Legacy:Attributes: Difference between revisions

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(Added all stat-boosting items and corrected outdated information.)
(Undo revision 39957 by MrAnderson (talk))
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[[Category:Content]]
[[Category:Content]]
Attributes affect many aspects of your character, and are increased by gaining [[Food Event Points]] (FEPs).  See the [[FEP Table]] for a list of all foods and their FEPs.
Attributes affect many aspects of your character, and are increased by gaining [[Food Event Points]] (FEPs).  See the [[FEP Table]] for a list of all foods and their FEPs.
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(At quality 10:)
(At quality 10:)
*[[Bear Tooth Talisman]] (+3)
*[[Bear Tooth Talisman]] (+3)
*[[Merchant's Ring]] (+3)
*[[Dragon Helm]] (+6)
*[[Dragon Helm]] (+6)
*[[Forge Ring]] (+6)
*[[Forge Ring]] (+6)
*[[Bear Cape]] (+10)
*[[Bear Cape]] (+10)
*[[Thane's Ring]] (+10)
*[[Thane's Ring]] (+10)
===Other means of modifying Strength===


==Agility==
==Agility==


* Affects [[Travel Weariness]] when using a [[Charter Stone]].
* Affects [[Travel Weariness]] capacity.
* Decrease enemy minimum ranged damage against their perception
* Decrease enemy minimum ranged damage against their perception
* Having higher agility than your opponent decreases your attack cooldowns in close combat, and increases the opponents attack cooldowns by the same amount.
* Having higher agility than your opponent decreases your attack cooldowns in close combat, and increases the opponents attack cooldowns by the same amount.
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*[[Bunny Slippers]] (+2)
*[[Bunny Slippers]] (+2)
*[[Cutthroat Cuirass]] (+2)
*[[Cutthroat Cuirass]] (+2)
*[[Merchant's Ring]] (+3)
*[[Ranger's Boots]] (+5)
*[[Ranger's Boots]] (+5)
*[[Thane's Ring]] (+5)
*[[Thane's Ring]] (+5)
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* In conjunction with [[Stealth]], determines the visibility and quantity of the [[scent]]s you leave behind when you commit [[Criminal Acts]].
* In conjunction with [[Stealth]], determines the visibility and quantity of the [[scent]]s you leave behind when you commit [[Criminal Acts]].
* Affects your attention limit, thus determining the maximum amount of [[curiosity|curiosities]] you can study.
* Affects your attention limit, thus determining the maximum amount of [[curiosity|curiosities]] you can study.
* Used in crafting primitive tools, such as [[Stone Axe]] and certain [[curiosities]].
Example low-tier Intelligence food: [[Roasted Perch]], [[Blueberries]], [[Roasted Fox Meat]]
Example low-tier Intelligence food: [[Roasted Perch]], [[Blueberries]], [[Roasted Fox Meat]]


Example high-tier Intelligence food: [[Jorbonzola]], [[Blueberry Pie]]
Example high-tier Intelligence food: [[Jorbonzola]], [[Blueberry Pie]]
===Equipment that modifies Intelligence===
(At quality 10:)
*[[Fox Hat]] (+3)
*[[Merchant's Ring]] (+3)
*[[Lawspeaker's Robes]] (+4)
*[[Ashen Robes]] (+5)
*[[Occult Ring]] (+8)
*[[Lawspeaker's Hat]] (+10)
*[[Druid's Cloak]] (+15)


==Constitution==
==Constitution==
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Example high-tier Constitution foods: [[Cow Chorizo]], [[Pumpkin Pie]], [[Apple Pie]]
Example high-tier Constitution foods: [[Cow Chorizo]], [[Pumpkin Pie]], [[Apple Pie]]
===Equipment that modifies Constitution===
(At quality 10:)
*[[Merchant's Ring]] (+3)


==Perception==
==Perception==


* Used when [[Foraging]] to find foragables and the detection of criminal [[scents|Scents]] by [[Ranging]].
* Affects chances of finding foragable objects on the ground
* Affects the quality of unbaked goods: dough is soft-capped by <math> \sqrt{Per * Cooking} </math>.
* In conjunction with Exploration, determines the visibility of foragible objects and the detection of criminal [[scents|Scents]] by [[Ranging]].
* Affects the quality of unbaked goods: dough is soft-capped by sqrt(Per * Cooking).
* Increases your minimum ranged damage, lowered by enemy's agility.
* Increases your minimum ranged damage, lowered by enemy's agility.


