Legacy:Curiosity: Difference between revisions

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Revision as of 18:37, 23 March 2011

Curiosity is a mechanic, introduced in World 5, that allows a hearthling to develop Learning Points. It is implemented by studying peculiar objects either found or created in the game. The Study Interface, found by pressing the second button on the character window, is where curiosities can be placed for study. You can't study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want. The sum Mental Weight of your curiosities can't exceed your Attention Limit, which is equal to your base Intelligence. The quality of the curiosity is known to have an effect on the total LP gained. The exact formula is unknown for the moment. (Suggesting LPgain = BaseLPgain * sqrt(quality/10) )

Do note that not all curiosities are created equal. Cat Gold for instance has a very long study time, but contrary to what was first thought it also has a low LP gain. The concept is that as the int of a character rises, you will have attention to spare so that you can also study the lesser curiosities on top of the better ones. Unless of course you're rich enough to have access to the best ones constantly that is. And since quality effects the potency of a curiosity, as the world becomes established and item qualities begin to rise some items may gain popularity due to this mechanism.

An example of the quality issue is the cone cow versus dandelion. The dandelion takes x2 as long for the same base LP gain. But, to counter for this you can find higher than quality 10 dandelions quite easily, where it takes a fair amount of effort to get higher than quality 10 cone cows (planting and growing high Q trees).

Base LP should be given for the Curiosity at 10ql and for a learning ability of 100%.

Crafted Curiosities

Name Materials Base LP Time Required (Real Hours) LP per Hour Mental Weight LP/Hr per attention point Skills/Objects Required
Bark Boat 1x Branch, 1x Tree Bark, 1x String, 1x Birchbark 500 3 166.66 5 33.33 Boat Building
Bronze Steed 1x Bar of Bronze 5000 36 138.88 14 9.92 Anvil, Smithy's Hammer
Cone Cow 4x Branch, 1x Fir Cone 50 0.33 150 1 150
Enthroned Toad
Feather Duster 5x Chicken Feather, 1x String, 1x Block of Wood 800 10 80 4 20
Leather Ball 4x Leather, 4x String 600 48 12.5 6 2 Leather Working
Primitive Doll 1x Block of Wood, 1x Stone Axe, 1x Saw 500 8 62.5 4 15.623
Prism 3x Raw Glass 6 Glassmaking
Rattle-Tattle-Talisman 1x String, 1x Branch, 1x Bone Material, 2x Feldspar, 1x Leather
Sand Castle 4x Sand, 1x Bone Glue 2000 18 111.11 12 9.25 Masonry
Seer's Bones 5x Bone Material, 2x A Beautiful Dream! 600 8 75 6 12.5 Hearth Magic
Seer's Bowl 4x Copper Nugget, 2x A Beautiful Dream! 800 (confirm?) 8 100 7 14.29 Hearth Magic
Seer's Tealeaves 2x Green Tea Leaves, 2x Black Tea Leaves, 2x A Beautiful Dream! 10
Shewbread 4x Wheat Flour 4x Wax 5x Water
Simple Idol 1x Feldspar, 1x Stone, 1x Any Clay
Straw Doll 4x Straw, 2x String 850 ~5 ~113.33 6 ~18.88 Farming
Stuffed Bear 1x Dried Bear Hide, 4x Wool (Makes 4) 24 5
Tin Soldier 8x Tin Nugget 1500 >24
Tiny Abacus 3x Tin Nugget, 2x Any Hard Metal, 4x Branch, 1x Board
Toy Chariot 5x Acre Clay 1000 24 41.66 3 13.88 Pottery
Völva's Wand 3x Bar of Bronze, 2x Bar of Cast Iron, 2x A Beautiful Dream! 3000 12 250 8 31.25 Anvil, Smithy's Hammer

Foraged/Found Curiosity Table

Base LP should be given for 10ql curiosity at 100% Learning Ability.

Name Obtained by Base LP Time Required (Real Hours) LP per Hour Mental Weight LP/Hr per attention point
Ant Soldiers Raiding Ant Hill 200 0.67 300 2 150
Ant Queen Raiding Ant Hill 500 1.33 375 3 125
Ant Empress Raiding Ant Hill 2000 3 666.7 6 111.1
Auroch Hair Pulling hair from an Auroch *Dangerous* 2500 (confirm?) 48 52.1 1 52.1
Boar Tusk Collecting bones from a Boar skeleton 750 24 31.25 12 2.6
Bear Tooth Collecting bones from a Bear skeleton 750 24 (confirm?) 31.3 25 1.3
Bloated Bolete Foraging - 110 per*exp 8 5
Cat Gold Randomly acquired while Chipping Stone / Mining 350 36 9.7 2 4.8
Dandelion Foraging - 5 per*exp 50 0.67 75 1 75
Dark Heart Randomly acquired while butchering Boar or Bear
Deer Antlers Collecting bones from a Deer Skeleton 20
Emerald Dragonfly Hunting 800 4 200 2 100
Fishy Eyeball Randomly acquired while butchering Fish 350 8 43.8 3 14.6
Frog's Crown Foraging 4
Itsy Bitsy Spider Randomly obtained while Foraging 2000 24 83.3 6 13.8
Itsy Bitsy's Web Randomly obtained while Foraging 5000 48 104.2 10 10.4
Lady's Mantle Foraging - 80 per*exp 600 8 75 6 12.5
Dewy Lady's Mantle Foraging a Lady's Mantle at dawn/dusk 600 <8 (confirm?) 3
Ladybug Hunting 400 4 100 3 33.3
Peculiar Flotsam Foraging - 110 per*exp 3000 4 750 9 83.3
Petrified Seashell Randomly acquired while Mining 1000 60 16.6 5 3.32
Rabid Jackalope Randomly acquired while Hunting Rabbits
Raw Lucky Rabbit's Foot Randomly acquired while butchering a Rabbit 2000 4
River Pearl Randomly acquired while making Boiled River Pearl Mussels 5000 1 5000 15 333.3
Royal Toadstool Foraging - 280(?) per*exp 600 3:20 180 3 60
Ruby Dragonfly Randomly acquired while Hunting Emerald Dragonfly 2400 4 600 4 150
Shocked Frog Randomly acquired while Hunting Frogs 3
Strange Root Randomly aquired when removing Stumps 6000 56? (confirm?) 15
Stalagoom Foraging in a Cave - 140 per*exp 300 2 150 3 50
Strange Crystal Randomly acquired while Mining (rare) 2000 60 33.3 12 2.78
Tangled Bramble Foraging from mudflats 3
Thorny Thistle Foraging from mudflats - 121 per*exp 2
Uncommon Snapdragon Foraging - 144 per*exp (possibly lower) 1000 8 4
Wishbone Randomly acquired when butchering a Chicken 1500 24 62.5 5 12.5
Wondrous Woodshaving Randomly acquired while making Boards 8000 40 200 12 16.6