Herbalist Table: Difference between revisions

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(→‎Time (To be confirmed for 2.0): Reworked wikittable, added missing info, time still need verification)
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| [[Green Tea Leaves]]|| 16:00:00 || 48:00:00 || [[Black Tea Leaves]] ||
| [[Green Tea Leaves]]|| 16:00:00 || 48:00:00 || [[Black Tea Leaves]] ||
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| [[Morels]] || 00:00:00 || 00:00:00 || [[Dried Morels]] ||
| [[Morels]] || 24:00:00 || 72:00:00 || [[Dried Morels]] ||
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| [[Seeds of Barley]] || 14:00:00 || 42:00:00 || [[Germinated Barley]] ||
| [[Seeds of Barley]] || 14:00:00 || 42:00:00 || [[Germinated Barley]] ||

Revision as of 18:55, 4 January 2018

Herbalist Table
File:Hafen-Herbalist Table.png
Vital statistics
Size 1 x 2
Storage Size 4 x 4
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Plant Lore
Object(s) Required Block of Wood x4, Board x4, Finer Plant Fibre x8
Required By (46) Arrowwood Bush, Bittersweet Nightshade Bush, Black Tea Leaves, Blackberry Bush, Blackcurrant Bush, Blackthorn Bush, Bog-Myrtle Bush, Boxwood Bush, Bush, Caprifole Bush, Cave Fern, Crampbark Bush, Cured Hemp Bud, Dog Rose Bush, Dried Batwings, Dried Camomile, Dried Fig, Dried Morels, Dried Pepper Drupe, Dried Poppy Pod, Elderberry Bush, Fly Woodbine Bush, Ghostpipe, Gooseberry Bush, Gorse Bush, Green Tea Leaves, Hawthorn Bush, Hoarwithy Bush, Holly Bush, Mastic Bush, Prune, Raisins, Raspberry Bush, Redcurrant Bush, Sandthorn Bush, Seeds of Sprouted Barley, Seeds of Sprouted Wheat, Silkworm, Spindle Bush, Sponge, Tea Bush, Tibast Bush, Tree, Tundra Rose Bush, Wild Windsown Weed, Witherstand
Repaired With Board x4
Can be Lifted Yes
Go to Objects

Icon keyboard.pngBuild > Production & Processing > Herbalist Table

Note some values below have NOT been checked for 2.0 - if you can confirm numbers please remove the bold marking

Used with a Treeplanter's Pot and any one of Apple Core, Fir Cone, Mulberry, nut, pine cone or any catkin to create a new Tree of that type. Also used to dry Wild Windsown Weeds to random seeds, to hatch Silkworms, to cure Hemp Buds, to dry Tobacco leaves, to dry Raisins from Grapes, to dry and ferment Tea leaves, to dry Boiled Pepper Drupes, and to germinate Barley Seeds & Wheat Seeds for beermaking..

How to Acquire

Building an Herbalist Table requires plant fibres, which may be difficult to find for new players.

1. Ask somebody nicely for plant fibres.

2. If nobody's willing to donate or trade, and you can't acquire them by less legal means, then harvest your own fibres from Hemp Crop or Flax Crop. To get those, dry wild windsown weeds (WWW) on a drying frame, and with a random chance you get a flax or hemp seed. Plant seeds into plowed land, wait, harvest, gather the fibres, repeat. While drying WWWs on the Herbalist Table is much faster than on a frame (Real time: 2.6h instead of 16h), you can start farming without a table and build one after you get hemp or flax.

How to use

Place any of the precursors of items mentioned above to the Herbalist Table and wait. Tree's take 1 hour and 15 minutes to sprout from treeplanter's pots; Silkworm Eggs take 8 hours to hatch; Fresh Tea Leaves take 40 minutes to dry into green tea leaves; those ferment into Black Tea Leaves in 16 hours if left on the table. However the quality of black tea leaves will be closer to the quality of the table than the green tea ones, so be careful if your Herbalist Table quality is less than quality of your Fresh Tea Leaves. However making black tea is beneficial if your Herbalist Table q > Fresh Tea Leaves q)

You can also dry WWWs on the table.

Not applicable now but may be once Beer is implemented: If you are looking for wheat, drying WWWs on the table is NOT recommended. If a WWW dries into a wheat seed and is left on the table, it will germinate and be lost for farming. Refer to beermaking information on intentional germination. Wheat seeds, once germinated, will not change anymore, so the table is safe for beermaking purposes.

Notes

When placing down many Herbalist Tables in a house (perhaps for a silk factory), it is possible to save a significant amount of floor space by arranging the tables off of the grid and on adjacent pixels. This is accomplished by right-clicking the table while lifting it and holding down the control key to move the table off of the axis. When placed completely adjacent, Herbalist Tables each take up only 7/11ths of a tile.

Quality

The quality of the Herbalist Table affects everything produced by it.

The quality of anything produced on a table is the average of the precursor item and the table quality. This means you can test the quality of a table by checking the quality of items produced. Wild Windsown Weeds are the exception - the output quality of seeds is not a simple average of the quality of table and the WWW.

The quality of an Herbalist Table is:

To check a existing Herbalist Table quality, use

Icon keyboard.pngAdventure > Inspect

Time (To be confirmed for 2.0)

The lengths of time it takes to get the various items from their precursor items on an Herbalist Table are as follows:

Item Real Time In-Game Time Product Notes
Bat Wings 24:00:00 72:00:00 Dried Batwings
Boiled Pepper Drupes 48:00:00 144:00:00 Dried Pepper Drupes
Fresh Hemp Bud 37:00:00 111:00:00 Cured Hemp Bud
Fresh Leaf of Pipeweed 24:00:00 72:00:00 Cured Pipeweed
Grapes 00:45:00 02:15:00 Raisins
Green Tea Leaves 16:00:00 48:00:00 Black Tea Leaves
Morels 24:00:00 72:00:00 Dried Morels
Seeds of Barley 14:00:00 42:00:00 Germinated Barley
Seeds of Wheat 14:00:00 42:00:00 Germinated Wheat
Silkworm Egg 08:00:00 24:00:00 Silkworm
Tea Leaves 00:40:00 02:00:00 Green Tea Leaves
Treeplanter's Pot 01:20:00 04:00:00 Sprouted Sapling Success chance depends on Skills
Wild Windsown Weed 02:40:00 08:00:00 Seed Enough to plant only 1 tile