Herbalist Table: Difference between revisions
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{{infobox metaobj | {{infobox metaobj | ||
|xsize = 1 | | xsize = 1 | ||
|ysize = 2 | | ysize = 2 | ||
|xinv = 4 | | | ||
|yinv = 4 | | xinv = 4 | ||
|skillreq = [[requires::Plant Lore]] | | yinv = 4 | ||
|objectsreq = [[requires::Block of Wood]] x4, [[requires::Board]] x4, [[requires::Finer Plant Fibre]] x8 | | | ||
|repwith = [[ | | skillreq = [[requires::Plant Lore]] | ||
|lift | | objectsreq = [[requires::Block of Wood]] x4, [[requires::Board]] x4, [[requires::Finer Plant Fibre]] x8 | ||
| repwith = [[Finer Plant Fibre]] | |||
| | |||
| lift = Yes | |||
| sthp = 100 | |||
| soak = 0 | |||
}} | }} | ||
{{GM|$Build|$Production & Processing|$Herbalist Table}} | {{GM|$Build|$Production & Processing|$Herbalist Table}} | ||
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==Quality== | ==Quality== | ||
The quality of anything produced on a table is the average of the precursor item and the table quality. Wild Windsown Weeds are the exception - the output quality of seeds does not depend on the quality of the table. | |||
The quality of anything produced on a table is the average of the precursor item and the table quality. Wild Windsown Weeds are the exception - the output quality of seeds | |||
The quality of an Herbalist Table is: | The quality of an Herbalist Table is: | ||
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| [[Morels]] || 29:10:46 || 96:00:00 || [[Dried Morels]] || {{time|G&R|4|0|0}} | | [[Morels]] || 29:10:46 || 96:00:00 || [[Dried Morels]] || {{time|G&R|4|0|0}} | ||
|- | |- | ||
| [[Seeds of Barley]] || 14:35:23 || 48:00:00 || [[Sprouted Barley]] || {{time|G&R|2|0|0}} | | [[Seeds of Barley]] || 14:35:23 || 48:00:00 || [[Seeds of Sprouted Barley]] || {{time|G&R|2|0|0}} | ||
|- | |- | ||
| [[Seeds of Wheat]] || 14:35:23 || 48:00:00 || [[Seeds of Sprouted Wheat]] || {{time|G&R|2|0|0}} | | [[Seeds of Wheat]] || 14:35:23 || 48:00:00 || [[Seeds of Sprouted Wheat]] || {{time|G&R|2|0|0}} | ||
|- | |- | ||
| [[Silkworm Egg]] || 07:17:41 || 24:00:00 || [[Silkworm]] || {{time|G&R|1|0|0}} | | [[Silkworm Egg]] || 07:17:41 || 24:00:00 || [[Silkworm]] || {{time|G&R|1|0|0}} | ||
|- | |||
| [[Seasponge]] || 29:11:00 || 96:00:00 || [[Sponge]] || {{time|G&R|4|0|0}} | |||
|- | |- | ||
| [[Tea Leaves]] || 00:36:28 || 02:00:00 || [[Green Tea Leaves]] || | | [[Tea Leaves]] || 00:36:28 || 02:00:00 || [[Green Tea Leaves]] || | ||
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| [[Wild Windsown Weed]]|| 02:25:54 || 08:00:00 || [[:Category:Seeds|Seed]] || Enough to plant only 1 tile | | [[Wild Windsown Weed]]|| 02:25:54 || 08:00:00 || [[:Category:Seeds|Seed]] || Enough to plant only 1 tile | ||
|} | |} | ||
{{Game Development}} |
Latest revision as of 11:39, 6 January 2024
Build > Production & Processing > Herbalist Table
Note some values below have NOT been checked for 2.0 - if you can confirm numbers please remove the bold marking
Used with a Treeplanter's Pot and any one of Apple Core, Fir Cone, Mulberry, nut, pine cone or any catkin to create a new Tree of that type. Also used to dry Wild Windsown Weeds to random seeds, to hatch Silkworms, to cure Hemp Buds, to dry Tobacco leaves, to dry Raisins from Grapes, to dry and ferment Tea leaves, to dry Boiled Pepper Drupes, and to germinate Barley Seeds & Wheat Seeds for beermaking.
How to Acquire
Building an Herbalist Table requires plant fibres, which may be difficult to find for new players.
