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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Paginae/text2" with value "Tend and nurture a stunted tree, and watch it sprout with new vigor.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 32 results starting with #1.

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List of results

    • Green Thumb  + (Tend and nurture a stunted tree, and watch it sprout with new vigor.)
    • Lawspeaking  + (The Lawspeaker's position is held in high The Lawspeaker's position is held in high regard by traditional Hearthling society. His tasks vary with the seasons, but he is always called upon to perform his duties when disputes need to be settled, and when oaths be sworn or renewed. Having the Lawspeaking skill allows your character to found villages.l allows your character to found villages.)
    • Landscaping  + (The earth yields to your touch. You can place Land Surveys to better expedite landscaping projects, and you can construct Embankment Scaffolds to create steeper inclines in soil.)
    • Steelmaking  + (The embers of your forge have run glowing red hot, and from them now spring the strangest, most wonderful materials. You have learned how to make steel in steel crucibles, and also enjoy greater success at forging wrought iron.)
    • Charcoal Burning  + (The lumber of the wild forests yields its blackest treasures to you. You can construct Tar Kilns, and you know how to slowly cook wood to coal, without flame or burning, and extract tar in the process.)
    • Music  + (The sounds of the Hearth and the Spheres above it have taken form and expression within you in the form of Music, giving you the ability to craft and play instruments.)
    • Mine Song  + (The steady hum of a miner, in tune with the steady hum of his pick, in tune with the steady hum of the mountain, yields the steady hum of rich veins. While you sing the Mine Song you will excavate more ore and rock.)
    • Primitive Tools  + (They say that some mysterious forms are eternal lodestars written into the firmament of the Hearth. You think you could make a Stone Axe for yourself if you found the right materials.)
    • Wilderness Survival  + (They say that the burning longings in the They say that the burning longings in the back of every Hearthling's mind are the ancient lores of Firemaking, and of Walking the Land & Wild. Any Hearthling who has passed through the Evergreen, and been burned into the world, knows how to build fire and shelter, provided she finds the right materials.elter, provided she finds the right materials.)
    • Oral Tradition  + (They say that the first stories were passed to the Hearthlings by the Old Gods. Some ancient things have always been known, and this is one of them.)
    • Basic Mechanics  + (Through ardent study of the primary forces you have learned how to construct more intricate tools with moving parts.)
    • Horse Whisper  + (When the need is truly dire, you, like few others, can ride like the wind. By Horse Whispering you can cause a horse to instantly draw upon its untapped sources of Pony Power.)
    • Archery  + (With basic mastery of Archery you can draw and fire bows, fletch arrows, and sew quivers.)
    • Commune With Nature  + (You believe you could seek out some awoken part of the locality by communing with nature and reading her signs.)
    • Rope Twining  + (You can construct and use a Rope Walk to stretch, twine, and tie ropes.)
    • Painting  + (You can wield a brush, and mix the pigments, to create graphic patterns of your own from images uploaded to the Haven & Hearth webpage.)
    • Forestry  + (You care for the land and are able to do sYou care for the land and are able to do so. Through ardent study of the natural primacies you have developed an aptitude for treeplanting, and enjoy significantly greater success at it. Studies of the mulberry tree in particular have also increased your success rate when unraveling silk cocoons.success rate when unraveling silk cocoons.)
    • Gardening  + (You enjoy gardening, and consequently gain significantly more seeds when farming. The peace of mind which only a tranquil garden brings also garners you an improved success rate when unraveling silk cocoons.)
    • Mining  + (You have a basic understanding of the common minerals, and of how to mine them, and can thus construct Mine Shafts and Supports provided you have found appropriate materials.)
    • Metallurgy  + (You have acquired a natural mastery of the metals, their uses and abuses. You discover slightly better Ores, and enjoy significantly greater success when forging wrought iron.)
    • Siegecraft  + (You have acquired enough perfection in the art of destruction to begin contemplating the more offensive applications of it. Siegecraft allows you to construct catapults and battering rams to attack enemy claims and walls.)
    • Plant Lore  + (You have begun developing a certain mastery of plant both wild and tame. You gain more seeds when farming, more produce when gardening, and you plant trees with greater success.)
    • Tunneling  + (You have begun getting to know the mountain, its ways and means, and its cruel, fickle whims. You may construct stone columns to support your mining operations, and you find better ores when mining.)
    • The Will to Power  + (You have begun yearning for something... more. The Will to Power is the first step on the left-hand path of domination, and it is not without consequence.)
    • Hearth Magic  + (You have discovered that certain events in the shadowlands between dream and waking may cause the rules of the Deep Magic to bend, just a little, and have learned how to create some simple artefacts of sympathetic import.)
    • Cooking  + (You have expanded your knowledge of food, and many more advanced recipes and dishes are now available to you.)
    • First Aid  + (You have figured out how to brew, prepare, and apply, some basic compresses, potions, and poultices, to heal wounds and illness.)
    • Wheelwrighting  + (You have figured out how to fashion a wheel for use in a cart, a wheelbarrow, or the like.)
    • Animal Husbandry  + (You have had enough close encounters with various beasts of the Wild Hearth that the thought of taming some of them has entered your mind. You may snare and keep tamable beasts, as well as construct coops, troughs, and hitching posts.)
    • Boat Building  + (You have learned how to construct a rowboat to strike out along unknown lakes and rivers.)
    • Locks & Bolts  + (You have learned how to craft and install locks to protect chests, coffers, and gates from intruders.)
    • Stone Working  + (You have learned how to extract some measure of beauty and utility from the unfulfilled promises of wild rock and stone.)