This page records the details of each world and the changes made between them.
February 1, 2019
- Total: ... TimeTest:
Was the first world open to the public, it featured simpler graphics, no deep water and no manual mine placement.
Players exiting the spawn room would always find themselves by Ring of Brodgar, a ring of Stonehenge-like rocks.
Tree replanting, true Villages, civilization weakening wild animals, Decay and Scents were introduced later in World 1.
April 4, 2009(Original Hearthling (Swedish) Poetry)
September 7, 2009(End of the World Thread)
- Total: 5 Months 3 Days TimeTest:
Introduced Foraging, the Quality system, new skill values and attributes for crafting, more types of Trees, deep water and new terrain types. Boats, Scent decay, Charter Stones, status effects, and Travel Weariness were introduced later in World 2.
September 7, 2009(Greetings New World Post. It took 2hrs to get back online.)
February 7, 2010(End of the World Pics)
- Total: 5 Months 0 Days TimeTest:
Removed the existance of Ring of Brodgar as an optional starting place, although the Stonehenge-like structure still exists in every world.
March 1, 2010
January 11, 2011
- Total: 10 Months 1 Day TimeTest:
On Sunday, January 9th, Jorb announced on the forum (link?) that a recent change had introduced data corruption to the current database for World 3. It was determined that the only satisfactory fix was a reset of the world. It was announced that within 36-48 hours a complete wipe and reset would occur, starting what will be known as World 4. At that time, all characters will be reset, and all players will need to make new characters. Due to the short notice and bug, no major gameplay, mechanics, or ruleset changes are expected.
January 11, 2011
March 13, 2011(This world was shut down due to rampant skill gains from botting)
- Total: 2 Months 2 Days TimeTest:
March 13, 2011
August 24, 2011(Guesswork)
- Total: 7 Months 11 Days TimeTest:
Was introduced after an unexpected crash ended World 5. The only major difference is that Charter Stones have been removed.
August 24, 2011
June 3, 2013(Guesswork)
- Total: 1 Year 7 Months 10 Days TimeTest:
World 7 - Legacy
Some notable changes include the quality of natural resources such as water and clay are now hardcapped by the collecting hearthling's Survival, Skulls of players have been made collectable, and buildings such as log cabins have a waiting time before they can be built.
World 7, though mostly uninhabited, remains playable for verified accounts for as long as the original server lives.
June 3, 2013
- Ended: not yet (running as "Legacy" since August 2015)
- Total: 5 Years (and change) and still going on TimeTest:
Introduces Haven 2.0 (referred to as Hafen), a completely rebuilt Haven and Hearth with a 3D engine and a professional, third party server. This world has seen many changes and regular updates, improving upon almost all of the previous worlds' features such as a Lock & Key system that negates the need for key alts, terrain that allows for natural height differences (and actual Mountains) and Landscaping by Hearthlings, with countless new variations of biomes, establishing new animals such as Badgers, Bats, rideable Horses, Lynx, Moose and Squirrels, many new trees each with a distinct wood color and two completely new types of plants, Bushes and Vines, variations of stones and ores similarly with distinct colors, and several new buildings, tools, curiosities, foods and clothing. Objects can now be placed and built in any rotation.
"Drying" mechanic that restricted building house signs and extending wall cornerposts has been replaced with all buildings and walls starting with 0 soak and and gradually increasing their soak up to certain value their in day or two. The automation of menial tasks means less clicking now (building walls, terraforming, farming).
This iteration has been mostly about getting the new engine on par with the old Legacy Haven feature-wise, though some new features were added, including the failed Fate system, Tri-Qualities, Food Satiations, variety of Wounds, Valhalla as the Hearthling afterlife, the Visitor buff preventing crimes when walking through a claimed gate, the foundations of a Quest system, and sending Nidbanes to avenge crimes. Some outdated features such as legacy:Personal Beliefs have been removed altogether, and long-standing core bugs have been fixed. This world had the biggest surface area to date, spanning an impressive 24.1 billion tiles. However due to an apparent problem at generation, this world also was significantly shorter on rivers than any world before or since, making this large world unusually difficult to traverse.
The developers were able to put so much time and effort into this world through the introduction of an unprecedented (and heavily contested) cash shop payment system, which sells subscriptions for unlimited playtime. Free users could still play, but only for a measly 7 hours per week. Various cosmetic in-game objects were also purchasable, such as Patch Support Hats and custom images for some in-game items.
- World Size: Circular, with bounds of 175,000 x 175,000 tiles
August 28, 2015
February 17, 2016
- Total: 5 Months 22 Days TimeTest:
The payment system is overhauled to be less inhibiting on free players. There is no more playtime, but a level cap instead. Paying users can level up a bit faster, and have a slightly higher level cap. A new skill, Painting, is added to allow free users to make Sketches.
- (Initial) World Size: 250x250 minimaps
February 18, 2016
January 7, 2017
- Total: 10 months, 20 days TimeTest:
January 7, 2017
February 1, 2019
- Total: 2 years and 25 days TimeTest:
World 10 statues
There are unique statues placed in the world to commemorate events that happened in previous worlds. They cannot be destroyed and serve no purpose beyond being fun easter eggs. Consider building your base around them if you want to add a unique touch to your land.
World 10 apocalypse
Shortly before the world reset, trolls started spawning on the surface and a massive amount of meteorites crashed into the heartlands.