Legacy:Attributes: Difference between revisions
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Low-tier and High-tier food refers to the ease of acquiring such foods, rather than the FEPs they provide. Low Tier foods are those available to players without access to clay or metal. | Low-tier and High-tier food refers to the ease of acquiring such foods, rather than the FEPs they provide. Low Tier foods are those available to players without access to clay or metal. | ||
==Strength== | ==Strength== | ||
*Affects damage inflicted by melee weapons or unarmed attacks. | *Affects damage inflicted by melee weapons or unarmed attacks. It seems that 2 strength increases damage by 1 point while using unarmed attacks without any weapons. | ||
*Affects your ability to destroy objects, by (Adventuring -> Destroy) or using a [[Battering Ram]]. [[Stone axe]] adds 1 damage, a [[Pickaxe]] adds 2 damage, and a [[Sledgehammer]] adds 4. Your damage is calculated by sqrt(Strength). | *Affects your ability to destroy objects, by (Adventuring -> Destroy) or using a [[Battering Ram]]. [[Stone axe]] adds 1 damage, a [[Pickaxe]] adds 2 damage, and a [[Sledgehammer]] adds 4. Your damage is calculated by sqrt(Strength). | ||
*In conjunction with [[Smithing]], softcaps the quality of objects crafted with [[Metal Working]] and [[Steelmaking]]. | *In conjunction with [[Smithing]], softcaps the quality of objects crafted with [[Metal Working]] and [[Steelmaking]]. |
Revision as of 22:43, 8 May 2016
Legacy Haven & Hearth page.
"The RoB Wiki currently hosts information for both the current Haven & Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with "legacy" in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven't been moved properly and may still be flagged that the information is legacy and may not apply to the current world."
- Just in case. There is a Legacy specific discussion page.
Attributes affect many aspects of your character, and are increased by gaining Food Event Points (FEPs). See the FEP Table for a list of all foods and their FEPs.
Low-tier and High-tier food refers to the ease of acquiring such foods, rather than the FEPs they provide. Low Tier foods are those available to players without access to clay or metal.
Strength
- Affects damage inflicted by melee weapons or unarmed attacks. It seems that 2 strength increases damage by 1 point while using unarmed attacks without any weapons.
- Affects your ability to destroy objects, by (Adventuring -> Destroy) or using a Battering Ram. Stone axe adds 1 damage, a Pickaxe adds 2 damage, and a Sledgehammer adds 4. Your damage is calculated by sqrt(Strength).
- In conjunction with Smithing, softcaps the quality of objects crafted with Metal Working and Steelmaking.
Example low-tier Strength food: Roasted Boar Meat, Pumpkin Flesh, Ant Soldiers, Roasted Brill
Example high-tier Strength food: Midnight Blue Cheese, Brodgar Blue Cheese, Big Bear Banger
Equipment that modifies Strength
(At quality 10:)
- Bear Tooth Talisman (+3)
- Dragon Helm (+6)
- Forge Ring (+6)
- Bear Cape (+10)
- Thane's Ring (+10)
Other means of modifying Strength
- The effects "A Glass with a Friend" and "A Glass to Keep the Cold Out", caused by drinking Wine or Weißbier, raise your Strength by 10 and 15, respectively.
- Boar Tusk Snuff gives you a Strength boost equal to the quality of the Boar Tusk Snuff for 15 seconds.
- Full Barbarism gives you +30% Strength; full Civilization gives you -30% Strength.
Agility
- Affects Travel Weariness capacity.
- Decrease enemy minimum ranged damage against their perception
- Having higher agility than your opponent decreases your attack cooldowns in close combat, and increases the opponents attack cooldowns by the same amount.
Example low-tier Agility foods: Roasted Rabbit Meat
Example high-tier Agility food: Ring of Brodgar (Baking), Delicious Deer Dog, Honey Bun
Equipment that modifies Agility
(At quality 10:)
- Plate Armor (-10)
- Bronze Plate (-8)
- Chainmail Shirt (-5)
- Bronze Helm (-?)
- Leather Pants (-3)
- Soldier's Helmet (-3)
- Leather Armor (-1)
- Nettle Pants (-1)
- Nettle Shirt (-1)
- Soldier's Gauntlets (-1)
- Leather Boots (+1)
- Bunny Slippers (+2)
- Cutthroat Cuirass (+2)
- Ranger's Boots (+5)
- Thane's Ring (+5)
Intelligence
- Affects your authority gain in conjunction with Charisma.
- In conjunction with Stealth, determines the visibility and quantity of the scents you leave behind when you commit Criminal Acts.
- Affects your attention limit, thus determining the maximum amount of curiosities you can study.
Example low-tier Intelligence food: Roasted Perch, Blueberries, Roasted Fox Meat
Example high-tier Intelligence food: Jorbonzola, Blueberry Pie
Constitution
- Affects Max Hit Points.
- Affects the Stamina cost of Swimming.
Example low-tier Constitution food: Roasted Beef, Ant Pupae, Fried Egg
Example high-tier Constitution foods: Cow Chorizo, Pumpkin Pie, Apple Pie
Perception
- Affects chances of finding foragable objects on the ground
- In conjunction with Exploration, determines the visibility of foragible objects and the detection of criminal Scents by Ranging.
- Affects the quality of unbaked goods: dough is soft-capped by sqrt(Per * Cooking).
- Increases your minimum ranged damage, lowered by enemy's agility.
Example low-tier Perception food: Carrot, Roasted Plaice, Boiled Egg, Roasted Deer Meat
Example high-tier Perception food: Lamb Sausages, Carrot Cake
Charisma
- 25 Charisma is required to become a Chieftain. Charisma added from items such as Bear Tooth Talisman counts towards this ( The quickest way to reach this is to drink a glass of wine which gives +15 charisma, which with the starting 10 is enough to become chieftain.)
- Affects Leadership related combat skills, such as Stern Order and To Arms.
- Affects your authority gain in conjunction with Intelligence.
- Affects the maximum number of players allowed in your party
Example low-tier Charisma foods: Grapes, Roasted Mutton, Raisins
Example high-tier Charisma food: Harmesan Cheese, Raisin Butter-Cake
Dexterity
- Affects the quality of objects crafted with Pottery.
- In conjunction with Sewing, affects the quality of objects crafted with Cloth Making and Leather Working.
Example low-tier Dexterity foods: Roasted Chicken Meat, Chantrelles, Roach
Example high-tier Dexterity food: Chantrelle & Onion Pirozhki, Beeted Bird Breast
Psyche
- If you drink Wine or Weißbier you will get the status effect "A Glass with a Friend" which increases Psyche by 5 and later after drinking more alcohol "A Glass to Keep the Cold Out" which increases it by 7. Smoking Tobacco also gives a temporary Psyche buff which is why it is recommended that you drink alcohol and smoke tobacco before you craft products that depend on Psyche.
- In conjunction with Smithing, affects the quality of Jewelry
- Affects the crafting of specific items, such as Bear Tooth Talisman, as well as all items that uses silk.
Example low-tier Psyche food: Roasted Sturgeon, Rat on a stick, Ant Empress
Example high-tier Psyche food: Butter-steamed Cavebulb, Ring of Brodgar (Seafood), Wonderful Wilderness Wurst