Gilding

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Gilding is the process in which one adds certain skill/attribute bonuses to a piece of gildable clothing. Nearly all types of clothing, and even some pieces of armor, can be gilded. Every gildable piece of equipment has one guaranteed gilding slot. Equipment can then receive an additional gilding slot, determined at random.

When a piece of equipment has a free slot for gilding, "Gildable" will show up in the item's tool-tip. Equipment can be gilded by left clicking the gilding item, then right-clicking a gildable piece of equipment. The option to gild will appear which must be clicked to undertake said process, which will then by followed by a chance for an additional Gilding Slot.

Additional Gilding Slots

Below are methods and items that may be used to open up an additional gilding slot for an article of clothing or equipment.

  • Recycling

If you have two articles of equipment that are identical (for example, two Sprucecaps with Taproot Lacing), you can combine these two items and receive either a Sprucecap with no gilding, or a Sprucecap with an extra Gilding Slot. The qualities of the used items will be averaged out once combined.

May be found in Dungeons.

Available after learning Deep Artifice.

Gilding Attributes

All pieces of gildable equipment and gilding items have one or more attributes. When gilding, combining items with the same attribute increases the chance for additional slots while gilding. Some Gildable Objects have multiple attributes, such as the Bear Cape which features Strength and Survival. Your own personal level for those attributes also heavily impacts the chance for additional slots being granted.

To determine the exact range, simply multiply the low end values together of the gilding and the item to be gilded and the high end values together. Be sure to multiply them together as decimals, 0.05 x 0.45, not 5 x 45. This gives a base range. Nettle Pants (Survival, 5%-25%) and Taproot Lacing (Survival, 45%-95%) gives a base range of 2.25% to 23.75%.

Gilding two pieces of equipment that have no matching attributes will result in the lowest possible gild chance, regardless of your attributes. Trying to gild a Bark Reinforcement (survival 50%-90%) to a Lawspeaker's Hat (charisma 20%-30%) will always have a 10% gild chance ( 50% * 20% ). The exact formula for how much your attribute increases the chance among the range, but rough estimates put the maximum gilding chance at attribute level 400.

Gilding bonuses increase as the quality increases, according to qItem/10*q10Bonus rounded to the closest whole number. For instance, a Spun Gluethread at q34 has a bonus of +5.53 Agility, which is rounded to +6 Agility. The quality of the gilding item is soft-capped by the piece of equipment you are gilding it to. Gilding a high quality gilding item onto a low quality piece of equipment may result in the bonuses being lowered.

