Terraforming: Difference between revisions

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[[Category:Guide]]
[[Category:Guide]]
=== Digging ===
''(<u>A</u>dventure -&gt;&nbsp;<u>D</u>ig)''


The Dig command lowers the level of most terrain except beaches, mountains, snow and caves and generates a resource depending on the terrain.
Terraforming is how a player sculpts the environment around his or her character. Virtually all actions performed can be considered, to some extent, to be terraforming. There are however certain terrains and biomes which are harder or impossible to terraform. For example, [[Mountain]]s cannot be raised or lowered in height through digging or surveys. Forest biomes must be cleared of [[Tree]]s and [[Stump]]s before you can build. the three tiles adjacent to any water biome cannot be terraformed.
*at a [[Beach]]: [[Sand]]
 
*in [[Water Terrain|Shallow Water]]: [[Clay|Ball Clay]]
== Terraforming ==
*in [[Mountain]]s: [[Stone]]
General built in, automated terraforming features.
*in any [[Forest]] and in [[Grassland]]s:[[Soil]] and [[Earthworm|earthworms]] (fishing bait)
 
*[[Swamp]]s and [[Heath]]: nothing
*Forest ground is actively upheld by trees. Forest ground outside the range of any tree will degrade to Grassland over time.
*[[Mudflat]]s: [[Acre Clay]]
*Dirt tiles will decay over time to forest or grassland tiles adjacent to it
*[[Cave]]s: [[Cave Clay]] (in shallow waters)
*Trees planted on a non forest terrain will eventually spawn a generic [[wald]] terrain as they grow.
Digging by hand will remove 1 dirt per action, a q10 [[wooden shovel]] will remove two and a q10 [[metal shovel]] will remove 4. Both are also significantly faster and drain less stamina.


=== Plowing ===
=== [[Survey]] Land ===
''(<u>A</u>dventure -&gt;&nbsp;La<u>n</u>dscaping -&gt; <u>P</u>low Field)''
[[File:actsurvey.png]](<u>A</u>dventure -&gt;&nbsp;La<u>n</u>dscaping -&gt;&nbsp;Plant <u>S</u>urvey)''


Requires [[Farming]] skill to perform.
Clicking and dragging will select a area of a maximum of 30x30 to be leveled. Right clicking the flag will open a menu to adjust the desired height to level to. Stockpiles of [[dirt]], [[stone]], and [[ore]] within the survey will be used to raise the level of the ground after all necessary digging is done.


This command turns normal ground into Plowed Ground. Does not work on swamps, mountains, mudflats, snow and beaches.
'''''See [[Survey]] for more detailed information'''''


Notes:&nbsp;
=== Removing Cliffs ===
#Plowing by hand (i.e. without a [[Wooden Plow]] or [[Metal Plow]]) requires excessive amounts of [[Stamina]], 25% per tile. A character will be too tired to plow when Stamina is 29% or less.
It is possible to remove cliffs by placing a survey like so:<br>
#Plowing doesn't affect plants or objects on the plowed tile.
[[File:cliffbusting.jpg]]
#Considered a long-term bug, plowed land will spread to adjacent tiles. It is recommended to surround fields with paved stone to prevent this.


=== Stomp to Dirt ===
=== Plant Grass ===
''(<u>A</u>dventure -&gt;&nbsp;La<u>n</u>dscaping -&gt;&nbsp;Stomp to <u>D</u>irt)''
[[File:actgrass.png]]''(<u>A</u>dventure -&gt;&nbsp;La<u>n</u>dscaping -&gt;&nbsp;Plant <u>G</u>rass)''


Requires [[Farming]] skill to perform.
Requires [[Farming]] skill to perform.


This command converts a tile into dirt [[Grassland]]
This command converts a tile into [[Grassland]], this also works on Cobblestone. Each tile has a very small chance of spawning Grassland wildlife or herbs to forage.
 
Requires 5 seeds of any type (Non Stackable seeds such as [[Hops Cones]], [[Carrot]]s, [[Beetroot]]s, and [[Any Onion|Onions]] do not work.)


=== Lay stone ===
=== Digging ===
''(<u>A</u>dventure -&gt;&nbsp;La<u>n</u>dscaping -&gt;&nbsp;Lay Stone)''
[[file:actdig.png]]''(<u>A</u>dventure -&gt;&nbsp;<u>D</u>ig)''


Requires [[Stone Working]] skill to perform.
The Dig command lowers the level of most terrain except beaches, mountains, snow and caves and generates a resource depending on the terrain.
{| class="wikitable"
!Terrain !! Resource received
|-
| [[Beach]] || [[Sand]]
|-
| [[Shallow Water]]|| [[Clay|Ball Clay]]
|-
| [[Mountain]]s || [[Stone]]
|-
| [[Forest]]s and [[Grassland]]s || [[Soil]] and [[Earthworm]]s
|-
|[[Mudflat]]s || [[Acre Clay]]
|-
|[[Cave]]s || undiggable
|-
| [[Swamp]]s || undiggable
|}|


This command converts Plowed Ground into Cobblestone. Any tile with a maximum speed of [[sprint]] can also be paved directly.
'''Notes:'''
*Digging [[Soil]] by hand removes 1 dirt per action
*A  q10 [[Wooden Shovel]] removes 2 dirt per action
*A q10 [[Metal Shovel]] removes 4 dirt per action
** Shovels are also significantly faster and drain less stamina.


