Quest
Tutorial Quests
When you start a new character, you are given quests to help get you into the game. These quests introduce you to basic game mechanics and earn you a small amount of experience.
1. Burned into the World
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"Your spirit has awoken to find itself floating over a cold pool of water, reflecting a vast, ancient forest. Seek the Wizard, give him your name, and walk with the flames to be burned into the world."
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2. Ways in the Wild
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"The air is different, and the world seems to assume a more profound sense of reality with every passing moment, as the forest before time disappears like a dream half-remembered. The vast expanses of the Hearth stretch out before you in every direction, and you are free to roam as you please. Curiosity, however, implores you to..."
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3. Shifting Gear
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"As you explore your surroundings it occurs to you that certain essential modalities appear more fundamental to Hearthlife than others, and that those paramount few must be mastered for further insight to be possible. Somewhere in the yonder a small bird chirps, as you dreamingly begin laying plans to..."
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4. Something to Eat & Drink
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"All this shifting about has made you hungry, and your stomach growls to remind you that you should probably acquire some food and drink before you starve. Whenever you perform laborious tasks your energy meter depletes to refill your stamina meter. You can refill your energy by eating, and you can speed up stamina regeneration from energy by drinking water. Eating food also gives you Food event points (FEPs), and whenever your FEP-meter is full, it empties out to earn you an increase to a base attribute! You should try this stuff out, and you think you might begin with..."
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Random Quests
Shortly after you finish your tutorial quests, you are given a quest to find a specific, named tree or boulder. A character must earn 10,000 LP total as seen on the character in a player's Account page on the website. The skill Hearth Magic is also required. Greeting them will give you your first procedurally generated quest. These quests involve fulfilling a small number of objectives. These objectives include, but are not limited to:
- Greet questgiver. : This quest will have you go greet(right-click on target) a different questgiver. The new tree will usually also give you a new quest as well.
- Wave at questgiver. : Simply use the emote at the specified tree to complete this one.
- Craft an Artifact. : An artifact is a piece of equipment you have gilded. Later quests may require you to make gear with multiple gildings.
- Go for a naked swim. : Requires that you remove all equipment and swim in deep water for a few tiles. Does not require you to stay swimming for very long. It is generally safe for even new characters as long as you go in with full stamina.
- Raid an Ant Hill.
- Hunt a specific type of animal.
- Catch a specific type of animal.
- Catch a large fish : Any fish larger than 1x1 will count.
- Pick a specific foragable.
- Visit a Cave.
- Gain points in a skill. : Requires you to buy 1-3 points in a specific skill.
- Gain points in an attribute. : Requires you to acquire 1-3 points in a specific attribute.
- Deliver an item to a questgiver. : Requires you to bring(right-click with an item on a target) a random amount of random items to a questgiver.
Rewards
After completing questgivers objectives(part of quest) you will be rewarded with small amount of experience, and after all tasks you will be rewarded with one of:
- Large portion of Learning Points.
- Large portion of Experience Points.
- Gilding Leaf or Gilding Rock with random bonus.
- Reduce your Hunger bar.
- Increase the local animal quality of a particular animal.
- Increase the local forage quality of a particular herb.
- In addition you can have random items previously delivered by players to questgivers when doing quests.
The quality and amount of Rewards depends on you Charisma, random, amount of objectives and distance of questgiver.
Notes
There is now a fixed amount of non-credo quests you are allowed to complete per unit of time (about 3 per RL day), but that amount is buffed while you lie below the global server leader in number of completed quests (Up to a maximum of about 12 per RL day). Some steps have also been taken to reduce the randomness in the rewards given. You can buffer a significant amount of quests, so there shouldn't be a major rush to complete them instantly. -jorb
Credo Quests
Credos have some specific type of quests unique for each type of credo, look for more detailed information here.
Ancestral Quests
Ancestral Worship is a unique type of quests started when you build and pray on Ancestral Shrine, look for more detailed information here.
Notes
- Questing is an easy option to gather Learning Points early game, and Experience Points later.
- Boulder questgivers can be chipped, but if you chip it down to small boulder that can be lifted - all quests involving questgiver are set to failed and boulder stopped being a questgiver.
- Tree questgivers can be chopped, but if you chop it down - all quests involving questgiver are set to failed and stump stopped being a questgiver.
- Personal Claim on questgiver allow people to interact with them using just a Trespassing skill, and protect it from vandals.
Game Development
- Stacks of Shrimp (2023-10-22)◎ >"Quests now attempt to take seasonality and availability into greater account when generating. Fewer quests should be generated off-season, and, early world, the quests should be less likely to ask for things globally undiscovered."
- Cigar Box (2019-05-04)◎ >"Time gated non-credo quests. There is now a fixed amount of non-credo quests you are allowed to complete per unit of time (about 3 per RL day), but that amount is buffed while you lie below the global server leader in number of completed quests (Up to a maximum of about 12 per RL day). Some steps have also been taken to reduce the randomness in the rewards given. You can buffer a significant amount of quests, so there shouldn't be a major rush to complete them instantly."
- Oak Apple Gold (2018-07-17)◎ >""Land of Milk & Honey" should now actually boost quests as indicated."
- Oak Apple Gold (2018-07-17)◎ >"Quest rewards are now determined upon completion, rather than generation, so you should no longer get, for example, zero percent hunger reduction rewards."
- Oak Apple Gold (2018-07-17)◎ >"Quest givers will now, occasionally, reward you for completing quests for them with a permanent, local quality increase to some particular herb."
- Fighting Quail (2018-03-07)◎ >"Items delivered to quest givers in quests are now saved in a global pool, and sometimes awarded as an additional bonus when Reporting back to quest givers to complete quests."
- Oozing Hot Wings (2017-09-20)◎ >"Your level of Charisma now increases your rewards when questing. Hey, look, an actual use for it!"
- Mystic Farmer (2017-08-09)◎ >"Made it so that quests which ask you to catch a small animal now checks for rightful first acquisition from nature, rather than allow various pre-caught critters in boxes to count."
- Bench Crab (2017-01-26)◎ >"Added a quest target to deliver certain goods to quest-givers. Mostly sticks and stones."
- I am the Walrus (2017-01-12)◎ >"Abandoned quests should no longer pop up if their quest goals are completed. Reported here and here."
- World 10 (2017-01-07)◎ >"Quest-giving stones now die if you chop them down to carryable size."
- Traveling Circus (2016-10-12)◎ >"You now gain a small amount of XP every time you complete a quest objective."
- Market Garden (2016-10-05)◎ >"Whenever you complete a quest, the game will automatically select the quest with the geographically closest next quest target."
- My Log has Something to Tell You (2016-07-27)◎ >"Various actors in the world will now give you quests on a recurring basis.
:You should receive a summons to your first quest before long simply by playing.
:Completion of quests is rewarded by LP, XP, Hunger, and Random generated items. Bigger quests generally give bigger rewards. (Lots of design space to expand on this in various ways down the road.)"
- Seasons Greetings (2015-12-17)◎ >"Added quest system. When you start a new character you are given quests to help get you into the game. We've done a few to start with, and will add more continously!"