Ore
Ore | |
---|---|
Vital statistics | |
Size | 1 x 1 |
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Mining |
Object(s) Required | Cave Entrance or Mine Hole |
Produced By | Mining Tool |
Required By | (1) Slag |
Go to Objects |
Ore is a game class-type referring to one of the following 18 game-objects:
(n): (Superscript) Number of items in that type-group.
(n): (Subscript) Number of crafts that specifically require this item.
Ore is the general material you receive from mining walls in Caves or Mine Holes that contain metals. It must be smelted in an Ore Smelter to extract the usable metal, although it sometimes smelts into Slag (which is affected by your skills, see below). Ore is a type of stone, so it can also be used as pavement and to build with.
How to Acquire
Ore is obtained by mining in a Cave or Mine Hole built over a metal node.
Quality
The Ore(and Stone) quality based on node and is softcapped by a tool used(Pickaxe, Stone Axe etc.) and hardcapped by the miner's Masonry skill.
Notes
- The chance of the Ore becoming a bar/nugget is calculated at the moment the ore is mined. The following skills increase this chance: Metal Working, Tunneling, Metallurgy, and Deep Artifice.
- Ore also counts as stone and can be stacked into existing stone stockpiles, so be careful you don't accidentally use it up in recipes or construction. Ore stockpiles, and ore in stone stockpiles, count as Soil when landscaping.
List of ores
As of World 14 (not all have been rediscovered, and new ones may have been added):
Game Development
- Loose Velvet (2023-06-22)◎ >"Ore Quality variance now takes effect per tile, rather than per piece of ore. This means that, all other things being equal, all ore from any single mine tile will be of uniform quality."