Game Updates/Changes/2023
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Pocket Bundle (2023-01-17)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Pocket Bundle | 2023-01-17 | Bundle, Stack -- (New Implementations) |
Added "Bundles"(now called stacks). Some items -- presently: Bugs, Fish, Hides, Raw Meat, Boughs, Branches, Flowers, Metal Nuggets and Nuts -- can be combined into a "Bundle". Bundles are effectively little containers for the relevant item type. To create a bundle, simply hold one such type of item, and right-click another. Barter Stands will always sell items in bundles, rather than bundles as such. Bundles can be dropped as such, but removing the last item from a bundle will make it disappear. Feel free to suggest additions or changes. | ||
Pocket Bundle | 2023-01-17 | Pocket, Gilding -- (New Implementations) |
Added "Pockets". There is now a set of 7 pockets which can be used to gild various pieces of gear. Each pocket extends your base inventory by some amount of extra squares. Do note that this allows for the creation of non-column/row complete player inventories. | ||
Pocket Bundle | 2023-01-17 | Barter Stand, Barter Pole -- (New Implementations) |
Added "Barter Area"s. Right-Clicking a Giving or Taking hand from a Barter Stand allows you to designate an area from/to which to draw/put items in barter transactions. We imagine that the implementation could eventually replace the somewhat clunky and imprecise Barter Poles, but the latter haven't been deprecated yet. The stands will draw from/put in any containers in the area designated, much like Barter Poles have historically allowed stands to use containers within their radius. | ||
Pocket Bundle | 2023-01-17 | Creel, Wicker Picker, Toolbelt, Exquisite Belt, Grand Belt, Hunter's Belt, Poor Man's Belt, Reedweave Belt, Snakeskin Belt, Troll Belt -- (Key Fixes) |
Reworked equipped container items slightly (Wicker Pickers, Belts, Creels). They can now be picked up and held on the cursor while containing things, and can also be dropped to the ground and placed in non-player inventories. The only restrictions placed upon them is that they cannot be opened while not equipped, and that they cannot be placed in player inventories. | ||
Pocket Bundle | 2023-01-17 | Barrel -- (Small Fixes) |
If you play the chord Ctrl-Shift-RMB on a barrel containing some substance, you will attempt to draw as much as possible of the substance from the barrel, rather than the normal single unit Shift-RMB would give you. Would be really cool if these chords were documented somewhere in a tooltip, or w/e(whatever). | ||
Pocket Bundle | 2023-01-17 | Barter Stand, Barter Pole -- (Small Fixes) |
Named Taking/Giving Barter Hands will now retain their names even if you re-"Connect" to draw a new hand from the stand. Note that this only works for hands named after this patch. Hand names persist over resetting the hands, basically. |
Stack of Stacks (2023-03-07)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Stack of Stacks | 2023-03-07 | Bundle, Stack -- (New Implementations) |
Implemented item stacking proper. Certain items -- e.g. those which we had previously added bundles for, along with some others, notably stone -- now stack in type restricted stacks using the same icon and inventory size as a single item of that type. :Stacks are formed by right-clicking a stackable item with another item of the same type. Holding Shift while right-clicking will draw the maximum amount of such items into the stack, and holding Shift-Ctrl will attempt to create as many such stacks as you can from your current inventory. :Actions acquiring resources from nature (e.g. picking branches) tend to auto-stack whatever you're acquiring, whereas inventory transfers normally preserve existing stacks. :The local inventory of a stack is available on mouseover. You can pick items, mousewheel them out, &c&c. :Holding a stack and right-clicking another stack, or item of the type, will combine the stackables. Holding Alt while thus right-clicking will leave the combined stack on your cursor. :You can Shift-Right-click a stack to move one item out of it. You can Shift-Ctrl-Right-click to empty the stack entirely. :With this, we have naturally removed the ability to create new bundles. | ||
Stack of Stacks | 2023-03-07 | Stack, Creel, Wicker Picker, Keyring, Toolbelt, Exquisite Belt, Grand Belt, Hunter's Belt, Poor Man's Belt, Reedweave Belt, Snakeskin Belt, Troll Belt -- (New Implementations) |
Sub-inventories (stacks, belts, keyrings, creels, &c) are now permanently available to the client. You can drag sub-inventories to detach them as traditional inventory windows. | ||
Stack of Stacks | 2023-03-07 | <No Pages> -- (New Implementations) |
Added a "Drink" action, as it has been repeatedly requested. (Adventure->Drink). This drink action simply invokes the normal auto-drinking behavior of drinking from any hotkeyed vessel, which may be less than what you expect from a perfect drink action, but it was easy enough to implement. Feel entirely free to suggest changes. | ||
