Legacy:Curiosity: Difference between revisions

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:''See the [[Curiosity Table]] for a list of all known curiosities.''
Curiosity is a mechanic, introduced in [[World 5]], that allows a hearthling to develop [[Learning Points]]. It is implemented by studying peculiar objects either found or created in the game.
 
'''Curiosity''' is a mechanic introduced in World 5 that allows hearthlings to develop [[Learning Points]]. It is implemented by studying peculiar objects either found or created in the game.
The [[Study Interface]], found by pressing the second button on the character window, is where curiosities can be placed for study.
The [[Study Interface]], found by pressing the second button on the character window, is where curiosities can be placed for study.
You can't study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want.
You can't study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want.
The sum [[Mental Weight]] of your curiosities can't exceed your [[Attention Limit]], which is equal to your modified [[Intelligence]].  
The sum [[Mental Weight]] of your curiosities can't exceed your [[Attention Limit]], which is equal to your modified [[Intelligence]].  
The [[quality]] of the curiosity is known to have an effect on the total LP gained. <br/>The formula for the LP gained is <math>LPgain = BaseLPgain * sqrt(quality/10) </math>.
The quality of the curiosity is known to have an effect on the total LP gained. The exact formula is unknown for the moment. (Suggesting LPgain = BaseLPgain * sqrt(quality/10) )
 
Do note that not all curiosities are created equal. Cat Gold for instance has a very long study time, but contrary to what was first thought it also has a low LP gain. The concept is that as the int of a character rises, you will have attention to spare so that you can also study the lesser curiosities on top of the better ones. Unless of course you're rich enough to have access to the best ones constantly that is. And since quality effects the potency of a curiosity, as the world becomes established and item qualities begin to rise some items may gain popularity due to this mechanism.
 
An example of the quality issue is the cone cow versus dandelion. The dandelion takes x2 as long for the same base LP gain. But, to counter for this you can find higher than quality 10 dandelions quite easily, where it takes a fair amount of effort to get higher than quality 10 cone cows (planting and growing high Q trees).
 
Base LP should be given for the Curiosity at 10ql and for a learning ability of 100%.
 
