Abilities: Difference between revisions
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''For the similarly named modifier, see [[Glossary#Learning_Ability]]'' | |||
[[Abilities]] are your Learned skills, and as such are bought using Learning Points. All abilities start at 1, and cost:<br> | |||
<math>100LP*(current level + 1)</math><br> | |||
Learned skills are nonrefundable, so choose wisely. Like [[Attributes]], Abilities can be buffed or debuffed by [[Wounds]] and [[Equipment]] | |||
__TOC__ | |||
[[Category:Guide]] | |||
{{#ask: [[Category:Equipment]] | ==Combat Abilities== | ||
[[ | ===Unarmed Combat=== | ||
| link=all | limit= | *Determines the effectiveness of [[Unarmed Combat]] [[Combat moves|moves]] | ||
| | |||
Equipment which modifies Unarmed Combat | |||
{{#ask: [[Category:Equipment]] [[statCUA::!0]] | ? statCUA = Stat | |||
| link=all | limit=100 | mainlabel=equipment | order=asc | |||
| default = :<i style="color:gray;">(Nothing found)</i> | |||
}} | }} | ||
== | ===Melee Combat=== | ||
= | |||
*Determines the effectiveness of [[Melee Combat]] moves. | *Determines the effectiveness of [[Melee Combat]] moves. | ||
Equipment which modifies Melee Combat | |||
{{#ask: [[Category:Equipment]] [[statCMC::!0]] | ? statCMC = Stat | |||
| link=all | limit=100 | mainlabel=equipment | order=asc | |||
| default = :<i style="color:gray;">(Nothing found)</i> | |||
}} | |||
== | |||
===Marksmanship=== | |||
*Increases damage dealt by range weapons by comparing your [[Perception]]*[[Marksmanship]] with target [[Agility]]*[[Marksmanship]] | |||
*[[Softcap]] for crafting the [[Hunter's Bow]] , [[Sling]] , [[Bone Arrow]] and [[Stone Arrow]]. | |||
Equipment which modifies Marksmanship | |||
{{#ask: [[Category:Equipment]] [[statCMM::!0]] | ? statCMM = Stat | |||
| link=all | limit=100 | mainlabel=equipment | order=asc | |||
| default = :<i style="color:gray;">(Nothing found)</i> | |||
}} | |||
==Non Combat Abilities== | |||
===Exploration=== | |||
==Exploration== | |||
*Determines the visibility of [[Foraging|Foragables]] with <math> Perception*Exploration </math> | *Determines the visibility of [[Foraging|Foragables]] with <math> Perception*Exploration </math> | ||
*[[Criminal Acts]], leave behind a [[Scent]] that can be seen if the trackers <math> Perception*Exploration </math> is more than half that of the perpetrators <math> Intelligence*Stealth </math> | *[[Criminal Acts]], leave behind a [[Scent]] that can be seen if the trackers <math> Perception*Exploration </math> is more than half that of the perpetrators <math> Intelligence*Stealth </math> | ||
Equipment which modifies Exploration | |||
{{#ask: [[Category:Equipment]] [[statEXP::!0]] | ? statEXP = Stat | |||
| link=all | limit=100 | mainlabel=equipment | order=asc | |||
| default = :<i style="color:gray;">(Nothing found)</i> | |||
== | }} | ||
===Stealth=== | |||
*Determines visibility of [[scent]]s based on <math> Perception*Exploration </math> vs <math> Intelligence*Stealth </math> | *Determines visibility of [[scent]]s based on <math> Perception*Exploration </math> vs <math> Intelligence*Stealth </math> | ||
*Makes the tracking pie slice wider/less precise. | *Makes the tracking pie slice wider/less precise. | ||
*Increases cool-down on [[scent]]s left by the player. | *Increases cool-down on [[scent]]s left by the player. | ||
*Your own scents do not care that they came from you. So, depending on you attribute levels, you might not see your own scents | |||
Equipment which modifies Stealth | |||
{{#ask: [[Category:Equipment]] [[statSTL::!0]] | ? statSTL = Stat | |||