Requires 1 [[Stone]].
=== Plowing ===
[[file:actplow.png]]''(<u>A</u>dventure -&gt;&nbsp;La<u>n</u>dscaping -&gt; <u>P</u>low Field)''


Notes:&nbsp;
Requires the [[Farming]] skill to perform.
#Paved ground can be [[run]] on without draining stamina.
#It prevents the spawning of animals and forageables
#Crops will still grow on pavement, though they cannot be replanted.
#Building interiors and cellars can also be paved, though the effect is purely cosmetic.


=== Lay Brick ===
This command turns normal ground into [[Plowed Dirt]]. This is only possible on [[Forest]] and [[Grassland]] Terrains. It does not work on swamps, mountains, mudflats, snow and beaches.
''(<u>A</u>dventure -&gt;&nbsp;La<u>n</u>dscaping -&gt;&nbsp;Lay <u>B</u>rick)''


Requires [[Masonry]] skill to perform.
'''Notes:'''
*Plowing by hand requires excessive amounts of [[Stamina]], 25% per tile. A character will be too tired to plow when Stamina is 29% or less.
*Plowing with a [[Wooden Plow]] is much faster and takes less Stamina
*Plowing with a [[Metal Plow]] is the fastest and takes the least Stamina
*Plowing doesn't affect plants or objects on the plowed tile.
*Considered a long-term bug, plowed land will spread to adjacent tiles. It is recommended to surround fields with paved stone to prevent this.


Much like Lay Stone, this command converts Plowed Ground into a brick floor. Any tile with a maximum speed of [[sprint]] can also be paved directly.
=== Stomp to Dirt ===
[[file:actstomp.png]]''(<u>A</u>dventure -&gt;&nbsp;La<u>n</u>dscaping -&gt;&nbsp;Stomp to <u>D</u>irt)''


Requires 1 [[Brick]].
Requires [[Farming]] skill to perform.


Each type of clay gives a different colour of brick when fired in an oven, and this is reflected in the colour of the brick floor. Appear magical with a yellow brick road, or give off an imperial air with black bricks!
This command converts any eligible tile into [[Dirt Terrain]]
==Laying Stone, Brick, and Metal==
=== Lay stone ===
[[file:actstone.png]]''(<u>A</u>dventure -&gt;&nbsp;La<u>n</u>dscaping -&gt;&nbsp;Lay Stone)''


=== Lay Gold ===
Requires [[Stone Working]] skill to perform.
''(<u>A</u>dventure -&gt;&nbsp;La<u>n</u>dscaping -&gt;&nbsp;Lay G<u>o</u>ld)''


Requires [[Metal Working]] skill to perform.
This command converts any eligible tile into [[Paved Ground]] at a rate of 1 [[Stone]] to 1 tile


(This command ...)
'''Notes:'''
*Paved ground can be [[glossary#speed|Ran]] on with negligible stamina drain.
*Paved ground It prevents the spawning of animals and forageables
*Paving over Crops is possible, though they cannot be replanted without removing the Paved Ground first
*Building interiors and cellars can also be paved, though the effect is purely cosmetic.


Requires 1 (?).
=== Lay Brick ===
[[file:actbrick.png]]''(<u>A</u>dventure -&gt;&nbsp;La<u>n</u>dscaping -&gt;&nbsp;Lay <u>B</u>rick)''


=== Plant Grass ===
Requires [[Masonry]] skill to perform.
''(<u>A</u>dventure -&gt;&nbsp;La<u>n</u>dscaping -&gt;&nbsp;Plant <u>G</u>rass)''


Requires [[Farming]] skill to perform.
Much like Lay Stone, this command converts eligible tiles into a brick floor at a rate of 1 [[Brick]] to 1 tile.


This command converts a tile into [[Grassland]], this also works on Cobblestone. Each tile has a very small chance of spawning Grassland wildlife or herbs to forage.
Each type of [[Clay]] gives a different colour of brick when fired in an oven, and this is reflected in the color of the brick floor. Appear magical with a yellow brick road, or give off an imperial air with black bricks!


Requires 5 seeds of any type ([[Hops Cones]], [[Carrot]]s, [[Beetroot]]s, and [[Yellow Onion|Onions]] do not work.)
'''Notes:'''
*See above


=== Terraforming ===
=== Lay Metal ===
General built in, automated terraforming features.
[[file:actmetal.png]]''(<u>A</u>dventure -&gt;&nbsp;La<u>n</u>dscaping -&gt;&nbsp;Lay G<u>o</u>ld)''


*Forest ground is actively upheld by trees. Forest ground outside the range of any tree will degrade to Grassland over time.
Requires [[Metal Working]] skill to perform.
*Dirt tiles will decay over time to forest or grassland tiles adjacent to it
*Planted trees have a small chance to spawn [[wald]] tiles as they grow.