== Crafted Curiosities ==
 
{| border="1" cellpadding="1" cellspacing="1" class="sortable"
|'''Name'''
|'''Materials'''
|'''Base LP'''
|'''Time Required (Real Hours)'''
|'''LP per Hour'''
|'''Mental Weight'''
|'''LP/Hr per attention point'''
|'''Skills/Objects Required'''
|-
|[[Bark Boat]]
|1x [[Branch]], 1x [[Tree Bark]], 1x [[String]], 1x [[Birchbark]]
|500
|3
|166.66
|5
|33.33
|[[Boat Building]]
|-
|[[Bronze Steed]]
|1x [[Bar of Bronze]]
|5000
|72 (confirm)
|138.88
|14
|9.92
|[[Anvil]], [[Smithy's Hammer]]
|-
|[[Cone Cow]]
|4x [[Branch]], 1x [[Fir Cone]]
|50
|0.33
|150
|1
|150
|
|-
|[[Enthroned Toad]]
|1x [[Toad]], 1x [[Royal Toadstool]], 1x [[Frog's Crown]]
| 4000
| 15
| 266.67
| 10
| 26.67
|[[Tales by the Hearth]]
|-
|[[Prince Charming]]
|1x [[Shocked Frog]], 1x [[Royal Toadstool]], 1x [[Frog's Crown]]
| 10000
| 12
| 833.33
| 15
| 55.55
|[[Tales by the Hearth]]
|-
|[[Feather Duster]]
|5x [[Chicken Feather]], 1x [[String]], 1x [[Block of Wood]]
|800
|10
|80
|4
|20
|
|-
|[[Leather Ball]]
|4x [[Leather]], 4x [[String]]
|600
|48
|12.5
|6
|2
|[[Leather Working]]
|-
|[[Porcelain Doll]]
|4x [[Bone Clay]], 2x [[Linen Cloth]]
|
|
|
|
|
|[[Pottery]]
|-
|[[Primitive Doll]]
|1x [[Block of Wood]], 1x [[Stone Axe]], 1x [[Saw]]
|500
|8
|62.5
|4
|15.623
|
|-
|[[Prism]]
|3x [[Raw Glass]]
|800
|12
|66.6
|6
|11.111
|[[Glassmaking]],[[Metal Working]]
|-
|[[Rattle-Tattle-Talisman]]
|1x [[String]], 1x [[Branch]], 1x [[Bone Material]], 2x [[Feldspar]], 1x [[Leather]]
|
|~66
|
|8
|
|[[Hearth Magic]]
|-
|[[Sand Castle]]
|4x [[Sand]], 1x [[Bone Glue]]
|2000
|18
|111.11
|12
|9.25
|[[Masonry]]
|-
|[[Seer's Bones]]
|5x [[Bone Material]], 2x [[A Beautiful Dream!]]
|600
|8
|75
|6
|12.5
|[[Hearth Magic]]
|-
|[[Seer's Bowl]]
|4x [[Copper Nugget]], 2x [[A Beautiful Dream!]]
|800 (Please Confirm)
|8
|100
|7
|14.29
|[[Hearth Magic]]
|-
|[[Seer's Tealeaves]]
|2x [[Green Tea Leaves]], 2x [[Black Tea Leaves]], 2x [[A Beautiful Dream!]]
|2100
|18 (confirm?)
|111.11 (?)
|10
|11.11 (?)
|[[Baking]]
|-
|[[Shewbread]]
|4x [[Wheat Flour]] 4x [[Wax]] 5x [[Water]]
|10000
|
|
|16
|
|
|-
|[[Simple Idol]]
|1x [[Feldspar]], 1x [[Stone]], 1x Any [[Clay]]
|700
|24
|29.17
|8
|3.65
|
|-
|[[Straw Doll]]
|4x [[Straw]], 2x [[Plant Fibres]]
|850
|4.5
|188.89
|6
|31.48
|[[Farming]], [[Cloth Making]]
|-
|[[Stuffed Bear]]
|1x [[Dried Bear Hide]], 4x [[Wool]] (''Makes 4'')
|3000
|24
|125
|5
|25
|
|-
|[[Tin Soldier]]
|8x [[Tin Nugget]]
|1500
|>24
|
|
|
|
|-
|[[Tiny Abacus]]
|3x [[Tin Nugget]], 2x Any [[Hard Metal]], 4x [[Branch]], 1x [[Board]]
| 4000
|
|
| 14
|
|
|-
|[[Toy Chariot]]
|5x [[Acre Clay]]
|1000
|24
|41.66
|3
|13.88
|[[Pottery]]
|-
|[[Völva's Wand]]
|3x [[Bar of Bronze]], 2x [[Bar of Cast Iron]], 2x [[A Beautiful Dream!]]
|3000
|12
|250
|8
|31.25
|[[Anvil]], [[Smithy's Hammer]]
|-
|}


Do note that not all curiosities are created equal. [[Cat Gold]], for instance, has a very long study time; but contrary to what was first thought, it also has a low LP gain. The concept is that as the intelligence of a character rises, you will have attention to spare, so that you can also study the lesser curiosities along with the better ones (unless, of course, you're rich enough to have access to the best ones constantly). And since quality effects the potency of curiosities, as the world becomes established and item qualities begin to rise, some items may gain popularity due to their potential for quality.
== Foraged curiosities ==
{| border="1" cellpadding="1" cellspacing="1" class="sortable"
|'''Name'''
|'''Obtained by'''
|'''Base LP'''
|'''Time Required (Real Hours)'''
|'''LP per Hour'''
|'''Mental Weight'''
|'''LP/Hr per attention point'''
|-
|[[Bloated Bolete]]
|110 per*exp, [[Forest]], [[Grassland]]
|1600
|8
|200
|5
|40
|-
|[[Chiming Bluebell]]
|800 per*exp, [[Swamp]]
|8000
|24 (Please Confirm)
|
|7
|
|-
|[[Dandelion]]
|5 per*exp [[Grassland]], [[Heath]], [[Moor]]
|50
|0.67
|75
|1
|75
|-
|[[Dewy Lady's Mantle]]
|[[Foraging]] a [[Lady's Mantle]] at dawn
|600
|5
|120
|3
|40
|-
|[[Edelweiß]]
|? per*exp [[Mountain]]s
|
|7 - Needs Confirmation
|
|8
|
|-
|[[Frog's Crown]]
|Foraged from [[mountain]]s
|1200 (Please Confirm)
|8
|
|4
|
|-
|[[Glimmermoss]]
|Foraged from [[mountain]]s, [[cave]]s
|3500
|16
|218.75
|5
|43.75
|-
|[[Lady's Mantle]]
| 80 per*exp, [[Swamp]]
|600
|8
|75
|6
|12.5
|-
|[[Peculiar Flotsam]]
|110 per*exp, [[Water_Terrain|Deep water]]
|3000
|4
|750
|9
|83.3
|-
|[[Royal Toadstool]]
|280(?) per*exp, [[Swamp]]
|600
|3.33
|180
|3
|60
|-
|[[Stalagoom]]
|140 per*exp, [[Cave]]
|300
|2
|150
|3
|50
|-
|[[Tangled Bramble]]
|351 per*exp, [[Mudflat]]
|1000
|10 - Needs Confirmation
|100
|3
|33.3
|-
|[[Thorny Thistle]]
|121 per*exp, [[Mudflat]]
|550
|8
|68.75
|2
|34.375
|-
|[[Uncommon Snapdragon]]
|144 per*exp (possibly lower), [[Grassland]], [[Moor]], [[Heath]]
|1000
|12:00 (confirm)
|
|4
|
|-
|[[Washed-up Bladderwrack]]
|360 per*exp (also found at 275 25*11)
|
|
|
|3
|
|-
|}


