Legacy:Getting Started: Difference between revisions

From Ring of Brodgar
Jump to navigation Jump to search
 
Line 791: Line 791:
**[[Bear Tooth Talisman]]: +3 STR, +5 CHA (1R)
**[[Bear Tooth Talisman]]: +3 STR, +5 CHA (1R)
**[[Bunny Slippers]]: +2 AGI (8R)
**[[Bunny Slippers]]: +2 AGI (8R)
**[[Cylinder Hat]]: +1 Industry
**[[Hirdsman's Cape]]:
**[[Hirdsman's Cape]]:
**[[Lawspeaker's Hat]]:
**[[Lawspeaker's Hat]]:
Line 807: Line 808:
**[[Bear Cape]]: 300 HP, AC 0/1, +10 STR (1L and 6R)
**[[Bear Cape]]: 300 HP, AC 0/1, +10 STR (1L and 6R)
**[[Boar Tusk Helmet]]: 100 HP, AC 0/3 (1L)
**[[Boar Tusk Helmet]]: 100 HP, AC 0/3 (1L)
**[[Chieftain's Hat]]:
**[[Chieftain's Hat]]:  
**[[Cylinder Hat]]: +1 Industry
**[[Fox Hat]]: Cosmetic (1L)
**[[Fox Hat]]: Cosmetic (1L)
**[[Hide Cloak]]: Cosmetic (6L)
**[[Hide Cloak]]: Cosmetic (6L)

Revision as of 04:46, 30 July 2009

If you are new to Haven & Hearth, it is recommended that you read the Quick How-To, followed by the unofficial manual.

Leveling Up

In Haven and Hearth, you don't so much 'level up' via XP so much as you earn Learning Points (LPs) and spend them on skills.

Earning LP

A few good ways of accumulating LPs early on are:

  • gather branches from a tree and ctrl+click on them in your inventory to drop them as you collect them. As of July 15, 2009, you can only gain LP from branches until your character has accumulated a total of 1000 LPs.
  • build a lot of fires and light them
  • partially construct a dream catcher (add and build all the wood but no dream) and destroy
  • crafting stone axes
  • crafting tea pots (need pottery skill). This is best done in an area that you do not have to dig for clay (i.e. near a clay pit).
  • harvesting fields of other players (need farming skill). If this is done, seeds should be replanted.

A few BAD ways of accumulating LPs early on are:

These bad ways will quickly cause a horrible mess, or drain all the good resources out of the new player area, and typically won't get you LPs any faster than the more socially acceptable ways.

Personally I thoroughly recommend picking up the fishing skill as your first skill and catching as many fish as you can. You'll get LP and you can trade the fish with more established players for all sorts of things like backpacks, coins, weapons, and leather armor. You can also eat the fish if you are in dire need of food near the beginning.

Using LP

The little button of a face down the bottom center of your screen will open up your character sheet. You can see how many LPs you currently have here. The middle tab on the character sheet (button of a book) will open up your skill list. There is a description panel, a list of available skills, and a list of posessed skills.

You won't be able to buy any of the skills until you've accumulated enough LP's. They will appear in red until you have enough LPs. If you want a skill that isn't in your available skills list, consult the tree on the skills page to figure out which skills you need to earn first.

Increasing Stats

Your statistics (STR, AGI, etc.) are increased by eating various foods. Each food provides a number of Food Event Points (FEPs) towards various stats, detailed in the table below. To increase a stat, you must accumulate a number of FEPs equal to your highest stat (ignoring modifiers). By placing the cursor over the bar below the statistics on the character sheet, you can see a tooltip showing how many FEPs you currently have and how many you need. The stat that is increased is probabilistically determined by how many FEPs you have towards each stat. For example, if you only eat bear salami, then upon accumulating enough FEPs to increase a stat, you will have a 57.14% chance of strength increasing by one, and a 42.86% chance of charisma increasing by one. After a stat is increased, your current FEPs are reset to zero, so any overflow is lost (though it still affects the determination of which stat increases before the current FEPs are reset).

FEP Table

Name STR AGI INT CON PER CHA HHP Dmg FEP STR% AGI% INT% CON% PER% CHA% HHP Dmg% Hunger% Hunger%/FEP
Big Bear Banger 50 50 100.00% 100 2
Bear Salami 20 15 35 57.14% 42.86% ? ?
Wonderful Wilderness Wurst 3 3 3 3 3 15 20.00% 20.00% 20.00% 20.00% 20.00% 200 13.33
Delicious Deer Dog 11 2 2 2 17 64.71% 11.76% 11.76% 11.76% 80 4.706
Cow Chorizo 5 5 100.00% 60 12
Tame Game Liverwurst 4 5 9 44.44% 55.56% 60 6.667
Fox Fuet 2 2 4 50.00% 50.00% 60 15
Boar Boudin 4 3 7 57.14% 42.86% 60 8.571
Lamb Sausages 7 7 100.00% 55 7.857
Running Rabbit Sausage 4 1 5 80.00% 20.00% 50 10
Bread 3 3 100.00% 50 16.67
Boar Baloney 2 2 2 6 33.33% 33.33% 33.33% 45 7.5
Fox Wurst 2 1 3 66.67% 33.33% 40 13.33
Roasted Boar Meat 2 2 100.00% 40 20
Roasted Mutton 1 1 100.00% 40 40
Roasted Deer Meat 2 2 100.00% 40 20
Roast Beef 2 2 100.00% 40 20
Roasted Fox Meat 1 1 100.00% 40 40
Roasted Rabbit Meat 1 1 100.00% 40 40
Apple Pie 5 5 100.00% 35 7
Piglet Wursts 3 3 100.00% 30 10
Carrot Cake 5 5 100.00% 30 6
Raisin Butter-Cake 5 5 100.00% 25 5
Honey Bun 1 1 100.00% 25 25
Perch 2 2 100.00% 20 10
Carrot 1 1 100.00% 10 10
Grapes 1 1 100.00% 10 10
Curd 1 1 100.00% ? ?
Mothzarella 5 3 8 62.5% 37.5% 40 5
Cellar Cheddar 12 3 15 80.00% 20.00% 40 2.667
Weißbier 2 1 3 66% 33% ? ?
Creamy Camembert 6 4 10 60% 40% ? ?
Tasty Emmentaler 5 7 12 41.67% 58.33% ? ?
Brodgar Blue Cheese 15 15 100% ? ?
Cave Cheddar 20 20 100% ? ?
Harmesan Cheese 25 30 83.33% ? ?
Generic Gouda 5 5 %100 ? ?