| link=all | limit=100 | mainlabel=equipment | order=asc | |||
| default = :<i style="color:gray;">(Nothing found)</i> | |||
}} | |||
==Sewing== | ===Sewing=== | ||
*Determines the [[softcap]] of | *Determines the [[softcap]] of craftable leather/fabric items with <math>\sqrt {Sewing*Dexterity} </math> | ||
Equipment which modifies Sewing | |||
{{#ask: [[Category:Equipment]] [[statSEW::!0]] | ? statSEW = Stat | |||
| link=all | limit=100 | mainlabel=equipment | order=asc | |||
| default = :<i style="color:gray;">(Nothing found)</i> | |||
}} | |||
==Smithing== | ===Smithing=== | ||
*Determines the [[softcap]] of metal items with <math>\sqrt{Strength*Smithing}</math> | *Determines the [[softcap]] of metal items with <math>\sqrt{Strength*Smithing}</math> | ||
*Determines the [[softcap]] of | *Determines the [[softcap]] of jewelry with <math>\sqrt{Psyche*Smithing}</math> | ||
*Smithing does not affect the quality of [[Bar of Wrought Iron |wrought iron]], [[Bar of Steel |steel]], or [[Bar of Bronze |bronze]]. | *Smithing does not affect the quality of [[Bar of Wrought Iron|wrought iron]], [[Bar of Steel|steel]], or [[Bar of Bronze|bronze]]. | ||
Equipment which modifies Smithing | |||
{{#ask: [[Category:Equipment]] [[statSMT::!0]] | ? statSMT = Stat | |||
| link=all | limit=100 | mainlabel=equipment | order=asc | |||
| default = :<i style="color:gray;">(Nothing found)</i> | |||
}} | |||
=== | ===Masonry=== | ||
*[[hardcap]]s the quality of [[clay]] gathered | |||
*Masonry governs all things related to pottery, ceramics, and stoneworking. | *Masonry governs all things related to pottery, ceramics, and stoneworking. | ||
*Hard caps the quality of stone mined from cave walls, | *Hard caps the quality of stone and ore mined from cave walls, clay and stone dug from the ground, and foraged clay. | ||
Equipment which modifies Masonry | |||
{{#ask: [[Category:Equipment]] [[statMAS::!0]] | ? statMAS = Stat | |||
| link=all | limit=100 | mainlabel=equipment | order=asc | |||
| default = :<i style="color:gray;">(Nothing found)</i> | |||
}} | |||
=== | ===Carpentry=== | ||
*Determines the [[softcap]] of wooden items, notably [[board]]s with <math>\sqrt{Dexterity*Carpentry}</math> | |||
* | |||
Equipment which modifies Carpentry | |||
{{#ask: [[Category:Equipment]] [[statCRP::!0]] | ? statCRP = Stat | |||
| link=all | limit=100 | mainlabel=equipment | order=asc | |||
| default = :<i style="color:gray;">(Nothing found)</i> | |||
}} | |||
==Cooking== | ===Cooking=== | ||
*Determines the quality of [[Baking|baked goods]] and other foods with <math>\sqrt{Dexterity*Cooking}</math> | *Determines the quality of [[Baking|baked goods]] and other foods with <math>\sqrt{Dexterity*Cooking}</math> | ||
*Determines the [[softcap]] of many cooked foods with <math>\sqrt{Perception*Cooking}</math> | |||
*Some inedible products like [[Bone Glue]] and [[Candleberry Wax]] also use <math>\sqrt{Perception*Cooking}</math> | |||
Equipment which modifies Cooking | |||
( | {{#ask: [[Category:Equipment]] [[statCOK::!0]] | ? statCOK = Stat | ||
| link=all | limit=100 | mainlabel=equipment | order=asc | |||
| default = :<i style="color:gray;">(Nothing found)</i> | |||
}} | |||
==Farming== | ===Farming=== | ||
*Allows the quality of the seeds/plants to increase after planting (with a randomized range of -2 to +5 final quality). If seed quality is greater than farming skill, the crop quality will always be less than or equal to seed quality (randomized range of -2 to 0). | |||
* | *Used as a [[softcap]] for many craftable items, such as [[Straw Doll]]. | ||
* | *Softcap products from butchering tamed animals (hides, meat, entrails, bones). | ||
