Abilities: Difference between revisions
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===Lore=== | ===Lore=== | ||
*Lore is a general measure of Wisdom, relevant for "magical" or otherwise involved tasks. | *Lore is a general measure of Wisdom, relevant for "magical" or otherwise involved tasks. | ||
*Used to [[softcap]] quality of crafted items. | *Used to [[softcap]] quality of many crafted items. | ||
*Majority of crafted curiosities use Lore in their softcap formula. | |||
*[[Authority]] gained equals base LP gained multiplied with <math>\frac{\sqrt{Charisma*Lore}}{10}</math> | *[[Authority]] gained equals base LP gained multiplied with <math>\frac{\sqrt{Charisma*Lore}}{10}</math> | ||
*More uses are intended to be implemented later | *More uses are intended to be implemented later |
Revision as of 12:53, 11 November 2022
Abilities are your Learned skills, and as such are bought using Learning Points. All abilities start at 1, and cost:
Learned skills are nonrefundable, so choose wisely. Like Attributes, Abilities can be buffed or debuffed by Wounds and Equipment
Combat Abilities
Unarmed Combat
- Determines the effectiveness of Unarmed Combat moves
Equipment which modifies Unarmed Combat
equipment | Stat |
---|---|
Cutthroat Cuirass | 3 |
Goat Mask | 3 |
Grand Troll Helm | 10 |
Whaler's Jacket | 5 |
Melee Combat
- Determines the effectiveness of Melee Combat moves.
Equipment which modifies Melee Combat
equipment | Stat |
---|---|
Bone Greaves | 5 |
Cutthroat Cuirass | 5 |
Dragon Helm | 5 |
Mammoth Guard | 10 |
Meteoring | 5 |
Snakeskin Boots | 2 |
Thane's Ring | 10 |
Marksmanship
- Increases damage dealt by range weapons by comparing your Perception*Marksmanship with target Agility*Marksmanship
- Softcap for crafting the Hunter's Bow , Sling , Bone Arrow and Stone Arrow.
Equipment which modifies Marksmanship
Non Combat Abilities
Exploration
- Determines the visibility of Foragables with
- Criminal Acts, leave behind a Scent that can be seen if the trackers is more than half that of the perpetrators
Equipment which modifies Exploration
equipment | Stat |
---|---|
Fox Hat | 2 |
Grass Cape | 1 |
Stealth
- Determines visibility of scents based on vs
- Makes the tracking pie slice wider/less precise.
- Increases cool-down on scents left by the player.
- Your own scents do not care that they came from you. So, depending on you attribute levels, you might not see your own scents
Equipment which modifies Stealth
equipment | Stat |
---|---|
Bandit's Mask | 2 |
Cutthroat Cuirass | 5 |
Druid's Cloak | 15 |
Snakeskin Boots | 5 |
Sewing
- Determines the softcap of craftable leather/fabric items with
Equipment which modifies Sewing
equipment | Stat |
---|---|
Clothier's Thimble | 5 |
Smithing
- Determines the softcap of metal items with
- Determines the softcap of jewelry with
- Smithing does not affect the quality of wrought iron, steel, or bronze.
Equipment which modifies Smithing
equipment | Stat |
---|---|
Forge Ring | 10 |
Masonry
- hardcaps the quality of clay gathered
- Masonry governs all things related to pottery, ceramics, and stoneworking.
- Hard caps the quality of stone and ore mined from cave walls, clay and stone dug from the ground, and foraged clay.
Equipment which modifies Masonry
equipment | Stat |
---|---|
Boreworm Mask | 5 |
Cave Coral Ring | 5 |
Carpentry
Equipment which modifies Carpentry
equipment | Stat |
---|---|
Beaver Cap | 2 |
Cooking
- Determines the quality of baked goods and other foods with
- Determines the softcap of many cooked foods with
- Some inedible products like Bone Glue and Candleberry Wax also use
Equipment which modifies Cooking
equipment | Stat |
---|---|
The Perfect Hole | 2 |
Farming
- Allows the quality of the seeds/plants to increase after planting (with a randomized range of -2 to +5 final quality). If seed quality is greater than farming skill, the crop quality will always be less than or equal to seed quality (randomized range of -2 to 0).
- Used as a softcap for many craftable items, such as Straw Doll.
- Softcap products from butchering tamed animals ((hides, meat, entrails, bones).
For the unlockable skill and general information, see Farming.
Equipment which modifies Farming:
equipment | Stat |
---|---|
Druid's Cloak | 5 |
Druid's Ring | 5 |
Goat Mask | 5 |
Reindeer Cape | 3 |
Straw Hat | 3 |
Survival
- hardcaps the quality of Forageables a character has picked.
- hardcaps the quality of Water(generally) and Soil
- softcaps the quality of meat, bones and hide when butchering with
- softcaps the quality of Spitroast Meat
- Used to craft Stone Axe , Bone Saw , and fishing gear
- Expand fishing menu when using Primitive Casting-Rod
Equipment which modifies Survival
Lore
- Lore is a general measure of Wisdom, relevant for "magical" or otherwise involved tasks.
- Used to softcap quality of many crafted items.
- Majority of crafted curiosities use Lore in their softcap formula.
- Authority gained equals base LP gained multiplied with
- More uses are intended to be implemented later
Equipment which modifies Lore
equipment | Stat |
---|---|
Adderfang Amulet | 2 |
Darkwood Ring | 3 |
Druid's Ring | 5 |
Mask of the Green Man | 20 |
Rabbit's Foot Necklace | 5 |
Quick Facts
- In order to advance ability score from 1 to 100, Diligent Hearthling has to amass 504.900 (half a million) Experience points and fill them with equal amount of Learning points.
5.4k LP to get 1 ability from 1->10
70.2k LP to get all abilities from 1-10
81.9k LP to get 1 ability from 1-40
76.5k LP to get 1 ability from 10-40
1,064,700 LP to get every ability from 1->40
994,500 LP to get every ability from 10->40