1. Ask somebody nicely for plant fibres.
2. If nobody's willing to donate or trade, and you can't acquire them by less legal means, then harvest your own fibres from Hemp Crop or Flax Crop. To get those, dry wild windsown weeds (WWW) on a drying frame, and with a random chance you get a flax or hemp seed. Plant seeds into plowed land, wait, harvest, gather the fibres, repeat. While drying WWWs on the Herbalist Table is much faster than on a frame (Real time: 2.6h instead of 16h), you can start farming without a table and build one after you get hemp or flax.
How to use
Place any of the precursors of items mentioned above to the Herbalist Table and wait. Trees take 1 hour and 15 minutes to sprout from treeplanter's pots; Silkworm Eggs take 8 hours to hatch; Fresh Tea Leaves take 40 minutes to dry into green tea leaves; those ferment into Black Tea Leaves in 16 hours if left on the table. However the quality of black tea leaves will be closer to the quality of the table than the green tea ones, so be careful if your Herbalist Table quality is less than quality of your Fresh Tea Leaves. However making black tea is beneficial if your Herbalist Table q > Fresh Tea Leaves q)
You can also dry WWWs on the table.
If you are looking for wheat or barley, drying WWWs on the table actually is recommended (as long as your table is the same quality of the seeds or higher). If a WWW dries into wheat seeds or Barley Seeds and is left on the table, it will germinate; even if you do not wish to use the germinated seeds to malt into beer, only four germinated seeds are required to plant one tile of wheat/barley rather than the usual five. This, combined with the positive influence of a high-quality herbalist table, makes germinating seeds quite desirable, especially if you do not already have a satisfactory wheat or barley crop.
Notes
When placing down many Herbalist Tables in a house (perhaps for a silk factory), it is possible to save a significant amount of floor space by arranging the tables off of the grid and on adjacent pixels. This is accomplished by right-clicking the table while lifting it and holding down the control key to move the table off of the axis. When placed completely adjacent, Herbalist Tables each take up only 7/11ths of a tile.
Quality
The quality of anything produced on a table is the average of the precursor item and the table quality. Wild Windsown Weeds are the exception - the output quality of seeds does not depend on the quality of the table.
The quality of an Herbalist Table is:
To check a existing Herbalist Table quality, use
Time
The lengths of time it takes to get the various items from their precursor items on an Herbalist Table are as follows:
Item | Real Time | In-Game Time | Product | Notes |
---|---|---|---|---|
Bat Wings | 21:53:04 | 72:00:00 | Dried Batwings | Game: 3d (Real: 21h 53m ) |
Boiled Pepper Drupes | 36:28:27 | 120:00:00 | Dried Pepper Drupes | Game: 5d (Real: 1d 12h 28m ) |
Camomile | 58:21:31 | 192:00:00 | Dried Camomile | Game: 8d (Real: 2d 10h 22m ) |
Fresh Hemp Bud | 36:28:27 | 120:00:00 | Cured Hemp Bud | Game: 5d (Real: 1d 12h 28m ) |
Fresh Leaf of Pipeweed | 36:28:27 | 120:00:00 | Cured Pipeweed | Game: 5d (Real: 1d 12h 28m ) |
Grapes | 00:50:27 | 02:46:00 | Raisins | |
Green Tea Leaves | 14:35:23 | 48:00:00 | Black Tea Leaves | Game: 2d (Real: 14h 35m ) |
Morels | 29:10:46 | 96:00:00 | Dried Morels | Game: 4d (Real: 1d 5h 11m ) |
Seeds of Barley | 14:35:23 | 48:00:00 | Seeds of Sprouted Barley | Game: 2d (Real: 14h 35m ) |
Seeds of Wheat | 14:35:23 | 48:00:00 | Seeds of Sprouted Wheat | Game: 2d (Real: 14h 35m ) |
Silkworm Egg | 07:17:41 | 24:00:00 | Silkworm | Game: 1d (Real: 7h 18m ) |
Seasponge | 29:11:00 | 96:00:00 | Sponge | Game: 4d (Real: 1d 5h 11m ) |
Tea Leaves | 00:36:28 | 02:00:00 | Green Tea Leaves | |
Treeplanter's Pot | 01:12:57 | 04:00:00 | Sprouted Sapling | Success chance depends on Skills |
Wild Windsown Weed | 02:25:54 | 08:00:00 | Seed | Enough to plant only 1 tile |
Game Development (empty)