An example of the quality issue is the [[Cone Cow]] versus the [[Dandelion]]. Dandelions take twice as long for the same base LP gain. However, to counter for this you can find higher than quality 10 dandelions quite easily, whereas it takes a fair amount of effort to get higher quality cone cows (planting and growing high Q trees).
== Other curiosities ==
{| border="1" cellpadding="1" cellspacing="1" class="sortable"
|'''Name'''
|'''Obtained by'''
|'''Base LP'''
|'''Time Required (Real Hours)'''
|'''LP per Hour'''
|'''Mental Weight'''
|'''LP/Hr per attention point'''
|-
|[[Ant Soldiers]]
|Raiding [[Ant Hill]]
|200
|0.67
|300
|2
|150
|-
|[[Ant Queen]]
|Raiding [[Ant Hill]]
|500
|1.33
|375
|3
|125
|-
|[[Ant Empress]]
|Raiding [[Ant Hill]]
|2000
|3
|666.7
|6
|111.1
|-
|[[Auroch Hair]]
|Pulling hair from an [[Auroch]] '''*Dangerous*'''
|2000
|48
|52.1
|1
|52.1
|-
|[[Boar Tusk]]
|Collecting bones from a [[Boar]] skeleton
|750
|24
|31.25
|12
|2.6
|-
|[[Bear Tooth]]
|Collecting bones from a [[Bear]] skeleton
|750
|24 (Please Confirm)
|31.3
|25
|1.3
|-
|[[Cat Gold]]
|Randomly acquired while Chipping [[Stone]] / [[Mining]]
|350
|36
|9.7
|2
|4.8
|-
|[[Dark Heart]]
|Randomly acquired while butchering [[Boar]] or [[Bear]]
|
|96
|
|10
|
|-
|[[Deer Antlers]]
|Collecting bones from a [[Deer]] Skeleton
|
|
|
|20
|
|-
|[[Emerald Dragonfly]]
|[[Hunting]]
|800
|4
|200
|2
|100
|-
|[[Fishy Eyeball]]
|Randomly acquired while butchering [[Fish]]
|350
|8
|43.8
|3
|14.6
|-
|[[Itsy Bitsy Spider]]
|Randomly obtained while [[Foraging]]
|2000
|24
|83.3
|6
|13.8
|-
|[[Itsy Bitsy's Web]]
|Randomly obtained while [[Foraging]]
|5000
|36
|104.2
|10
|10.4
|-
|[[Ladybug]]
|[[Hunting]]
|400
|4
|100
|3
|33.3
|-
|[[Poppy Flower]]
|[[Farming]] poppies
|500
|16:40 (confirm)
|
|1
|
|-
|[[Petrified Seashell]]
|Randomly acquired while [[Mining]]
|750
|60
|16.6
|5
|3.32
|-
|[[Rabid Jackalope]]
|Randomly acquired while [[Hunting]] [[Rabbit]]s
|
|
|
|
|
|-
|[[Raw Lucky Rabbit's Foot]]
|Randomly acquired while butchering a [[Rabbit]]
|2000
|
|
|4
|
|-
|[[River Pearl]]
|Randomly acquired while making [[Boiled River Pearl Mussel]]s
|5000
|1
|5000
|15
|333.3
|-
|[[Ruby Dragonfly]]
|Randomly acquired while [[Hunting]] [[Emerald Dragonfly]]
|2400
|4
|600
|4
|150
|-
|[[Shocked Frog]]
|Randomly acquired while [[Hunting]] [[Toad]]s
|800
|<48
|
|9
|
|-
|[[Strange Crystal]]
|Randomly acquired while [[Mining]] (rare)
|2000
|60
|33.3
|12
|2.78
|-
|[[Strange Root]]
|Randomly aquired when removing [[Stump]]s
|6000
|56 (Please Confirm)
|
|15
|
|-
|[[Wishbone]]
|Randomly acquired when butchering a [[Chicken]]
|1500
|24
|62.5
|5
|12.5
|-
|[[Wondrous Woodshaving]]
|Randomly acquired while making [[Board]]s
|8000
|40
|200
|12
|16.6
|-
|}