=== Survey Land ===
Much like Lay Stone, this command converts eligible tiles into a metal floor at a rate of 1 [[Nugget of Any Metal|Metal Nugget]] to 1 tile.
Clicking and dragging will select a area of a maximum of 30x30 to be leveled. Right clicking the flag will open a menu to adjust the desired height to level to. Piles of [[dirt]], [[stone]], and [[ore]] will be used to raise the level of the ground after all necessary digging is done.


=== Removing Cliffs ===
'''Notes:'''
It is possible to remove cliffs by placing a survey like so:<br>
*See above
[[File:cliffbusting.jpg]]

Revision as of 22:45, 25 November 2017


Terraforming is how a player sculpts the environment around his or her character. Virtually all actions performed can be considered, to some extent, to be terraforming. There are however certain terrains and biomes which are harder or impossible to terraform. For example, Mountains cannot be raised or lowered in height through digging or surveys. Forest biomes must be cleared of Trees and Stumps before you can build. the three tiles adjacent to any water biome cannot be terraformed.

Terraforming

General built in, automated terraforming features.

  • Forest ground is actively upheld by trees. Forest ground outside the range of any tree will degrade to Grassland over time.
  • Dirt tiles will decay over time to forest or grassland tiles adjacent to it
  • Trees planted on a non forest terrain will eventually spawn a generic wald terrain as they grow.

Survey Land

Actsurvey.png(Adventure -> Landscaping -> Plant Survey)

Clicking and dragging will select a area of a maximum of 30x30 to be leveled. Right clicking the flag will open a menu to adjust the desired height to level to. Stockpiles of dirt, stone, and ore within the survey will be used to raise the level of the ground after all necessary digging is done.

See Survey for more detailed information

Removing Cliffs

It is possible to remove cliffs by placing a survey like so:
Cliffbusting.jpg

Plant Grass

Actgrass.png(Adventure -> Landscaping -> Plant Grass)

Requires Farming skill to perform.

This command converts a tile into Grassland, this also works on Cobblestone. Each tile has a very small chance of spawning Grassland wildlife or herbs to forage.

Requires 5 seeds of any type (Non Stackable seeds such as Hops Cones, Carrots, Beetroots, and Onions do not work.)

Digging

Actdig.png(Adventure -> Dig)

The Dig command lowers the level of most terrain except beaches, mountains, snow and caves and generates a resource depending on the terrain.

Terrain Resource received
Beach Sand
Shallow Water Ball Clay
Mountains Stone
Forests and Grasslands Soil and Earthworms
Mudflats Acre Clay
Caves undiggable
Swamps undiggable

|

Notes:

  • Digging Soil by hand removes 1 dirt per action
  • A q10 Wooden Shovel removes 2 dirt per action
  • A q10 Metal Shovel removes 4 dirt per action
    • Shovels are also significantly faster and drain less stamina.

Plowing

Actplow.png(Adventure -> Landscaping -> Plow Field)

Requires the Farming skill to perform.

This command turns normal ground into Plowed Dirt. This is only possible on Forest and Grassland Terrains. It does not work on swamps, mountains, mudflats, snow and beaches.

Notes:

  • Plowing by hand requires excessive amounts of Stamina, 25% per tile. A character will be too tired to plow when Stamina is 29% or less.
  • Plowing with a Wooden Plow is much faster and takes less Stamina
  • Plowing with a Metal Plow is the fastest and takes the least Stamina
  • Plowing doesn't affect plants or objects on the plowed tile.
  • Considered a long-term bug, plowed land will spread to adjacent tiles. It is recommended to surround fields with paved stone to prevent this.

Stomp to Dirt

Actstomp.png(Adventure -> Landscaping -> Stomp to Dirt)

Requires Farming skill to perform.

This command converts any eligible tile into Dirt Terrain

Laying Stone, Brick, and Metal

Lay stone

Actstone.png(Adventure -> Landscaping -> Lay Stone)

Requires Stone Working skill to perform.

This command converts any eligible tile into Paved Ground at a rate of 1 Stone to 1 tile

Notes:

  • Paved ground can be Ran on with negligible stamina drain.
  • Paved ground It prevents the spawning of animals and forageables
  • Paving over Crops is possible, though they cannot be replanted without removing the Paved Ground first
  • Building interiors and cellars can also be paved, though the effect is purely cosmetic.

Lay Brick

Actbrick.png(Adventure -> Landscaping -> Lay Brick)

Requires Masonry skill to perform.

Much like Lay Stone, this command converts eligible tiles into a brick floor at a rate of 1 Brick to 1 tile.

Each type of Clay gives a different colour of brick when fired in an oven, and this is reflected in the color of the brick floor. Appear magical with a yellow brick road, or give off an imperial air with black bricks!

Notes:

  • See above

Lay Metal

Actmetal.png(Adventure -> Landscaping -> Lay Gold)

Requires Metal Working skill to perform.

Much like Lay Stone, this command converts eligible tiles into a metal floor at a rate of 1 Metal Nugget to 1 tile.

Notes:

  • See above