Stack of Stacks | 2023-03-07 | <No Pages> -- (New Implementations) |
When picking up hotbelt-bound items with Ctrl+number key, the item now saves the inventory it was in and the position it had therein, restoring it to the same place when using the same Ctrl+number key again to put it back. | ||
Stack of Stacks | 2023-03-07 | (GFX) -- (Key Fixes) |
Redrew a whole bunch of icons in higher resolution, notably the ones under the "Buildings & Construction" submenu of the "Build" menu. | ||
Stack of Stacks | 2023-03-07 | <No Pages> -- (Key Fixes) |
Cleaned up the Adventure submenu a bit, giving blue, rather than green, backgrounds to most actions under it, and moving Fire related recipes to a specific submenu. | ||
Stack of Stacks | 2023-03-07 | Claim, Personal Claim, Village Claim -- (Key Fixes) |
Simple item drops should now, much like objects, remember their Last Owner, meaning that if you drop something on claimed land, you should be able to pick it back up again. | ||
Stack of Stacks | 2023-03-07 | Kiln, Oven, Stack Furnace, Ore Smelter, Finery Forge, Steel Crucible -- (Key Fixes) |
Fixed the old fuel bug and removed the work-around for it. Ovens/smelters/&c. no longer reset their progress when burning out, rather each item therein tracks the average fuel quality it has seen while burning, and uses that upon completion. | ||
Stack of Stacks | 2023-03-07 | <No Pages> -- (Small Fixes) |
Cattle roster should update properly when animals are branded. | ||
Stack of Stacks | 2023-03-07 | <No Pages> -- (Small Fixes) |
Fixed a bug which would sometimes cause pockets to not be counted toward the final inventory size. | ||
Stack of Stacks | 2023-03-07 | <No Pages> -- (Small Fixes) |
Fishing nets and lobster pots should now lie correctly on the water surface, rather than on the lake/river/ocean bed. |
Foxhole Foxtrot (2023-05-11)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Foxhole Foxtrot | 2023-05-11 | Foxhole -- (New Implementations) |
Added "Fox Holes". Little mini "dungeons" that spawn every here and there. Significantly more mundane and common than the major Dungeons. | ||
Foxhole Foxtrot | 2023-05-11 | Stack, Ants, Ant Empress, Ant Larvae, Ant Pupae, Ant Queen, Ant Soldiers, Aphids -- (Key Fixes) |
"Ant"s, "Herb"s (e.g. most mushrooms, lady's mantles, &c) now stack. | ||
Foxhole Foxtrot | 2023-05-11 | Barter Stand, Barter Pole -- (Key Fixes) |
Barter (Hand) Areas can now overlap with internal house structures, such as doors and stairs. | ||
Foxhole Foxtrot | 2023-05-11 | Elven Lights, Yule Star, Candy Cane -- (Small Fixes) |
"Yule Lights(Elven Lights)", "Yule Star" & "Candy Cane" no longer count as "Herb"s. | ||
Foxhole Foxtrot | 2023-05-11 | Barter Stand, Stack -- (Small Fixes) |
Barter Stands now recurse into stacks and containers (e.g. purses) when looking for payment. | ||
Foxhole Foxtrot | 2023-05-11 | <No Pages> -- (Small Fixes) |
Fixed an obscure bug which could cause you to teleport to illegal tiles during seasonal transitions. | ||
Foxhole Foxtrot | 2023-05-11 | <No Pages> -- (Small Fixes) |
Reworked a fair amount of icons under the "Build" menu to higher resolution versions. |
Realm of Toads (2023-05-28)
Patch | Date | Pages -- Remark |
---|---|---|
Change | ||
Realm of Toads | 2023-05-28 | <No Pages> -- (New Implementations) |
Giant Toads may now appear, enthroned on boulders, lording over a kingdom of flowers. They may also disappear! | ||
Realm of Toads | 2023-05-28 | Realm, Thingwall -- (Key Fixes) |
Fixed a bug by which it was possible to maintain perpetual challenges against realms by walling off War flags. War Flags are now gradually lowered over time whenever they fail to trace a path to their challenged Thingwall, disappearing if their flag is lowered entirely. Flags now graphically begin midway up the pole to compensate, but this implies no change to the actual timers involved. | ||
Realm of Toads | 2023-05-28 | Realm, Coronation Stone -- (Key Fixes) |
Realms which lose their final province will have their coronation stone destroyed some time, approximately eight RL hours, or one ingame day, thereafter. | ||
Realm of Toads | 2023-05-28 | Realm -- (Key Fixes) |
Realms founded in the capital province of another realm now abide by the normal rules of Realm challenge windows, and may no longer challenge for control of the province during every challenge window. | ||
Realm of Toads | 2023-05-28 | Ashes, Firebrand -- (Small Fixes) |
Ash produced from extinguishing firebrands is now created at half the quality of the Firebrand. | ||
Realm of Toads | 2023-05-28 | Stack, Seed of Tree or Bush -- (Small Fixes) |
Tree Seeds now stack 4 units high. | ||
Realm of Toads | 2023-05-28 | (GFX) -- (Small Fixes) |
Redrew various icons under the "Furniture" build menu in higher resolution. | ||
Realm of Toads | 2023-05-28 | Stack, Silkmoth -- (Small Fixes) |
Male and Female "Silk Moth"s no longer stack together, which should prevent eggs from ending up in silkmoth stacks. Existing such stacks are unaffected. |