Revision as of 02:48, 5 April 2011

Curiosity is a mechanic, introduced in World 5, that allows a hearthling to develop Learning Points. It is implemented by studying peculiar objects either found or created in the game. The Study Interface, found by pressing the second button on the character window, is where curiosities can be placed for study. You can't study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want. The sum Mental Weight of your curiosities can't exceed your Attention Limit, which is equal to your modified Intelligence. The quality of the curiosity is known to have an effect on the total LP gained. The exact formula is unknown for the moment. (Suggesting LPgain = BaseLPgain * sqrt(quality/10) )

Do note that not all curiosities are created equal. Cat Gold for instance has a very long study time, but contrary to what was first thought it also has a low LP gain. The concept is that as the int of a character rises, you will have attention to spare so that you can also study the lesser curiosities on top of the better ones. Unless of course you're rich enough to have access to the best ones constantly that is. And since quality effects the potency of a curiosity, as the world becomes established and item qualities begin to rise some items may gain popularity due to this mechanism.

An example of the quality issue is the cone cow versus dandelion. The dandelion takes x2 as long for the same base LP gain. But, to counter for this you can find higher than quality 10 dandelions quite easily, where it takes a fair amount of effort to get higher than quality 10 cone cows (planting and growing high Q trees).

Base LP should be given for the Curiosity at 10ql and for a learning ability of 100%.

Crafted Curiosities

Name Materials Base LP Time Required (Real Hours) LP per Hour Mental Weight LP/Hr per attention point Skills/Objects Required
Bark Boat 1x Branch, 1x Tree Bark, 1x String, 1x Birchbark 500 3 166.66 5 33.33 Boat Building
Bronze Steed 1x Bar of Bronze 5000 72 (confirm) 138.88 14 9.92 Anvil, Smithy's Hammer
Cone Cow 4x Branch, 1x Fir Cone 50 0.33 150 1 150
Enthroned Toad 1x Toad, 1x Royal Toadstool, 1x Frog's Crown 4000 15 266.67 10 26.67 Tales by the Hearth
Prince Charming 1x Shocked Frog, 1x Royal Toadstool, 1x Frog's Crown 10000 12 833.33 15 55.55 Tales by the Hearth
Feather Duster 5x Chicken Feather, 1x String, 1x Block of Wood 800 10 80 4 20
Leather Ball 4x Leather, 4x String 600 48 12.5 6 2 Leather Working
Porcelain Doll 4x Bone Clay, 2x Linen Cloth Pottery
Primitive Doll 1x Block of Wood, 1x Stone Axe, 1x Saw 500 8 62.5 4 15.623
Prism 3x Raw Glass 800 12 66.6 6 11.111 Glassmaking,Metal Working
Rattle-Tattle-Talisman 1x String, 1x Branch, 1x Bone Material, 2x Feldspar, 1x Leather ~66 8 Hearth Magic
Sand Castle 4x Sand, 1x Bone Glue 2000 18 111.11 12 9.25 Masonry
Seer's Bones 5x Bone Material, 2x A Beautiful Dream! 600 8 75 6 12.5 Hearth Magic
Seer's Bowl 4x Copper Nugget, 2x A Beautiful Dream! 800 (Please Confirm) 8 100 7 14.29 Hearth Magic
Seer's Tealeaves 2x Green Tea Leaves, 2x Black Tea Leaves, 2x A Beautiful Dream! 2100 18 (confirm?) 111.11 (?) 10 11.11 (?) Baking
Shewbread 4x Wheat Flour 4x Wax 5x Water 10000 16
Simple Idol 1x Feldspar, 1x Stone, 1x Any Clay 700 24 29.17 8 3.65
Straw Doll 4x Straw, 2x Plant Fibres 850 4.5 188.89 6 31.48 Farming, Cloth Making
Stuffed Bear 1x Dried Bear Hide, 4x Wool (Makes 4) 3000 24 125 5 25
Tin Soldier 8x Tin Nugget 1500 >24
Tiny Abacus 3x Tin Nugget, 2x Any Hard Metal, 4x Branch, 1x Board 4000 14
Toy Chariot 5x Acre Clay 1000 24 41.66 3 13.88 Pottery
Völva's Wand 3x Bar of Bronze, 2x Bar of Cast Iron, 2x A Beautiful Dream! 3000 12 250 8 31.25 Anvil, Smithy's Hammer

