Metal Axe
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Vital statistics
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Size
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1 x 1
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Skill(s) RequiredSpecific needed skills.<br>The default skills every Heartling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored.
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Metal Working
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Object(s) Required
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Bar of Hard Metal x2, Block of Wood
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Produced By
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Smithy's Hammer, Anvil
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Specific Type of
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Sharp Tool
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Required By
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(7) Block of Mirkwood, Block of Wood, Log, Old Trunk, Strange Root, Stump, Tough Root, (Sharp Tool (84): Ant Meat, Bat Wings, Beast Unborn, Bee Meat, Boreworm Meat, Cave Louse Meat, Chasm Conch Meat, Chicken Meat, Eagle Owl Meat, Entrails, Fresh Adder Hide, Fresh Aurochs Hide, Fresh Badger Hide, Fresh Bat Hide, Fresh Bear Hide, Fresh Beaver Hide, Fresh Boarhide, Fresh Boreworm Hide, Fresh Cattle Hide, Fresh Cave Angler Scales, Fresh Caverat Hide, Fresh Goat Hide, Fresh Grey Seal Hide, Fresh Hedgehog Skin, Fresh Horse Hide, Fresh Lynx Hide, Fresh Mammoth Hide, Fresh Moose Hide, Fresh Mouflon Hide, Fresh Otter Hide, Fresh Pigskin, Fresh Red Deer Hide, Fresh Reindeer Hide, Fresh Roe Deer Hide, Fresh Sheepskin, Fresh Sly Ear of the Fox, Fresh Squirrel Hide, Fresh Troll Hide, Fresh Walrus Hide, Fresh Wildgoat Hide, Fresh Wildhorse Hide, Fresh Wolf Hide, Fresh Wolverine Hide, Golden Eagle Meat, Intestines, Mallard Meat, Mohair, Mole Carcass, Opened Oyster, Oyster Pearl... further results)
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Slot(s) Occupied
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5L or 5R
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Go to Objects
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 | Craft > Clothes & Equipment > Tools > Axes > Metal Axe |
A Metal Axe is the metal equivalent of the Stone Axe. When felling trees, it's faster and costs less stamina, and it can produce more blocks out of one log than the stone axe.
With a Metal Axe, you get ~25% more blocks per log than you get with a stone axe. Different types of logs provide different amounts of blocks, see more here.
It can also be used to shear a sheep, skin and butcher an animal or for combat. Identical to the stone axe, it increases the effectiveness of chipping stone, destroying objects (adds 1 damage when destroying) and affects quality of skins, raw meats, intestines, and entrails when skinning and butchering.
Quality
- Metal Axe Quality =
and is softcapped by ![{\displaystyle {\sqrt[{2}]{Strength*Smithing}}}](https://en.wikipedia.org/api/rest_v1/media/math/render/svg/094960320a6b2a7acbf0f78cb8bebc5d4da17746)
- Damage scales with strength and weapon quality using the following formula:
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Notes
The quality of blocks of wood you can produce is not capped by axe quality, but skinning, butchering, and splitting logs into branches does take the axe quality into account.