For the unlockable skill and general information, see [[Farming]]. | |||
Equipment which modifies Farming: | |||
( | {{#ask: [[Category:Equipment]] [[statFRM::!0]] | ? statFRM = Stat | ||
| link=all | limit=100 | mainlabel=equipment | order=asc | |||
| default = :<i style="color:gray;">(Nothing found)</i> | |||
}} | |||
==Survival== | ===Survival=== | ||
* | *[[hardcap]]s the quality of [[:Category:Forageables|Forageables]] a character has picked. | ||
* | *[[hardcap]]s the quality of [[Water]](''generally'') and Soil | ||
*[[softcap]]s the quality of meat, bones and hide when butchering with <math>\sqrt{Survival*ToolQ}</math> | |||
*[[softcap]]s the quality of [[:Category:Spitroast Meat|Spitroast Meat]] | |||
*Used to craft [[Stone Axe]] , [[Bone Saw]] , and [[Fishing|fishing gear]] | *Used to craft [[Stone Axe]] , [[Bone Saw]] , and [[Fishing|fishing gear]] | ||
* | *Expand fishing menu when using [[Primitive Casting-Rod]] | ||
*Increases quality of [[Reeds]] collected with Sharp tool used | |||
Equipment which modifies Survival | |||
( | {{#ask: [[Category:Equipment]] [[statSRV::!0]] | ? statSRV = Stat | ||
| link=all | limit=100 | mainlabel=equipment | order=asc | |||
| default = :<i style="color:gray;">(Nothing found)</i> | |||
}} | |||
==Lore== | ===Lore=== | ||
*Lore is a general measure of Wisdom, relevant for "magical" or otherwise involved tasks. | *Lore is a general measure of Wisdom, relevant for "magical" or otherwise involved tasks. | ||
*Used to | *Used to [[softcap]] quality of many crafted items. | ||
*Majority of crafted curiosities use Lore in their softcap formula. | |||
*[[Authority]] gained equals base LP gained multiplied with <math>\frac{\sqrt{Charisma*Lore}}{10}</math> | |||
*More uses are intended to be implemented later | |||
Equipment which modifies Lore | |||
( | {{#ask: [[Category:Equipment]] [[statLRE::!0]] | ? statLRE = Stat | ||
| link=all | limit=100 | mainlabel=equipment | order=asc | |||
| default = :<i style="color:gray;">(Nothing found)</i> | |||
}} | |||
== | ==Quick Facts== | ||
=== Ability Level Costs, From First Level === | |||
{| class="wikitable" | |||
|+<math>Cost(lvl) = 50lvl^2 + 50lvl - 100</math> | |||
| '''Level''' | |||
|'''Cost (LP)''' | |||
|- | |||
|5 | |||
|1,400 | |||
|- | |||
|10 | |||
|5,400 | |||
|- | |||
|25 | |||
|32,400 | |||
|- | |||
|50 | |||
|127,400 | |||
|- | |||
|100 | |||
|504,900 | |||
|- | |||
|250 | |||
|3,137,400 | |||
|- | |||
|500 | |||
|12,524,900 | |||
|- | |||
|1,000 | |||
|50,049,900 | |||
|} |
Latest revision as of 05:19, 15 May 2024
For the similarly named modifier, see Glossary#Learning_Ability
Abilities are your Learned skills, and as such are bought using Learning Points. All abilities start at 1, and cost:
Learned skills are nonrefundable, so choose wisely. Like Attributes, Abilities can be buffed or debuffed by Wounds and Equipment
Combat Abilities
Unarmed Combat
- Determines the effectiveness of Unarmed Combat moves
Equipment which modifies Unarmed Combat
equipment | Stat |
---|---|
Cutthroat Cuirass | 3 |
Goat Mask | 3 |
Grand Troll Helm | 10 |
Whaler's Jacket | 5 |
Melee Combat
- Determines the effectiveness of Melee Combat moves.
Equipment which modifies Melee Combat
equipment | Stat |
---|---|
Bone Greaves | 5 |
Cutthroat Cuirass | 5 |
Dragon Helm | 5 |
Mammoth Guard | 10 |
Meteoring | 5 |
Snakeskin Boots | 2 |
Thane's Ring | 10 |
Marksmanship
- Increases damage dealt by range weapons by comparing your Perception*Marksmanship with target Agility*Marksmanship
- Softcap for crafting the Hunter's Bow , Sling , Bone Arrow and Stone Arrow.