Foraged curiosities

Name Obtained by Base LP Time Required (Real Hours) LP per Hour Mental Weight LP/Hr per attention point
Bloated Bolete 110 per*exp, Forest, Grassland 1600 8 200 5 40
Chiming Bluebell 800 per*exp, Swamp 8000 24 (Please Confirm) 7
Dandelion 5 per*exp Grassland, Heath, Moor 50 0.67 75 1 75
Dewy Lady's Mantle Foraging a Lady's Mantle at dawn 600 5 120 3 40
Edelweiß ? per*exp Mountains 7 - Needs Confirmation 8
Frog's Crown Foraged from mountains 1200 (Please Confirm) 8 4
Glimmermoss Foraged from mountains, caves 3500 16 218.75 5 43.75
Lady's Mantle 80 per*exp, Swamp 600 8 75 6 12.5
Peculiar Flotsam 110 per*exp, Deep water 3000 4 750 9 83.3
Royal Toadstool 280(?) per*exp, Swamp 600 3.33 180 3 60
Stalagoom 140 per*exp, Cave 300 2 150 3 50
Tangled Bramble 351 per*exp, Mudflat 1000 10 - Needs Confirmation 100 3 33.3
Thorny Thistle 121 per*exp, Mudflat 550 8 68.75 2 34.375
Uncommon Snapdragon 144 per*exp (possibly lower), Grassland, Moor, Heath 1000 12:00 (confirm) 4
Washed-up Bladderwrack 360 per*exp (also found at 275 25*11) 3

Other curiosities

Name Obtained by Base LP Time Required (Real Hours) LP per Hour Mental Weight LP/Hr per attention point
Ant Soldiers Raiding Ant Hill 200 0.67 300 2 150
Ant Queen Raiding Ant Hill 500 1.33 375 3 125
Ant Empress Raiding Ant Hill 2000 3 666.7 6 111.1
Auroch Hair Pulling hair from an Auroch *Dangerous* 2000 48 52.1 1 52.1
Boar Tusk Collecting bones from a Boar skeleton 750 24 31.25 12 2.6
Bear Tooth Collecting bones from a Bear skeleton 750 24 (Please Confirm) 31.3 25 1.3
Cat Gold Randomly acquired while Chipping Stone / Mining 350 36 9.7 2 4.8
Dark Heart Randomly acquired while butchering Boar or Bear 96 10
Deer Antlers Collecting bones from a Deer Skeleton 20
Emerald Dragonfly Hunting 800 4 200 2 100
Fishy Eyeball Randomly acquired while butchering Fish 350 8 43.8 3 14.6
Itsy Bitsy Spider Randomly obtained while Foraging 2000 24 83.3 6 13.8
Itsy Bitsy's Web Randomly obtained while Foraging 5000 36 104.2 10 10.4
Ladybug Hunting 400 4 100 3 33.3
Poppy Flower Farming poppies 500 16:40 (confirm) 1
Petrified Seashell Randomly acquired while Mining 750 60 16.6 5 3.32
Rabid Jackalope Randomly acquired while Hunting Rabbits
Raw Lucky Rabbit's Foot Randomly acquired while butchering a Rabbit 2000 4
River Pearl Randomly acquired while making Boiled River Pearl Mussels 5000 1 5000 15 333.3
Ruby Dragonfly Randomly acquired while Hunting Emerald Dragonfly 2400 4 600 4 150
Shocked Frog Randomly acquired while Hunting Toads 800 <48 9
Strange Crystal Randomly acquired while Mining (rare) 2000 60 33.3 12 2.78
Strange Root Randomly aquired when removing Stumps 6000 56 (Please Confirm) 15
Wishbone Randomly acquired when butchering a Chicken 1500 24 62.5 5 12.5
Wondrous Woodshaving Randomly acquired while making Boards 8000 40 200 12 16.6