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Example high-tier Perception food: [[Lamb Sausages]], [[Carrot Cake]]
Example high-tier Perception food: [[Lamb Sausages]], [[Carrot Cake]]
===Equipment that modifies Perception===
(At quality 10:)
*[[Spruce Cap]] (+1)
*[[Merchant's Ring]] (+3)
*[[Spectacles]] (+5)
*[[Occult Ring]] (+8)
*[[Ranger's Cape]] (+10)
*[[Monocle]] (+15)


==Charisma==
==Charisma==


*25 Charisma is required to become a [[Chieftain]]''. ''Charisma added from items such as [[Rings and Accessories#Accessories|Bear Tooth Talisman]] counts towards this ( The quickest way to reach this is to drink a glass of wine which gives +15 charisma, which with the starting 10 is enough to become chieftain.)
*Affects Leadership related combat skills, such as ''Stern Order'' and ''To Arms''.
*Affects your [[authority]] gain in conjunction with [[Intelligence]].
*Affects your [[authority]] gain in conjunction with [[Intelligence]].
*Affects the maximum number of players allowed in your [[party]].
*Affects the maximum number of players allowed in your [[party]]
*Provides a bonus when feasting at a [[Bonfire]].
Example low-tier Charisma foods: [[Grapes]], [[Roasted Mutton]], [[Raisins]]
Example low-tier Charisma foods: [[Grapes]], [[Roasted Mutton]], [[Raisins]]


Example high-tier Charisma food: [[Harmesan Cheese]], [[Raisin Butter-Cake]]
Example high-tier Charisma food: [[Harmesan Cheese]], [[Raisin Butter-Cake]]
===Equipment that modifies Charisma===
(At quality 10:)
*[[Merchant's Ring]] (+3)
*[[Bear Tooth Talisman]] (+5)
*[[Thane's Ring]] (+5)
*[[Lawspeaker's Hat]] (+5)
*[[Lawspeaker's Robes]] (+10)
*[[Party Hat]] (+10)


==Dexterity==
==Dexterity==


*Affects the quality of objects crafted with [[Pottery]].
*Affects the quality of objects crafted with [[Pottery]].
*Affects the quality of [[sausages]] and [[baking]] in conjunction with cooking.
 
*In conjunction with Sewing, affects the quality of objects crafted with [[Cloth Making]] and [[Leather Working]].
*In conjunction with Sewing, affects the quality of objects crafted with [[Cloth Making]] and [[Leather Working]].


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Example high-tier Dexterity food: [[Chantrelle & Onion Pirozhki]], [[Beeted Bird Breast]]
Example high-tier Dexterity food: [[Chantrelle & Onion Pirozhki]], [[Beeted Bird Breast]]
===Equipment that modifies Dexterity===
(At quality 10:)
*[[Chlothier's Thimble]] (+2)
*[[Merchant's Ring]] (+3)


==Psyche==
==Psyche==
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*Affects the crafting of specific items, such as [[Bear Tooth Talisman]], as well as all items that uses silk.
*Affects the crafting of specific items, such as [[Bear Tooth Talisman]], as well as all items that uses silk.


Example low-tier Psyche food: [[Roasted Sturgeon]], [[Rat on a stick]], [[Boiled River Pearl Mussel]]
Example low-tier Psyche food: [[Roasted Sturgeon]], [[Rat on a stick]], [[Ant Empress]]


Example high-tier Psyche food: [[Butter-steamed Cavebulb]], [[Ring of Brodgar (Seafood)]], [[Wonderful Wilderness Wurst]]
Example high-tier Psyche food: [[Butter-steamed Cavebulb]], [[Ring of Brodgar (Seafood)]], [[Wonderful Wilderness Wurst]]
===Equipment that modifies Psyche===
(At quality 10:)
*[[Merchant's Ring]] (+3)
*[[Druid's Cloak]] (+10)


[[ru:Attributes]]
[[ru:Attributes]]

Revision as of 23:08, 11 April 2016

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Legacy Haven & Hearth page.
"The RoB Wiki currently hosts information for both the current Haven & Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with "legacy" in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven't been moved properly and may still be flagged that the information is legacy and may not apply to the current world."

Just in case. There is a Legacy specific discussion page.