Gilding Objects

Name Gild ChanceGild 1Gild 2Gild 3Gild 4Gild
Attributes
Adder Brooch
70%-95%Will +1Agility +1Survival +1Survival
Will
Ancient Tooth
30%-65%Carpentry +15Cooking +12Melee Combat +9Masonry +6Agility
Badger's Pouch
50%-90%Inventory +1Dexterity
Survival
Bark Reinforcement
50%-90%Unarmed Combat +1Survival
Unarmed Combat
Bear Fur Trimmings
20%-85%Strength +1Melee Combat +1Unarmed Combat +1Melee Combat
Sewing
Strength
Survival
Bear Tooth
20%-60%Strength +2Strength
Blacksmith's Bauble
20%-80%Strength +1Melee Combat +2Smithing +3Smithing
Strength
Boarhide Lining
35%-75%Constitution +1Unarmed Combat +4Cooking +2Strength
Survival
Unarmed Combat
Bone Pins
35%-100%Stealth +5Stealth
Bushcraft Pocket
35%-90%Inventory +1Dexterity
Survival
Chef's Pin
40%-100%Cooking +5Cooking
Chitin Sequins
60%-95%Cooking +3Carpentry +2Stealth +1Agility
Survival
Will
Cloth Pocket
50%-93%Inventory +1Dexterity
Sewing
Copper Scales
45%-100%Strength +2Smithing +3Lore +6Smithing
Strength
Cornbraid
50%-95%Perception +1Cooking +2Farming +3Charisma
Farming
Ermine Trimming
45%-85%Strength +3Charisma +3Melee Combat +3Charisma
Sewing
Extra Stitches
40%-100%Cooking +2Survival +2Unarmed +2Agility
Charisma
Sewing
Fancy Buckle
35%-90%Agility +2Melee Combat +4Melee Combat
Feather Stuffing
30%-90%Agility +1Exploration +2Stealth +3Exploration
Sewing
Feather Tassel
35%-90%Exploration +2Sewing +1Charisma
Exploration
Survival
Feather Trinket
50%-100%Dexterity +1Farming +3Farming
Felt Inlay
45%-85%Sewing +1Stealth +2Charisma
Sewing
Fine Feather Brooch
60%-90%Lore +3Masonry +2Unarmed Combat +2Will + 1Charisma
Lore
Sewing
Will
Finebone Trinkets
40%-90%Melee Combat +2Stealth +1Will +1Agility
Sewing
Survival
Forager's Brooch
40%-100%Perception +1Exploration +2Exploration
Fossil Lapel Pin
65%-90%Masonry +1Smithing +1Exploration +1Exploration
Masonry
Strength
Foul Smoke
20%-80%Intelligence +5Psyche +2Stealth +3Psyche
Stealth
Glass Beads
40%-90%Perception +5Exploration
Gold Cloth Pocket
70%-95%Inventory +2Dexterity
Lore
Sewing
Greased Joints
50%-95%Agility +1Dexterity +2Marksmanship +3Dexterity
Sewing
Survival
Hard Metal Rivets
25%-85%Melee Combat +3Carpentry +3Charisma
Hardened Leather Pocket
50%-93%Inventory +1Dexterity
Sewing
Heartwood Leaves
30%-90%Perception +5Farming +5Cooking +5Farming
Psyche
Hemp Fibre Finery
40%-90%Strength +1Agility +1Farming +3Agility
Charisma
Farming
Hide Layer
45%-85%Unarmed Combat +2Melee Combat +2Survival +2Exploration
Sewing
Survival
Ice Bear Tooth
20%-60%Strength +2Agility +1Stealth +3Agility
Strength
Leather Patch
40%-100%Exploration +3Survival +3Survival
Leather Pocket
40%-90%Inventory +1Dexterity
Sewing
Survival
Lynx Claws
30%-65%Agility +2Agility
Magpie's Thieving Claw
20%-50%Stealth +3Intelligence +2Stealth
Metal Buttons
40%-90%Unarmed Combat +3Smithing +1Sewing
Meteoric Studs
65%-100%Agility +3Intelligence +3Charisma +4Unarmed Combat +5Agility
Lore
Smithing
Strength
Mohair Monogram
35%-90%Sewing +6Melee Combat +4Charisma
Sewing
Strength
Mole's Pawbone
45%-80%Masonry +3Exploration +2Perception +1Agility
Masonry
Survival
Moose Antler Buttons
30%-95%Unarmed Combat +4Will +2Agility +1Sewing
Strength
Survival
Patterned Embroidery
30%-90%Sewing +5Unarmed Combat +3Strength +1Sewing
Pelican Pouch Pocket
50%-90%Inventory +1Dexterity
Survival
Petraglyph
50%-95%Intelligence +1Masonry +2Lore +3Lore
Masonry
Plumb-Bob
45%-95%Intelligence +1Masonry +4Smithing +2Exploration
Intelligence
Masonry
Polished Porphyry Beads
40%-90%Strength +1Masonry +2Charisma
Masonry
Precious Details
10%-80%Intelligence +3Charisma +5Agility
Quilted Wadding
20%-100%Dexterity +3Sewing +5Charisma
Sewing
Reed Brooch
45%-95%Agility +1Exploration +1Charisma
Survival
Reinforced Hem
25%-100%Constitution +2Unarmed Combat +3Marksmanship +4Strength
Survival
Rock Crystal
0%-75%Strength +2Melee Combat +6Melee Combat
Psyche
Root Woven Brooch
50%-95%Exploration +3Lore +1Exploration
Rose Gold Clasps
50%-90%Agility +8Charisma +5Marksmanship +10Dexterity
Rough Guard Patch
40%-100%Perception +1Survival +2Marksmanship +3Agility
Sewing
Survival
Shipwreck Buttons
60%-95%Intelligence +2Psyche +2Lore +4Psyche
Sewing
Stealth
Silk Pocket
60%-95%Inventory +1Dexterity
Lore
Sewing
Silken Ribbon
30%-90%Intelligence +2Charisma +5Sewing +5Agility
Silkspun Seam
50%-100%Agility +3Psyche +2Charisma
Snakeskin Stripes
50%-95%Intelligence +1Will +2Stealth +3Lore
Stealth
Will
Spun Gluethread
10%-80%Agility +3Agility
Squirrel's Pouch
35%-90%Inventory +1Dexterity
Survival
Taproot Lacing
45%-95%Survival +2Survival
Troll Hide Ruffle
30%-90%Unarmed Combat +8Sewing
Strength
Will
Troll Pocket
70%-95%Inventory +2Dexterity
Sewing
Turtle Shell Buttons
50%-85%Strength +1Survival +2Lore +2Intelligence
Lore
Sewing
Survival
Twig of Spruce
60%-90%Survival +1Lore +1Charisma
Exploration
Survival
Wax-Impregnated Lining
50%-100%Exploration +5Exploration
Whalebone Clasps
50%-95%Melee Combat +3Unarmed Combat +3Agility +4Agility
Sewing
Stealth
Strength
Wolf's Claw
25%-65%Strength +1Agility +1Strength
Woodsman's Token
50%-95%Carpentry +3Lore +2Tree Chopping Speed +3%Carpentry
Charisma
Exploration
Lore
Wool Cloth Collar
45%-95%Charisma +3Constitution +3Sewing +3Charisma
Dexterity
Sewing
Wool Stuffing
40%-100%Constitution +1Marksmanship +5Agility
Sewing

