion" for details.
  • You can destroy a Hearth Fire on your personal claim without leaving a scent.
  • If you attempt to destroy a Hearth Fire that is not on your personal claim, then you will leave a Vile Vapor of Vandalism scent.
  • Reincarnated characters start the game at their ancestor's Hearth Fire, if they inherit via the graveyard.
  • If character had no HF or the wooden pile was destroyed, they will have to spawn randomly into the wilderness.
  • Wilderness Beacon can be used in any case to override spawn to a desired location. (character creation room only)
  • If you make a new Hearth Fire, the old one will become a pile of wood, ready to light into a fire for cooking.
  • A constructed Hearth Fire belongs to the player who finished it, even if it was initially placed by someone else.
  • Hearth Fire emits the "skull-like smoke" -death animation the moment it's owner dies.
  • Hearthing with no heartfire:
    • Using "Travel to your Heart Fire" will not do anything. Including no feedback message.
    • When transported to a new location, due to the last location being inaccessible, a new heartfire is created at that location.
    • (W15) As of World 15 thingwalls are used as fallback hearth fire. So far its seems the thingwall one spawned at. But could potentially also become the nearest or last used thingwall). [Verify: Which Thingwall.]

Game Development

  • Oak Apple Gold (2018-07-17) >"Disallowed building of Wilderness Beacons and Hearthfires if building them would imply a crime of vandalism, to prevent exploits. This is not the solution we'd like to use, but the actual fix is more involved."
  • Cheesy Coracle (2018-01-25) >"You can no longer bash Hearth fires on a claim while under a visitor debuff against that claim, as bashing a Hearth Fire now counts as a crime both against the claim and the owner of the Hearth. Reported here."