Farming: Difference between revisions
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| [[Pumpkin Crop]] || [[Seeds of Pumpkin]] || [[Giant Pumpkin]] <br/>(Creates | | [[Pumpkin Crop]] || [[Seeds of Pumpkin]] || [[Giant Pumpkin]] <br/>(Creates 40 [[Seeds of Pumpkin]] and 8 [[Pumpkin Flesh]] when split) | ||
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Revision as of 21:50, 1 March 2018
Farming also refers to an incrementable ability.
Farming and quality of seeds
The quality of planted crops is based upon the quality of the planted seed with a [-5, +5] random range limited by space, time, and the farmer's farming ability level.
- Each batch of a crop which is planted in the same area (~2 minimaps), time (~5 hours), and of the same type (carrots, peas, barley, etc), will be given the same random quality modification uniformly, and planted tiles of that batch will thus all have their qualities affected in the same way. Each of the 3 qualities has its own modifier in this way, which oscillates between two random values over the course of the 5 hours.
Harvesting is not affected by the farming skill. However, it is affected by skills that add additional seeds - Gardening, Plant Lore and Druidic Rite; you will not get additional seeds if the harvesting character lacks these skills.
Crop byproducts, like Straw or Finer Plant Fibre, are of the same quality as the planted seed.
To maximize quality gain, it is advisable to take any given quality of seed and split it up into multiple plantings. With maximum skills, plants will yield three times their number in plantings-worth of seed. Planting in three phases, at least 5 hours apart will give you three chances to score the +5. Whatever the results, the highest quality seed will be sufficient to repeat the planting. If expanding the crops is a priority, two plantings leaves enough seed to expand each planting by 50%. This method avoids the downside of a bad RNG result unless all three plantings roll poorly (which is unlikely). Therefore, doing this will consistently increase average seed quality, and thus product quality, over time.
In-Game Text
Watered by sweat there grew,
Golden in Autumn, that Spring,
Where winds did play and hide,
In sun-kissed Wheat and Barley.
Your hands lie heavy on plow and scythe, clawing in your palms the furrows of age and hard labor. You know how to till and plow, and how to plant seeds.
What it does
Farming lets you plant and harvest crops (except grape seeds, which need Winemaking), plant trees, plow fields, mill Flour, and craft Straw Hats. You need at least 5 of the same seed to plant.
- Adventure > Landscaping > Hand Plow
- Plows squares of furrowed soil that can be used to plant crops. Furrowed soil is not needed to plant trees, however. Plowing by hand uses more stamina than using the Plow item.
- Build > Containers
- Craft > Clothes & Equipment > Hats & Headwear
- Craft > Processing & Materials
- Grind Flour
Planting and Harvesting
Planting
- To plant seeds you must first create a plowed field.
- LEFT CLICK the seeds in your inventory and then RIGHT CLICK on the plowed field you wish to plant them on.
- SHIFT+RIGHT CLICK on a seed, your cursor will change then select an area to plant.
- You may use a bucket to hold up to 1000 seeds
Harvesting
- RIGHT CLICK on a crop to harvest
- SHIFT+RIGHT CLICK on a crop, your cursor will change then select an area to harvest from
- Seeds will automatically stack into a bucket if equipped
Seed Stacking
As of Hafen, seeds of the same crop can stack (up to 50 in the inventory, 1000 in a bucket and 10000 in a barrel) if they have the same qualities. If you mix seeds with different qualities together, using a bucket or barrel, the resulting quality is:
You can use this to raise the overall quality of your seeds of a given crop by sacrificing higher tier seeds.
About Crops
Please note this table is incomplete; information may be missing or incorrect. These values are still based on old Haven & Hearth
Notes:
- Times listed are in real-time and assume use of a Beehive.
- Stage 1 is the initial planted stage. Nothing can be done to any crop at this stage.