Attributes affect many aspects of your character, and are increased by gaining Food Event Points (FEPs).  See the FEP Table for a list of all foods and their FEPs.

Low-tier and High-tier food refers to the ease of acquiring such foods, rather than the FEPs they provide. Low Tier foods are those available to players without access to clay or metal.

Strength

  • Affects damage inflicted by melee weapons or unarmed attacks.
  • Affects Mining Ability as Pickaxes count as double their quality in the calculation.
  • Affects your ability to destroy objects, by (Adventuring -> Destroy) or using a Battering Ram. Stone axe adds 1 damage, a Pickaxe adds 2 damage, and a Sledgehammer adds 4. Your damage is calculated by sqrt(Strength).
  • In conjunction with Smithing, softcaps the quality of objects crafted with Metal Working and Steelmaking.

Example low-tier Strength food: Roasted Boar Meat, Pumpkin Flesh, Ant Soldiers, Roasted Brill

Example high-tier Strength food: Midnight Blue Cheese, Brodgar Blue Cheese, Big Bear Banger

Equipment that modifies Strength

(At quality 10:)

Other means of modifying Strength

Agility

  • Affects Travel Weariness capacity.
  • Decrease enemy minimum ranged damage against their perception
  • Having higher agility than your opponent decreases your attack cooldowns in close combat, and increases the opponents attack cooldowns by the same amount.

Example low-tier Agility foods: Roasted Rabbit Meat

Example high-tier Agility food: Ring of Brodgar (Baking), Delicious Deer Dog, Honey Bun

Equipment that modifies Agility

(At quality 10:)

Intelligence

  • Affects your authority gain in conjunction with Charisma.
  • In conjunction with Stealth, determines the visibility and quantity of the scents you leave behind when you commit Criminal Acts.
  • Affects your attention limit, thus determining the maximum amount of curiosities you can study.

Example low-tier Intelligence food: Roasted Perch, Blueberries, Roasted Fox Meat

Example high-tier Intelligence food: Jorbonzola, Blueberry Pie

Constitution

Example low-tier Constitution food: Roasted Beef, Ant Pupae, Fried Egg

Example high-tier Constitution foods: Cow Chorizo, Pumpkin Pie, Apple Pie

Perception

  • Affects chances of finding foragable objects on the ground
  • In conjunction with Exploration, determines the visibility of foragible objects and the detection of criminal Scents by Ranging.
  • Affects the quality of unbaked goods: dough is soft-capped by sqrt(Per * Cooking).
  • Increases your minimum ranged damage, lowered by enemy's agility.

Example low-tier Perception food: Carrot, Roasted Plaice, Boiled Egg, Roasted Deer Meat

Example high-tier Perception food: Lamb Sausages, Carrot Cake

Charisma

  • 25 Charisma is required to become a Chieftain. Charisma added from items such as Bear Tooth Talisman counts towards this ( The quickest way to reach this is to drink a glass of wine which gives +15 charisma, which with the starting 10 is enough to become chieftain.)
  • Affects Leadership related combat skills, such as Stern Order and To Arms.
  • Affects your authority gain in conjunction with Intelligence.
  • Affects the maximum number of players allowed in your party

Example low-tier Charisma foods: Grapes, Roasted Mutton, Raisins

Example high-tier Charisma food: Harmesan Cheese, Raisin Butter-Cake

Dexterity

  • Affects the quality of objects crafted with Pottery.

Example low-tier Dexterity foods: Roasted Chicken Meat, Chantrelles, Roach

Example high-tier Dexterity food: Chantrelle & Onion Pirozhki, Beeted Bird Breast

Psyche

  • If you drink Wine or Weißbier you will get the status effect "A Glass with a Friend" which increases Psyche by 5 and later after drinking more alcohol "A Glass to Keep the Cold Out" which increases it by 7. Smoking Tobacco also gives a temporary Psyche buff which is why it is recommended that you drink alcohol and smoke tobacco before you craft products that depend on Psyche.
  • In conjunction with Smithing, affects the quality of Jewelry
  • Affects the crafting of specific items, such as Bear Tooth Talisman, as well as all items that uses silk.

Example low-tier Psyche food: Roasted Sturgeon, Rat on a stick, Ant Empress

Example high-tier Psyche food: Butter-steamed Cavebulb, Ring of Brodgar (Seafood), Wonderful Wilderness Wurst