Equipment which modifies Marksmanship
- (Nothing found)
Non Combat Abilities
Exploration
- Determines the visibility of Foragables with
- Criminal Acts, leave behind a Scent that can be seen if the trackers is more than half that of the perpetrators
Equipment which modifies Exploration
equipment | Stat |
---|---|
Fox Hat | 2 |
Grass Cape | 1 |
Stealth
- Determines visibility of scents based on vs
- Makes the tracking pie slice wider/less precise.
- Increases cool-down on scents left by the player.
- Your own scents do not care that they came from you. So, depending on you attribute levels, you might not see your own scents
Equipment which modifies Stealth
equipment | Stat |
---|---|
Bandit's Mask | 2 |
Cutthroat Cuirass | 5 |
Druid's Cloak | 15 |
Snakeskin Boots | 5 |
Sewing
- Determines the softcap of craftable leather/fabric items with
Equipment which modifies Sewing
equipment | Stat |
---|---|
Clothier's Thimble | 5 |
Smithing
- Determines the softcap of metal items with
- Determines the softcap of jewelry with
- Smithing does not affect the quality of wrought iron, steel, or bronze.
Equipment which modifies Smithing
equipment | Stat |
---|---|
Forge Ring | 10 |
Masonry
- hardcaps the quality of clay gathered
- Masonry governs all things related to pottery, ceramics, and stoneworking.
- Hard caps the quality of stone and ore mined from cave walls, clay and stone dug from the ground, and foraged clay.
Equipment which modifies Masonry
equipment | Stat |
---|---|
Boreworm Mask | 5 |
Cave Coral Ring | 5 |
Carpentry
Equipment which modifies Carpentry
equipment | Stat |
---|---|
Beaver Cap | 2 |
Cooking
- Determines the quality of baked goods and other foods with
- Determines the softcap of many cooked foods with
- Some inedible products like Bone Glue and Candleberry Wax also use
Equipment which modifies Cooking
equipment | Stat |
---|---|
The Perfect Hole | 2 |
Farming
- Allows the quality of the seeds/plants to increase after planting (with a randomized range of -2 to +5 final quality). If seed quality is greater than farming skill, the crop quality will always be less than or equal to seed quality (randomized range of -2 to 0).
- Used as a softcap for many craftable items, such as Straw Doll.
- Softcap products from butchering tamed animals (hides, meat, entrails, bones).
For the unlockable skill and general information, see Farming.
Equipment which modifies Farming:
equipment | Stat |
---|---|
Druid's Cloak | 5 |
Druid's Ring | 5 |
Goat Mask | 5 |
Reindeer Cape | 3 |
Straw Hat | 3 |
Survival
- hardcaps the quality of Forageables a character has picked.
- hardcaps the quality of Water(generally) and Soil
- softcaps the quality of meat, bones and hide when butchering with
- softcaps the quality of Spitroast Meat
- Used to craft Stone Axe , Bone Saw , and fishing gear
- Expand fishing menu when using Primitive Casting-Rod
- Increases quality of Reeds collected with Sharp tool used
Equipment which modifies Survival
- (Nothing found)
Lore
- Lore is a general measure of Wisdom, relevant for "magical" or otherwise involved tasks.
- Used to softcap quality of many crafted items.
- Majority of crafted curiosities use Lore in their softcap formula.
- Authority gained equals base LP gained multiplied with
- More uses are intended to be implemented later
Equipment which modifies Lore
equipment | Stat |
---|---|
Adderfang Amulet | 2 |
Darkwood Ring | 3 |
Druid's Ring | 5 |
Mask of the Green Man | 20 |
Rabbit's Foot Necklace | 5 |
Quick Facts
Ability Level Costs, From First Level
Level | Cost (LP) |
5 | 1,400 |
10 | 5,400 |
25 | 32,400 |
50 | 127,400 |
100 | 504,900 |
250 | 3,137,400 |
500 | 12,524,900 |
1,000 | 50,049,900 |