Charts, Maps, etc.

Charts Maps Etc.
Food Chart Interactive Map (Civilization + Terrain) Skill Tree
Food Chart (slightly outdated image) Civilization Map
Terrain Map
Civilization (Old) Map
Civilization (Old) + Terrain Map

Equipment

The slot(s) used by a piece of equipment is (are) indicated in parenthesis.

  • Miscellaneous Crafts:

Special Positions

  • Lawspeaker
  • Chieftain
  • Hirdsman

How To ...

If you wish to know how to create a specific object, please look it up on the Objects page.

Keyboard Shortcuts

  • Open menus/windows:
    • Ctrl + A: Architecture
    • Ctrl + B: Kin
    • Ctrl + C: Global chat
    • Ctrl + E: Equipment
    • Ctrl + I: Inventory
    • Ctrl + L: Land management
    • Ctrl + T: Character
    • Tab: Inventory
  • Other:
    • Ctrl + R: Change walk/run speed
    • Ctrl + click on an object in inventory or a container: Drop object at feet
    • Shift + click on an object in inventory or a container: Transfer object to container/inventory
    • Shift while placing an object to build: Disable lock to grid
    • Shift while fueling object: Move fuel from inventory
    • Menu/Application: Maximize/minimize menu bar

Console Commands

To enter console commands, be certain that you do not currently have a chat field selected, otherwise the command will go to chat instead of being executed. If the command is being entered properly, it will display in the lower left corner of the main window as it is typed in.

  • Camera Control:
    • :cam border - Default. Camera follows the player character (PC) after the PC has moved a certain distance from the center of the screen. The camera can also be moved by middle click and dragging.
    • :cam fixed - Similar to 'border', but the PC stays at the middle of the screen unless the player moves the camera.
    • :cam kingsquest - Camera is fixed in place, but will jump one screen whenever the PC arrives at the edge of a screen.
    • :cam orig - Recenters the screen wherever the player clicks.
    • :cam predict - The camera scrolls ahead of the PC whenever the PC moves enough in a given direction.
  • Other:
    • :afk - Enter 'away from keyboard' mode (z's will appear above your character as if it were sleeping).
    • :fs 0 - Fullscreen off.
    • :fs 1 - Fullscreen on.
    • :lo - Logout without closing the game window.

Personal Beliefs

Taken directly from jorb in the forums:

Your character's personal beliefs reflect how he or she feels about the important issues in the Hearthlands. The first aspect of the belief system (the only one yet implemented) are your Attitudes.

Attitudes are dualisms that are represented on a scale with eleven different settings ranging from +5 through 0 to -5. Each dualism has a set of effects associated with it.


Attribute File:Belief Slider Left.jpg File:Belief Slider Right.jpg
File:Belief Icon Death.jpg/File:Belief Icon Life.jpg
Death/Life
  • -20% Maximum Health Points.
  • +20% Grievous damage.
  • +20% Maximum Health Points.
  • -20% Grievous damage.
File:Belief Icon Night.jpg/File:Belief Icon Day.jpg
Night/Day
  • Regenerate health at 3x speed during nighttime.
  • Regenerate health at 1/3 speed during daytime.
  • Regenerate health at 3x speed during daytime.
  • Regenerate health at 1/3 speed during nighttime.
File:Belief Icon Barbarism.jpg/File:Belief Icon Civilization.jpg
Barbarism/Civilization
  • +30% Strength
  • +30% Constitution
  • -30% Intelligence
  • -30% Charisma
  • -30% Strength
  • -30% Constitution
  • +30% Intelligence
  • +30% Charisma
File:Belief Icon Nature.jpg/File:Belief Icon Industry.jpg
Nature/Industry
  • Increased chance of getting 3 seed items every time you harvest crops.
  • Decreased chance of getting iron when you smelt iron.
  • Decreased chance of getting 2 seed items every time you harvest crops.
  • Increased chance of getting iron when you smelt iron.
File:Belief Icon Martial.jpg/File:Belief Icon Peaceful.jpg
Martial/Peaceful
  • +20% Damage
  • -20% Learning Ability
  • -20% Damage
  • +20% Learning Ability
File:Belief Icon Tradition.jpg/File:Belief Icon Change.jpg
Tradition/Change
  • Learning Ability: 1/3 of normal.
  • Reincarnate at 100% of old character's skill values if your character dies.
  • Learning Ability: 3x normal.
  • Reincarnate at 0% of old character's skill values if your character dies.

Attitude sliders can be changed once every 24th played ingame hour (Once every eight hour played IRL). Please note that time spent AFK does not count towards the 24hs. Each attitude change will also push your character one step towards Change on the Tradition/Change slider.