Anvil

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Anvil
Anvil.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Metal Working
Object(s) Required Casting Material x10, Bar of Hard Metal x5
Required By (91) Adder Crown, Armored Striders, Bar of Wrought Iron, Battleaxe of the Twelfth Bay, Blacksmith's Bauble, Boar Spear, Branding Iron, Bronze Helm, Bronze Plate, Bronze Sword, Butcher's Cleaver, Cake Knife, Candle Crown, Cast Iron Trivet, Chainmail Shirt, Clothier's Thimble, Copper Comet, Copper Kettle, Copper Scales, Copperbrush Snapper, Cutblade, Cutthroat Knuckles, Dragon Helm, Drinking Horn, Druid's Helm, Family Heirloom, Fancy Buckle, Forge Ring, Fyrdsman's Sword, Glass Blowing Rod, Gold Cutlery, Gold Plate, Gold Spoon-Lure, Golden Cat, Golden Table Bell, Golden Tooth, Grand Belt, Grand Troll Helm, Gridiron, Hard Metal Cutlery, Hard Metal Rivets, Heart Cookie Cutter, Hirdsman's Helmet, Hirdsman's Sword, Hussar's Wings, Irrlantern, Lantern, Man Cookie Cutter, Merchant's Ring, Metal Arrow... further results
Repaired With Bar of Hard Metal
Can be Lifted Yes
Hit Points Yes (value unknown)
Soak Value 10
Go to Objects

Icon keyboard.pngBuild > Workstations & Utilities > Anvil

Anvils are the next step after the tin age. While some soft metal tools can be casted, most metal tools and items (including all hard metal ones) must be forged and hammered on an anvil using a Smithy's Hammer. It can be built from any hard metal like cast iron, bronze or steel.

Anvils are delicate and decay when placed outdoors, even on a claim. Cast iron is needed to repair them even if they were made out of another metal.

Quality

The anvil's quality is the average of the bars used to make it.

Quality for metal products is given by

As anvil affects every metal craft and there is no recycling method, it's common for more advanced players (perpetually aiming to improve their Anvil quality) to trade their old anvils (and hammers) to less advanced players.

Game Development