Gilding Pockets

Name Gild ChanceGild 1Gild 2Gild 3Gild 4Gild
Attributes
Badger's Pouch
50%-90%Inventory +1Dexterity
Survival
Bushcraft Pocket
35%-90%Inventory +1Dexterity
Survival
Cloth Pocket
50%-93%Inventory +1Dexterity
Sewing
Gold Cloth Pocket
70%-95%Inventory +2Dexterity
Sewing
Lore
Hardened Leather Pocket
50%-93%Inventory +1Dexterity
Sewing
Leather Pocket
40%-90%Inventory +1Dexterity
Sewing
Survival
Pelican Pouch Pocket
50%-90%Inventory +1Dexterity
Survival
Silk Pocket
60%-95%Inventory +1Dexterity
Sewing
Lore
Squirrel's Pouch
35%-90%Inventory +1Dexterity
Survival
Troll Pocket
70%-95%Inventory +2Dexterity
Sewing

Gemstones

Gem Gild ChanceGild 1Gild 2Gild 3Gild 4Gild
Attributes
Amber
60%-85%ConstitutionAgilityCarpentrySurvivalIntelligence
Unarmed Combat
Amethyst
50%-80%ConstitutionCharismaSewingMelee CombatExploration
Diamond
60%-95%StrengthAgilityMarksmanshipMelee CombatIntelligence
Charisma
Sewing
Dust Jewel
60%-85%PerceptionSurvivalExplorationMasonryExploration
Emerald
60%-85%CharismaStrengthFarmingLoreCharisma
Farming
Jade
70%-90%PsycheWillLorePsyche
Masonry
Sewing
Moonstone
50%-90%PsycheConstitutionMarksmanshipSmithingLore
Onyx
60%-80%WillIntelligenceStealthCarpentryStealth
Opal
60%-80%DexteritySmithingSurvivalMasonrySmithing
Charisma
Oyster Pearl
20%-60%Learning Ability +10Melee Combat +5Strength
Pink Pearl
20%-60%Learning Ability +10Exploration +5Strength
Red Coral
60%-85%DexterityCharismaStealthLoreDexterity
River Pearl
20%-60%Learning Ability +10Unarmed Combat +5Strength
Ruby
60%-85%StrengthDexteritySurvivalCharismaStrength
Survival
Sapphire
60%-85%AgilityPsycheExplorationCookingAgility
Unarmed Combat
Star Shard
Sugar Diamond
60%-85%CharismaAgilityMasonryLoreIntelligence
Unarmed Combat
Topaz
60%-85%PerceptionCarpentryCharismaFarmingPerception
Cooking
Turquoise
60%-85%IntelligenceAgilityExplorationCharismaIntelligence
Unarmed Combat

Note: Rings may only be gilded with Gemstones, and Gemstones may only be gilded onto rings.


Game Development

  • Pocket Bundle (2023-01-17) >"Added "Pockets". There is now a set of 7 pockets which can be used to gild various pieces of gear. Each pocket extends your base inventory by some amount of extra squares. Do note that this allows for the creation of non-column/row complete player inventories."
  • My Kind of Patch (2016-05-03) >"Implemented "Gilding", in an implementation similar to the Artifice system in Salem. Rather than having intrinsic stat bonuses, pieces of equipment now instead have slots, into which Gilding items can be slotted, to confer their bonuses to the wearer of the piece of equipment. Hold the Gilding item you wish to add, and right-click the piece of equipment you wish to add it to. Every time you add a Gilding item to a piece of equipment, you have a certain chance, presented to you before you gild the equipment, to open up a new slot for another item. If you fail the roll, and no new slot opens up, no further Gilding items can be added to the equipment in question, and it is permanently completed. Gilding as such is always successful."